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King

Part Time Game Designer
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Dec 7, 2001
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We are seeking to close as many as the loops that exist in the money supply system as possible. So that money remains inside the system flowing around as money ...well...should. However the economy turns out to be truly broken we will fall back on the tried and teste dmethods of making money appear out of nowhere and/or disappear out of nowhere, but that is a last resort.
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
We have been thinking that way. Basically my own feeling is that the Victoria economy is balanced at the start, but as the game goes on the money supply grows at such a rate that the economy gets increasing unbalanced. Essentially the more we control the ammount of money that enters the economy the easier it becomes to balance as we have fewer numbers that can upset the apple cart.
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
But surely the applecart should get upset from time to time? Or do you mean it gets upset in a totally gamebreaking way?

I do feel that it is a game breaking way. There is simply too much money in the system in the late game.