Parliament or some sort of cabinet would require a huge addition to mechanics. It would be great, but unless that happens it is perfectly fine to see monarch skill as an approximation of monarch`s ability to navigate and control and twist arms of other powerful people to get things the way you want.Agreed, though I would appreciate some variation in how monarch points are generated depending on government type. Basically, if the king has less power (like in a constitutional monarchy), then their stats should matter less and the quality of either a parliament (more points from advisers?) or a prime minister should matter a bit more. Some way to slightly increase my monarchs stats (no more than one in each category, if even that) would also be nice. If a king is waging wars across the continent, then he would probably learn something about the military even if he wasn't terribly good at waging war before. Being stuck with a terrible monarch for 50 years sucks quite a bit, and having some way to partially mitigate the effects of bad monarchs would really make said periods feel less like you're waiting for the monarch to die while still making you adapt to having less monarch points.
Monarchs had huge impact though. Their impact always was more in defining which factions are in power, and what it does, does it advances national interests, or fills it`s pockets, and what kind of minimal competence does a person needs to have to be powerful. That didn`t change all that much. The royal court was always powerful and had huge impact on monarch. The way powerful people interact with monarch/president/PM has changed, but the principle did not.The problem isn't the MP system itself, it's the lack of control over rulers. We've all had the feeling when we get a 1/2/0 ruler, with no way to get rid of him, or choose another one. We've all felt the sting of the RNG when our 6/4/5 monarch dies 'a little too early', at the age of 16. The problem with MP is that such a huge portion of the game's mechanics, right up to 1821, rely on a single person's personal, supposedly immutable ability, in a game which is supposed to model nations, rather than individuals. It's like CK2, except where the punishment you get from having a bad ruler is increased by orders of magnitude - instead of having reduced income, or reduced morale in your troops, your nation's technological progress is crippled for decades because your ruler, apparently, has been terrible at administration from birth, and not even 16 years of the finest education money can buy can change that fact. At all.
The entire problem would be solved by the implementation of an education system or something, or another source of points.
It actually comes only when people define everything that has impact as "technology", and tie "technological level" to the performance.First and foremost, I'd love to see the tech system separated off entirely. For me, it absolutely should not correlate to to your monarch in any way and should use a separate resource of some kind. It creates a strange scenario where a nation that prioritises military ideas will find himself behind in military technology.
If you define technology differently, as EU4 does, suddenly it all makes sence.