could be better with some malus for low stats like in CK2. Having a 0 martial ruler in CK2 is a disaster for exemple and you become extremely weak. It could be an opportunity to invade a stronger ennemy as scheming to place a weak ruler
A high oratory skill with silver-tongue trait would give one option (lower stability-impact on law-changes, shorter time diplo-annexing, etc.), a low oratory skill with corruption-trait another (less improve opinion maximum, buildings and troops cost more etc.). This way different rulers will give different modifiers on different areas, and it doesn't always have to be positive ones. Is this more in the line of engaging to you? It sure would be for me.
Id love to have something like Governor's Zeal benifit conversion and their oratory benifit assimilation and the like for Generals as well. That way there is real decision making in picking leaders
I hope not. If its part of the fun and the experience to see how a good ruler influences possitively on your country, it is also a fun part to have to deal with the struggle of a bad one. Imagine how shit CK2 would be if you could manage all your heirs being good by removing the bad ones, always having super rulers.
The fun of the game is to reap the rewards of a good ruler and to learn to deal with the limitations of a bad one, there lies the challenge and the fun.
Levy size modifiers is the sum of modifiers from:
- Martial skill: 5% * (martial skill - 10). This significantly affects the levy size, e.g., -50% at 0 skill and +50% at 20 skill.
Actually I find a lot of the fun of CK2 is in arranging to have great heirs as often as possible.
Not saying we should be able to just button-press away the bad ones, but it should be possible to influence these things. Actually one of the things I enjoy with republics in I:R is managing characters to try to ensure that only the best people become Consul.
I support the idea of malus for bad stats.
As a player I "feel" strongly when I get penalties; I feel them more than my bonus. This "in-game frustration", totally legitimate and logical, is a good way to feel immersed and involved.
In other words, a "bad ruler" would mean something concrete, not just being "absence of a good ruler". Mad, poor etc. kings are such a trope...
If not permanent malus, then random events like "local populace provoked" / "capital set to fire for aesthetic impulse" / "senate outraged by immorale conduct"...
Understandable. A leader like Alexander The Great would inspire countrymen to join the army and fight for him.Martial
+1% Manpower Recovery Speed per Martial.
+1% Army Morale Recovery per Martial. (base values decreased some to balance)
A charming ruler is able to hide is tyrannical motives.Charisma
-0.01 Monthly Tyranny per Charisma
+0.2 Monthly Claim Progress per Charisma
Rulers with finesse understand the art of the deal. Maybe include +1 capital import route for every 5 finesse.Finesse
+2% Commerce Income per Finesse
-2% Build Cost per Finesse
A religious ruler with zeal has his nation watched over. Perhaps make it easier to convert provinces as well.Zeal
+0.01 Monthly Stability Change per Zeal
-0.01 Monthly War Exhaustion per Zeal (base values decreased as well)