And if you're concerned about Evasion accessibility, you could always tweak the high end movement numbers...
That is a great step in the right direction. Seriously consider Forefall's latest post and my follow up, though.
For evasion... What do you think of changing 5 and 6 pips back to 50% and 60% evasion now that we have a permanent evasion model baked in?
Heh. @me987654 Have you ever tried to add a 7th? For all we know the code would support it flawlessly.Is it possible to get both? Put 5 and 6 back to 50 and 60 and add a 7th pip?
Is it possible to get both? Put 5 and 6 back to 50 and 60 and add a 7th pip?
I'm not sure what was changed. I see M Laser and S Laser heat up and -1 acc on LRM. No changes to AC,LL, or PPC. Is that correct?
Heh. @me987654 Have you ever tried to add a 7th? For all we know the code would support it flawlessly.
Heh, I had your old spreadsheet loaded and was comparing it to this one and couldn't see a difference! Then I realized it automatically updated.
Changes look improved, especially S Laser and M Laser. LRMs still outdamage all ACs but instead of 15-30% it's 10-20%. I was hoping to see AC actually do MORE damage/weight, so this is pretty minimal but still in the right direction. Anyway we could also boost AC damage so they compare more equally in damage/ton to LRMs? I mean, LRMs still have 80% more stability damage so they're not really going to be replacing them.
If you don't want to up the damage on ACs, what about a heat reduction?
IMO, weapons don't have to be perfectly balanced.
Also, I think the greater dispersion of damage for LRMs compared to an AC or PPC or LL is more of an offset than others think it is.
I've set clustering to 1/1/1 so we'll see if that makes a difference shortly.
Do you think SLas should continue to be clasified as support weapons?