Monarch Effects in Cicero

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

gekj

Captain
60 Badges
May 10, 2016
344
545
  • Lead and Gold
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Cities: Skylines Deluxe Edition
  • War of the Vikings
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Stellaris: Necroids
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
could be better with some malus for low stats like in CK2. Having a 0 martial ruler in CK2 is a disaster for exemple and you become extremely weak. It could be an opportunity to invade a stronger ennemy as scheming to place a weak ruler
 

Drage

Sergeant
55 Badges
Jun 13, 2010
71
44
  • Crusader Kings II: Charlemagne
  • Warlock 2: The Exiled
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • King Arthur II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis III Complete
  • Shadowrun Returns
  • Crusader Kings II: Holy Fury
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Shadowrun: Dragonfall
  • Crusader Kings III: Royal Edition
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
A high oratory skill with silver-tongue trait would give one option (lower stability-impact on law-changes, shorter time diplo-annexing, etc.), a low oratory skill with corruption-trait another (less improve opinion maximum, buildings and troops cost more etc.). This way different rulers will give different modifiers on different areas, and it doesn't always have to be positive ones. Is this more in the line of engaging to you? It sure would be for me.

That would indeed be better. There needs to be more traits that have a farily strong impact on a country if the character becomes its ruler. Player needs to care who rules the country. Game needs to keep player interested in the outcome of a succession process while giving him some tools to affect it. Simple stat modifiers don't really achieve that IMO. I think it would be ideal if rulers stats and traits actually dictated which direction you take the country during their rulership. For instance, your tactical genius of a king dies and you go 'Daaamn, I can't start this war now! This noob kid has no idea about warfare!' Right now it would be like 'oh no, my morale gonna be 6% lower... *yaaaawn, DoW*. I think that now I would care less who rules my republic than with mana D: Oh, well, some not so positive modifiers. He's gonna go in a few years anyway, why bother influencing the election.

While thinking about all this I also recalled the Stellaris' 'agenda' mechanic. Every ruler candidate had an agenda, a promise that player could fulfill when that person gets elected. Now, the reward in Stellaris is not all that impressive - some Influence. Imagine how amazing it could work here! Especially in republics: a person, let's say from Military Faction, happened to get an agenda to increase trade, their promise is to create 3 new trade routes. Now, this wouldn't make the entirety of Mercantile Faction immediately decide to vote for them, they have their own candidate. But maybe it would increase attraction to Mil Faction from Merch's (OMG they care about trade! D: ). And if that person won the election and then fulfilled their promise that attraction would increase even more (and sligthly from other parties) while also significantly increasing Loyalty of the 2 parties! Which would in turn make members of the parties who are in the government perform better. Failing to fulfill the agenda would result in higher popularity of the Populist Faction, perhaps lower loyalty from Mercantile government members. And maybe even some negative trait(s)? That would give a player a way to 9influence a development of a character, which AFAIK is not too common in the game (you won this election cuz I couldn't stop it, but you're not getting anything done and will never get elected again!).

Mechanic could work for other government types but I don't have enough experience with them to speculate. Also this post is way too long already. Sorry, my mind is kinda fever driven rn ^^'
 

nikkythegreat

Major
36 Badges
Dec 26, 2017
604
909
  • Crusader Kings II
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Imperator: Rome
  • Stellaris: Federations
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Crusader Kings III
  • Surviving Mars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: The Old Gods
Would the different stats for Generals and Governors have different effects as well?

Id love to have something like Governor's Zeal benifit conversion and their oratory benifit assimilation and the like for Generals as well. That way there is real decision making in picking leaders.


And wouldnt simply redound to picking the guy with the guy with the highest of x trait.
 

cristofolmc

Field Marshal
32 Badges
Mar 5, 2009
2.970
1.524
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Id love to have something like Governor's Zeal benifit conversion and their oratory benifit assimilation and the like for Generals as well. That way there is real decision making in picking leaders

Yes it does. But I think it would be too much micro if you had to check what stat affects what given that there are so many provinces in a region and the policiy you may want for some wont work for other provinces within the same region
 

Badesumofu

Field Marshal
66 Badges
Dec 1, 2016
4.443
940
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Federations
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Pillars of Eternity
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Imperator: Rome Sign Up
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I hope not. If its part of the fun and the experience to see how a good ruler influences possitively on your country, it is also a fun part to have to deal with the struggle of a bad one. Imagine how shit CK2 would be if you could manage all your heirs being good by removing the bad ones, always having super rulers.

