• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HappyBanker

Captain
42 Badges
Sep 30, 2009
302
67
  • Europa Universalis III Complete
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Victoria 2 A House Divided Beta
  • Hearts of Iron III
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • 500k Club
  • Empire of Sin
  • Island Bound
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Prison Architect: Psych Ward
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Victoria 3 Sign Up
  • Stellaris
  • Tyranny: Archon Edition
  • Prison Architect
  • Age of Wonders III
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Victoria 2: Heart of Darkness
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
From what I read in previous DD's the money in Vic2 is not going to appear from nowhere or fade away anymore. That's great, and is a huge improvement to the model in my opinion. But it also raise a quite numerous number of questions for me... that should be answered in upcoming DD's but I just can't wait to talk about it ;).

Examples :

-Where is the money going when the player construct things like fort or naval bases ? It could go to Capitalists but there might not be any in the state... The construction could also "only" cost materials. But that seems a little too easy and I suspect they have a better idea :), or you have...

-If new money is only created in link with Gold/Precious metal production this means that only countries actually producing gold will be able to create new money (if this is right), and I am really wondering what kind of effect this could have on balance... Moreover will this money production system will be enough to sustain the natural population growth of the period (more people = larger money needs).

Any idea on this ?
 

unmerged(63310)

General
Dec 5, 2006
1.882
2
Where did you see a link with precious metals production to money creation? As far as I understood it the basis of money creation was going to be all RGOs production so it is easy to maintain money supply growth. IE- RGO produce output without any cost of input aside from labor. The WM takes all that output and puts a price on it. As population grows in the game so does infrastructure and techs which raise output of RGO.

Every other function using money is a transfer only the RGO to WM create.

Although the question about building factories/forts/naval bases etc is interesting. I wouldn't mind seeing a labor cost in addition to materials to build a factory and it would seem quite easy to do plus make some interesting decisions if expanding a factory has cheaper labor cost than building a new one.
 

ArneHD

Captain
100 Badges
Sep 1, 2007
438
18
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Deus Vult
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Hearts of Iron Anthology
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Also, slightly, but not really related: what happens if a player cheats and gives themselves massive amounts of money? Will this destroy the world economy?
 

unmerged(63310)

General
Dec 5, 2006
1.882
2
Also, slightly, but not really related: what happens if a player cheats and gives themselves massive amounts of money? Will this destroy the world economy?

I think it would depend on how player spends it... basically it wouldn't go directly to the POPs unless the player used it to max all labor reforms but even then its only a single country so the world wide affect would be limited. The most destructive thing a player could would probably to set all stockpile limits very high and create extra demand though if the limit of 1,000 persists from V1 even that wouldn't have much effect. For instance just how many things are there for a player to spend money on?

If direct money transfers/gifts are allowed between nations then a player might cheat add money and then gift it to other nations and overheat the world economy that way so when the added money stops coming there is a crash in prices but with the WM system and a limit on prices due to base code a new equilibrium would be reached quite fast.

I guess a player could crank up military spending hugely and keep buying small arms and warp the demand for war goods and manage to keep expanding the military by encouraging POPs to become soldiers which would lower stockpiles as soldiers demand small arms etc but that would be a disaster for the players own country if stopped the cheating and only affect a few industries of the world economy.
 

alvaro

earl of whateverinster
41 Badges
Mar 20, 2001
4.291
6.355
  • Crusader Kings II
  • Rome Gold
  • Europa Universalis III Complete
  • March of the Eagles
  • Hearts of Iron III
  • Stellaris - Path to Destruction bundle
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Cities: Skylines
I think it would depend on how player spends it... basically it wouldn't go directly to the POPs unless the player used it to max all labor reforms but even then its only a single country so the world wide affect would be limited. The most destructive thing a player could would probably to set all stockpile limits very high and create extra demand though if the limit of 1,000 persists from V1 even that wouldn't have much effect. For instance just how many things are there for a player to spend money on?

looks like an excellent way to "molest" the economy a favor revolutions.

anyhow, we have no idea for sure how money is going to be represented in the game. IIRC, please correct me if i'm wrong, King just mentioned that money was going to flow instead of "appear". other than that just hopes by now.
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
We are seeking to close as many as the loops that exist in the money supply system as possible. So that money remains inside the system flowing around as money ...well...should. However the economy turns out to be truly broken we will fall back on the tried and teste dmethods of making money appear out of nowhere and/or disappear out of nowhere, but that is a last resort.
 

