ambrox62

Very hard level player
8 Badges
Mar 5, 2004
191
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  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
We know that modtext.csv is the file containing text strings for events.
But every player who will play or test more Mods together how can manage with it ?

Are there other reserved csv file for loading event texts ?
If not, may paradox change code to allow loading text from file like modtext_(anystring).csv or modtext_(number 0-99).csv ?
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
1
It's generally up to the player to keep his modtext up to date. No official patch events will ever use modtext file, so any official patch will not contain that file.
 

jordarkelf

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156 Badges
Jul 13, 2005
8.040
635
erbkaiser.nl
  • Impire
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
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  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
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  • Hearts of Iron III: Their Finest Hour
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  • Commander: Conquest of the Americas
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  • Dungeonland
  • East India Company
  • East India Company Collection
  • Europa Universalis III
Modtext.csv is to be used by mods for text strings, it will not be created by any official patch or the DV expansion.
Most mods which introduce new events include the file, and if you use multiple mods you must manually merge the files.

The CK engine will only load specific config files, so you must either use modtext.csv or edit the existing text CSV files. Editing the latter means that any change might be overwritten by a future patch.