The fun of the game is to reap the rewards of a good ruler and to learn to deal with the limitations of a bad one, there lies the challenge and the fun.

Actually I find a lot of the fun of CK2 is in arranging to have great heirs as often as possible.

Not saying we should be able to just button-press away the bad ones, but it should be possible to influence these things. Actually one of the things I enjoy with republics in I:R is managing characters to try to ensure that only the best people become Consul.
 

Novelfront

Private
70 Badges
Apr 5, 2015
22
5
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rule Britannia
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Conclave
  • Stellaris: Megacorp
I think bad stats should add negative effect, if you have less than 5 points you lose something and if you a have more than 5 you have bonuses. Currently you can choose a character with only one really good stats and all the others very bad but you'll never have malus.
 

Numahr

Lux Invicta Lord Spiritual
77 Badges
Oct 18, 2004
2.007
437
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
I support the idea of malus for bad stats.

As a player I "feel" strongly when I get penalties; I feel them more than my bonus. This "in-game frustration", totally legitimate and logical, is a good way to feel immersed and involved.

In other words, a "bad ruler" would mean something concrete, not just being "absence of a good ruler". Mad, poor etc. kings are such a trope...

If not permanent malus, then random events like "local populace provoked" / "capital set to fire for aesthetic impulse" / "senate outraged by immorale conduct"...
 

ohmka

Second Lieutenant
88 Badges
Aug 28, 2014
122
1
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Magicka
  • Victoria 2: A House Divided
  • Shadowrun: Dragonfall
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Surviving Mars
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny - Bastards Wound
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
I like malus for bad rulers, even if in the end it will result in the same effects.
As a matter of fact, it might even be easier to balance.

And it also allows for slightly stronger effects, such as:
+5% Commerce Income per Finesse above 5
-5% Commerce Income per Finesse below 5
 

gekj

Captain
60 Badges
May 10, 2016
344
545
  • Lead and Gold
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Cities: Skylines Deluxe Edition
  • War of the Vikings
  • Europa Universalis IV: Res Publica
  • Majesty 2
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Stellaris: Necroids
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
just need some same formula like martial levies modifier of CK2 :

Levy size modifiers is the sum of modifiers from:
  • Martial skill: 5% * (martial skill - 10). This significantly affects the levy size, e.g., -50% at 0 skill and +50% at 20 skill.

It could easily be applied to manpower or moral in imperator
 

Novelfront

Private
70 Badges
Apr 5, 2015
22
5
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rule Britannia
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Conclave
  • Stellaris: Megacorp
For malus i wasn't thinking of just a negative version of the bonus, but more like something completly different, bad military skills can increase the price of troops or the speed of armies to simulate the bad gestion.
 

Vohen

General
49 Badges
May 29, 2017
2.244
1.781
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
That is great.

I know that numbers are probably not final, but I feel that the martial could use some tweaks.
Manpower recovery speed modifier should be larger, perhaps 2 or 2.5% per martial to become more meaningful.

Morale recovery speed is nice and all, but not really something you'd consider crucial outside of some very specific situations.
On the other hand, manpower recovery is a very significant number, but the fact that a god ruler-general only increases it by 10% is quite underwhelming.
So as I see it, the bonuses are for one significant stat boosted in a negligible way and for one negligible stat boosted in a significant way.
Doesn't feel very impactful imo.
 

Te. Kenzo

Field Marshal
101 Badges
Aug 3, 2009
3.672
544
  • Europa Universalis: Rome
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Warlock: Master of the Arcane
  • Stellaris - Path to Destruction bundle
  • 500k Club
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Victoria 2 A House Divided Beta
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • East India Company
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Divine Wind
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III Complete
  • Rome: Vae Victis
  • Victoria 2
All these changes are going to impact the speed of your action and I'm Ok with that, so I propose to expand the playable timespan and\or give us the possibility to continue after the end, even without being eligible for achievments.
 

cristofolmc

Field Marshal
32 Badges
Mar 5, 2009
2.970
1.524
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
Actually I find a lot of the fun of CK2 is in arranging to have great heirs as often as possible.