HappyBanker

Captain
42 Badges
Sep 30, 2009
302
67
  • Europa Universalis III Complete
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Victoria 2 A House Divided Beta
  • Hearts of Iron III
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • 500k Club
  • Empire of Sin
  • Island Bound
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Prison Architect: Psych Ward
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Victoria 3 Sign Up
  • Stellaris
  • Tyranny: Archon Edition
  • Prison Architect
  • Age of Wonders III
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Victoria 2: Heart of Darkness
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
Where did you see a link with precious metals production to money creation?

Actually I think in the game reactor's presentation video Johan exlains that money is only generated from gold (or something like that). But this has to be confirmed I agree.

As far as I understood it the basis of money creation was going to be all RGOs production so it is easy to maintain money supply growth. IE- RGO produce output without any cost of input aside from labor. The WM takes all that output and puts a price on it. As population grows in the game so does infrastructure and techs which raise output of RGO.

Well I understand what you mean but this is actually the problem for me : RGO (as factories) will create Value but not money which are completely different. Which means there might not be enough money to buy those RGO's goods, and this could decrease prices. In a more global way it is clear that total production and population will tend to grow but money available might not grow accordingly... which I suspect could create imbalance problems.

By the way the cheating effect on economy is interesting too. The question might be : how is the ingame economy going react to surplus or lack of money?
 

Alexander Seil

Philosopher of the Future
56 Badges
Aug 10, 2001
8.512
1.694
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Way of Life
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Necroids
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
We are seeking to close as many as the loops that exist in the money supply system as possible. So that money remains inside the system flowing around as money ...well...should. However the economy turns out to be truly broken we will fall back on the tried and teste dmethods of making money appear out of nowhere and/or disappear out of nowhere, but that is a last resort.

I assume this also means that the World Market doesn't act as a sink for excess production? I.e., you can't sell something unless there's someone to buy it?
 

HappyBanker

Captain
42 Badges
Sep 30, 2009
302
67
  • Europa Universalis III Complete
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Victoria 2 A House Divided Beta
  • Hearts of Iron III
  • Deus Vult
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • 500k Club
  • Empire of Sin
  • Island Bound
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Prison Architect: Psych Ward
  • Age of Wonders: Planetfall
  • Imperator: Rome
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Victoria 3 Sign Up
  • Stellaris
  • Tyranny: Archon Edition
  • Prison Architect
  • Age of Wonders III
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Victoria 2: Heart of Darkness
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
We are seeking to close as many as the loops that exist in the money supply system as possible. So that money remains inside the system flowing around as money ...well...should. However the economy turns out to be truly broken we will fall back on the tried and teste dmethods of making money appear out of nowhere and/or disappear out of nowhere, but that is a last resort.

Did'nt see that while typing (slow typer :))

I wish you to be able to balance the economy with the most "closed" system possible. Thank you for this as this seems very hard for me... but very promising.

However money "appearing from no-where" doesn't seems that unrealistic to me : it happens all the time ! (the good old money printing). So for example linking the "gold" revenue in budget with population growth somehow might be sufficient... (not sure at all about this), which could be a abstracted way of simulating money mass increase.

Anyway... I clearly have to wait now for further DD's :).
 

Sovereign

No Gods, No Bosses.
14 Badges
Mar 24, 2004
1.575
0
  • Hearts of Iron II: Armageddon
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
From what I read in previous DD's the money in Vic2 is not going to appear from nowhere or fade away anymore. That's great, and is a huge improvement to the model in my opinion. But it also raise a quite numerous number of questions for me... that should be answered in upcoming DD's but I just can't wait to talk about it ;).

Examples :

-Where is the money going when the player construct things like fort or naval bases ? It could go to Capitalists but there might not be any in the state... The construction could also "only" cost materials. But that seems a little too easy and I suspect they have a better idea :), or you have...

-If new money is only created in link with Gold/Precious metal production this means that only countries actually producing gold will be able to create new money (if this is right), and I am really wondering what kind of effect this could have on balance... Moreover will this money production system will be enough to sustain the natural population growth of the period (more people = larger money needs).

Any idea on this ?

Fractional Reserve Banking can be used to create new paper, and Central Banks and their control of interest rates for instance may also bear on this question. AI and "points-of-failure" will certainly shape the answer.
 

