A proposal if I might be so obtrusive to suggest one?
Lets revamp the coring system completely. Several people have suggested to core province via paying a combination of all three types of monarch points, or by reducing overall adm coring cost and time.
Perhaps a good solution would be to combine these two ideas together.
Begin with some type of system; ex 1 ADM = 2 DIP= 2 MIL.
This idea in principle allows for the pure ADM cost of coring to be expressed in terms of other types of monarch points.
Now with a like system, a slider system could be introduced, that only controls the specific ratios monarch points that would be used for coring.
{we already have one for morales, and colonists/missionaries, dont see why this isn't possible}
ex:
at 0% adm coring cost, all cores would be created using a combination of DIP and Mil points.
at 25% adm coring cost, 25% of the coring cost would be paid via adm points, and the rest would be drawn from the other two monarch point groups.
In the 25% example 75% of the coring cost could be would be paid by DIP and MIL monarch points.
Set MIL monarch point slider to 28% and DIP monarch point slider to 47%.
The only caveat would be that the total percentage of the three sliders must be equal to 100% (or 99.9if you want to go 33.3%...).
The base ADM monarch point cost for coring should be 12 per base tax, or the max monthly amount that one could make as a western ruler 6/6/6 with rank 3 advisors.
At a cost of 12 per adm per base tax coring a 14 BT province (such as 134-wein) would theoretically only cost 168 adm instead of 280 adm.
based on the slider settings the point spread used for the coring could end up being something like:
33% ADM -> 55.44 rounded down to 55 *ADM Modifier
40% DIP -> 67.2 rounded down to 67 *DIP modifier
27% MIL -> 45.6 rounded up to 46 *MIL modifier
This makes the effective coring cost 55 adm +134 dip + 92 mil = 281 effective MP
using the same percentages the effective coring cost for coring an 8 BT province (41-Ostpreussen)
be:
Theoretical base cost 96 adm vs 160 adm
33% ADM -> 31.68 rounded up to 32 *ADM Modifier
40% DIP -> 38.4 rounded down to 38 *DIP modifier
27% MIL -> 25.92 rounded up to 26 *MIL modifier
effective base cost 32 adm + 76 dip + 56 mil = effective 164 mp.
Personally I believe that to be fair. as now the coring cost for a province are now perhaps only 40-55% of your overall yearly monarch point gain if having a perfect monarch. If not it could be a year to a year and a halves worth.
This reduces the need to save up massive amounts of MP for coring, and allows it to be pumped into other things such as reduce WE, Culture, inflation, etc.
This allows for more diversification and greater control of your nascent nation-state. It also allows for better control of MP, in case of being landlocked, set sliders to favor DIP points as primary coring cost.
EX-> as ENG/GBR make it so that coring is primarly related to MIL; as isolation for central Europe makes for fantastic defense; pump rest of MP into ADM and DIP ideas to strengthen their actual defenses; as Landlocked PRU, BOH, HAB, FRA, HUN, POL, LIT, RUS.. etc (nearly anywhere HRE/not a colonizer/ trading republic) make primary cost be DIP related.
-> Perhaps also making it so that the necessary MP are subtracted monthly from your MP income, so a sort of static is in place while provinces are being cored…. <- not too sure on this one.
^^ I do admit, perhaps adding a static constant of ^^ -XX to the effective/theoretical mp may be necessary and effective to stop slight overpay.
Overextension should now be 2.5 points per point of Basetax
Wein would give a base overextension of 35, whereas ostpreussen would give an OE of 20.
much better than oe’s of 56 (wein) and 32 (ostpreussen)
This allows for more annexation, which coupled with PI’s AE badboy removal should make it easier to really on the annex -> core method of expansion.
in addition the local overextension caused by a non-cored province should give some type of direct malus on the province itself, such as +RR or - tax and manpower; this malus should last for a year after coring completion to demonstrate how peasant adjustment to new ideas.
Now to address coring time ->
as a minor nation coring time should be lower, representing the more personalized and individualistic involvement of the monarch in the oversight of the project.
EX-> OPM to size < 20 provinces -> effective coring time (ECT) per base tax is four months.
Using Wein and Ostpreussen as examples if a small state were to core them the ECT would be 56 months (wein) and 32 months (ostpreussen) or 4.67 years and 2.67 years to core completely.
A medium sized nation of 21 to <60 provinces ECT would be 6 months per BT.
84 months -> 7 years (wein)
48 months -> 4 years (Ostpreussen)
and so on. This would likely be an effective solution to coring time, provided the ECT never goes above 9 months per core.
{b/c max non modified BT-> 15; 15 BT * 9ECT = 11.25 years; suitable but not crippling, as it makes sense that a more advanced province would take more oversight time to oversee transition. -> not game crippling 20 year core time.
Use the 1.4 feed vassal system, however make vassals use the ECT of their overlords, to reduce the ability to spam vassals. Also make it so that once a nation is vassalized, since it can no longer have any alliances or relations with other countries outside of suzerain and support independence, that it would use its diplomats to fabricate claims on all nearby provinces that it doesn’t currently have a claim or core on, including its suzerains territory.
ECT could also be effected by type of vassal, id imagine an ADM/DIP vassal to be more effective at coring, perhaps taking a month off the ECT, whereas a colonialist/militarist vassal add 1 month ECT.
-> gives players options for staying small to reduce ECT, but at the risk of losing vassals because vassal is larger than suzerain overlord. When combined with the support independence DIP action, could lead to interesting games and decisions. For this vassal ai would need to be coded to be more adept and reactive at determining right time to attempt to break free;
EI:
-> after succession-> regency
-> low manpower (- independence modifier applied for first 50 years, due to small and interesting nations being manpower deprived and not rich enough to completely rely on mercs.)
-> Low Stability and prestige
->after lengthy wars when lord is weak aka-> 5+ years early game, longer later.
—> all this makes the AI behave more like a human player, being more reactive and unpredictable, making for dynamic gameplay.
Also add option to give provinces with vassal claims to vassals when negotiating peace treaties, just as player can annex provinces that he has claims to at reduced cost, the Suzerain should be able to do so for his vassals (split AE and OE for that; {though OE to suzerain should be a temporary modifier (say a year)} with perhaps higher warscore cost to signify the administrative paperwork that would need to be moved through.
Also make it so that vassals can only core if they have adequate MP stored up as directed by overlords sliders; say necessary amount + 50 of each MP * by some AI modifier, due to fact AI is not very good at planning for future out too well.
In all I think that this is modest proposal
and wouldn’t be to hard to implement, provided I had the resources of PI, and a better understanding of coding than I.
~Raging