Not saying we should be able to just button-press away the bad ones, but it should be possible to influence these things. Actually one of the things I enjoy with republics in I:R is managing characters to try to ensure that only the best people become Consul.

Yes thats not the same and I agree with you. One thing is to be able to influence his education and other is to get rid of them a la EU4.

Fun thing about CK2 is that you may give him an education and the result might still be a mere +3, and he might end up being a terrible ruler anyway. The focuses help a bit with it, but if hes a dull ruler with bad traits you're just stuck with that.

As I said, I'd also like an education mechanic for I:R too. For monarchies at least.
 

cristofolmc

Field Marshal
32 Badges
Mar 5, 2009
2.970
1.524
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Crusader Kings II
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
I support the idea of malus for bad stats.

As a player I "feel" strongly when I get penalties; I feel them more than my bonus. This "in-game frustration", totally legitimate and logical, is a good way to feel immersed and involved.

In other words, a "bad ruler" would mean something concrete, not just being "absence of a good ruler". Mad, poor etc. kings are such a trope...

If not permanent malus, then random events like "local populace provoked" / "capital set to fire for aesthetic impulse" / "senate outraged by immorale conduct"...

Im not such a fan of bad modifiers for lack of skills. But I like a lot more the CK2 approach of actions being locked and bad events as you proposed being triggered. Having low charisma could lower characters loyalty and decrease chances of Senate passing laws or approving wars and diplo actions. Things like that
 

Zerodv

Field Marshal
19 Badges
Dec 1, 2014
5.863
2.531
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Imperator: Rome
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Magicka
I personally don't like that rulers increase income or decrease costs, I think other bonuses make more sense.
 

Apologist

Second Lieutenant
15 Badges
Jul 1, 2015
175
2
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
Martial
+1% Manpower Recovery Speed per Martial.
+1% Army Morale Recovery per Martial. (base values decreased some to balance)
Understandable. A leader like Alexander The Great would inspire countrymen to join the army and fight for him.

Charisma
-0.01 Monthly Tyranny per Charisma
+0.2 Monthly Claim Progress per Charisma
A charming ruler is able to hide is tyrannical motives.

Finesse
+2% Commerce Income per Finesse
-2% Build Cost per Finesse
Rulers with finesse understand the art of the deal. Maybe include +1 capital import route for every 5 finesse.

Zeal
+0.01 Monthly Stability Change per Zeal
-0.01 Monthly War Exhaustion per Zeal (base values decreased as well)
A religious ruler with zeal has his nation watched over. Perhaps make it easier to convert provinces as well.
 

Devoras

Captain
21 Badges
May 8, 2014
381
201
  • Europa Universalis IV: Common Sense
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Rome: Vae Victis
  • Europa Universalis IV
  • Crusader Kings II
  • Rome Gold
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Good work! Now the game is finally progressing into something more interesting and progressive for grand strategy games towards anno 2020.
 

EpicProGamer76

First Lieutenant
43 Badges
Mar 11, 2019
246
1
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Stellaris: Megacorp
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
Decreasing building costs can be a dangerous thing when stacked.
Also does charisma increase stability?
(Stability might not be the correct term either as civil wars and rebellions could be consider stability perhaps unity would be better.)

Other things can be looked into later I image, like additional trade routes at certain levels. (however the issue with trade routes now is that it costs something to set up when it shouldn't which would make this annoying)
 

Furuderikas

Second Lieutenant
16 Badges
May 27, 2017
136
8
  • Rome Gold
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2
  • Rome: Vae Victis
  • Cities: Skylines
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings II: The Old Gods
Adding on to this 'low stat malus' idea, it could add a small possible bonus and/or further depth and strategic thinking to aristocratic republics: making sure to get a co-consul that can cover the deficiencies of your primary consul.

Perhaps to make it even more interesting it could tie to loyalty as well - if your co-consul is loyal they'll cover the consul's flaws, if they are disloyal they'll drag the consul down.