Decouple Research from Executive Decisions (Coring, Diplomacy,Ideas)
Hi Guys,
this thread is ancient, but I recently started playing again and I really want to try to mitigate this problem in a way that makes sense/is easy and quick to do (otherwise it will never be done :/ ).
An excellent example that I saw above (of the problem/frustration we all experience) is that investment in military ideas and infrastructure actually puts you behind on the Military tech tree.
Now that just feels wrong.
We all understand that there has to be a mechanism to restrain snowballing (Not stop it mind you) and I think the Monarch Point system is really sweet concept.
Tying governments to the MP system would be kinda cool, but would actually increase the snowballing effect and won’t actually solve the before mentioned problem….
What I propose (don’t know if this has been proposed before) is that we simple Decouple the Monarch points for Research and the Monarch points for Executive decisions.
We can do this however way we want it, it just requires two different ‘mana’ pools.
My gut tells me that the Tech Monarch Points should depend much less on the King (I think for historic reasons) and should ‘mostly’ be a fixed income with modifiers based on whatever (stability, rebellions, just name name it) and then influenced a little bit by the monarch.
The other Monarch Point pool is just the good old mana pool for EVERTYHING ELSE. Core creation, diplomacy, decisions, NAME IT). That pool would depend much more on the King and his Advisors.
As far as I can tell, this wouldn’t require any major changes to the game. Just create another set of points and make sure they are varied a little bit so that tech progress isn’t uniform across all three catagories….
I posted here also with way more details (including a simple way to keep tech still interesting)….
http://forum.paradoxplaza.com/forum...oupling-Research-progress-from-(Bad)-monarchs
What do you think guys?
I would do this myself, but I have a sinking feeling I would need access to part of the source code….
Hi Guys,
this thread is ancient, but I recently started playing again and I really want to try to mitigate this problem in a way that makes sense/is easy and quick to do (otherwise it will never be done :/ ).
An excellent example that I saw above (of the problem/frustration we all experience) is that investment in military ideas and infrastructure actually puts you behind on the Military tech tree.
Now that just feels wrong.
We all understand that there has to be a mechanism to restrain snowballing (Not stop it mind you) and I think the Monarch Point system is really sweet concept.
Tying governments to the MP system would be kinda cool, but would actually increase the snowballing effect and won’t actually solve the before mentioned problem….
What I propose (don’t know if this has been proposed before) is that we simple Decouple the Monarch points for Research and the Monarch points for Executive decisions.
We can do this however way we want it, it just requires two different ‘mana’ pools.
My gut tells me that the Tech Monarch Points should depend much less on the King (I think for historic reasons) and should ‘mostly’ be a fixed income with modifiers based on whatever (stability, rebellions, just name name it) and then influenced a little bit by the monarch.
The other Monarch Point pool is just the good old mana pool for EVERTYHING ELSE. Core creation, diplomacy, decisions, NAME IT). That pool would depend much more on the King and his Advisors.
As far as I can tell, this wouldn’t require any major changes to the game. Just create another set of points and make sure they are varied a little bit so that tech progress isn’t uniform across all three catagories….
I posted here also with way more details (including a simple way to keep tech still interesting)….
http://forum.paradoxplaza.com/forum...oupling-Research-progress-from-(Bad)-monarchs
What do you think guys?
I would do this myself, but I have a sinking feeling I would need access to part of the source code….
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