I notice several people complaining that this would make the game easier or that you would be basically playing a republic of sorts.
I don't think anyone wants to make the game easier or turn every nation into a republic - they just want to be able to control their destiny more.
MP overall are a good concept, but there are at least 2 things which should be changed IMO:
1. I'm so rich I can afford anything. Actually I cannot because buildings cost quite a bit of MP.
If you somehow get the money to build everything - you should be able to do it. If it's too easy to make money in this game (I don't think it is unless you start off with a very strong nation; 80% of the nations will be struggling with cash considering adviser and army expenses) then that should be nerfed.
Right now if I do get that much money I can get more +3 advisers (and I might already have them), ships (for more money from trade = not interesting), troops (for wars = not interesting, we've already decided we want peace time options) or colonize more (interesting, probably the only real option most of the time).
2. I need a specific adviser for a specific mission. Tough luck, it might take 100 years to get him.
At least make all the adviser types available. Provide all the adviser types, but spread them throughout the +1/+2/+3 categories. So I have a +3 ADM+10 Production Increase one but I need an Inquisitor. Ok, I'll bite the bullet and get that +1 Adm Inquisitor for 10 years, just so I can convert a province. Notice the tradeoff - I get a lot less MP just so I can do something I really want -> strategic choice = good.
I don't think anyone wants to make the game easier or turn every nation into a republic - they just want to be able to control their destiny more.
MP overall are a good concept, but there are at least 2 things which should be changed IMO:
1. I'm so rich I can afford anything. Actually I cannot because buildings cost quite a bit of MP.
If you somehow get the money to build everything - you should be able to do it. If it's too easy to make money in this game (I don't think it is unless you start off with a very strong nation; 80% of the nations will be struggling with cash considering adviser and army expenses) then that should be nerfed.
Right now if I do get that much money I can get more +3 advisers (and I might already have them), ships (for more money from trade = not interesting), troops (for wars = not interesting, we've already decided we want peace time options) or colonize more (interesting, probably the only real option most of the time).
2. I need a specific adviser for a specific mission. Tough luck, it might take 100 years to get him.
At least make all the adviser types available. Provide all the adviser types, but spread them throughout the +1/+2/+3 categories. So I have a +3 ADM+10 Production Increase one but I need an Inquisitor. Ok, I'll bite the bullet and get that +1 Adm Inquisitor for 10 years, just so I can convert a province. Notice the tradeoff - I get a lot less MP just so I can do something I really want -> strategic choice = good.