Swuul

Zealot Crybaby Troll
161 Badges
Mar 18, 2003
4.725
1.027
  • Majesty 2 Collection
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • For the Motherland
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Darkest Hour
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
I think somebody has been playing EVE online ;) As we all know, money doesn't magically appear or disappear in EVE, which is one of the reasons it is such a wonderful game; however in EVE the players are the ones who work to get money, and only players buy stuff from the markets. If the economic system in Vicky 2 truly can simulate that (basically, the game has to know where every single cent is in the game, money just dont disappear and magically appear; more money appear via gold (which, if I guess, may actually be any other valuable mineral (like silver or diamons) but in game terms is treated as gold) and the increased demnad and produces (which are generate by factories and artisans) the gold-inflation doesn't go through... well, if that succeeds, then I for one will gape in awe, because that will be something (as far as I know) never before seen in a non-MMO game :)

Interesting, very interesting :)
 

ashandresash

Funk to funky
131 Badges
Jul 29, 2008
2.776
4.347
  • 200k Club
  • 500k Club
  • BATTLETECH - Digital Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Hearts of Iron II: Armageddon
  • Deus Vult
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Rome Gold
  • Europa Universalis III: Chronicles
  • Victoria 2: Heart of Darkness
  • Sengoku
  • March of the Eagles
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Victoria 3 Sign Up
We are seeking to close as many as the loops that exist in the money supply system as possible. So that money remains inside the system flowing around as money ...well...should. However the economy turns out to be truly broken we will fall back on the tried and teste dmethods of making money appear out of nowhere and/or disappear out of nowhere, but that is a last resort.


That's excellent news!

In the other hand, I'm still thinking on what the 'National Bank' feature would do. Maybe just managing loans to the government from POPs, hopefully a way to simulate banking in the game: credit!!! boom and burst :cool:
 

alvaro

earl of whateverinster
41 Badges
Mar 20, 2001
4.291
6.355
  • Crusader Kings II
  • Rome Gold
  • Europa Universalis III Complete
  • March of the Eagles
  • Hearts of Iron III
  • Stellaris - Path to Destruction bundle
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Cities: Skylines
They could allways (re)introduce minting and inflation... ;)

no please! no "that" inflation! :(
:D

a proper money market will have inflation without needing any programming.
 

Lloyien

Captain
105 Badges
Oct 22, 2005
365
0
  • Crusader Kings II: Holy Knight (pre-order)
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities in Motion 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • The Kings Crusade
As I recall, most of the goods in Victoria were not necessarily consumed by governments (for factories), but by the POPs themselves. In Vicky 2, I imagine this will remain the case; but, because money is going to be "enclosed" in the system now, is there going to be any need for a price floor or ceiling for goods?

I suppose the one thing that strikes me about Victoria was that coal was a huge moneymaker; with a few techs (Clean Coal comes to mind), coal extraction seemed to quadruple or quintuple, with hundreds of units of coal produced every day being sold onto the WM. Because there was no price floor, coal extraction remained very profitable, even when production far, far, far exceeded worldwide need for it.

In Victoria II, will we be able to see unemployment as the price tries to reach an equilibrium with production? The labourers working those RGOs shouldn't be able to support their needs with what they should be paid for the price of coal, once production hits its stride. Hopefully, this'll lead to labourers emigrating to other, more profitable RGOs.
 

Valentin the II

Colonel
52 Badges
Apr 10, 2007
1.004
438
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Pillars of Eternity
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
  • Prison Architect: Psych Ward
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Heir to the Throne
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
no please! no "that" inflation! :(
:D

a proper money market will have inflation without needing any programming.
Why not? Its logical, makes for a nice addition to game play, and could give semi-historical results.
It shouldn't come from research costs of course, instead have the government print as much money as it wishes and then the inflation would rise according to the proportion of the money printed to the total monetary worth of the goods produced that day (or owned, I don't know the details).
 

Meanmanturbo

General
91 Badges
May 19, 2008
2.263
5.417
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Majesty 2 Collection
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • For the Motherland
  • Deus Vult
  • For The Glory
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 3 Sign Up
  • Victoria 2
Why not? Its logical, makes for a nice addition to game play, and could give semi-historical results.
It shouldn't come from research costs of course, instead have the government print as much money as it wishes and then the inflation would rise according to the proportion of the money printed to the total monetary worth of the goods produced that day (or owned, I don't know the details).

I think what alvaro is refering to is that about the only thing EU-style inflation share with real inflation is the name:D
 

alvaro

earl of whateverinster
41 Badges
Mar 20, 2001
4.291
6.355
  • Crusader Kings II
  • Rome Gold
  • Europa Universalis III Complete
  • March of the Eagles
  • Hearts of Iron III
  • Stellaris - Path to Destruction bundle
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Cities: Skylines
Why not? Its logical, makes for a nice addition to game play, and could give semi-historical results.
It shouldn't come from research costs of course, instead have the government print as much money as it wishes and then the inflation would rise according to the proportion of the money printed to the total monetary worth of the goods produced that day (or owned, I don't know the details).

i thought you meant the inflation à la EU2.

any implementation where the money is not a "product" like any other but a unit of measure for all things will require artificial design of inflation and a hell to tweek and betatest. that i meant.