Also, I saw extended info mod got the v1.1 compatibility update, reincorporate once more?
Side note: anyone have any mods or ideas how to make the "missed shots" appear more realistic? I mean, at 200 meters, sometimes I see my ppc go 30 degrees past the mech lol. I'd rather see more near misses vs missing that widely.
Wat? My LRM boat currently just feels right. He deals significant but not OP damage, and it's all over the location map. Mechs fall down about a third as often as vanilla for me now, maybe even less, so I'm not sure why LRM nerfs are being looked at. If anything, boost ACs instead to get rid of the re-fire penalty. I don't use ACs, still, because they hit for shit.I think you are underestimating the impact of sandpapering (esp once you start reducing armor some).... but it's certainly possible we need to nerf clustering even further.
There are 4 reasons I can think of to not have pips valued at 5, 10, 10, 15, 15, and 15 evasion.
1. It's unintuitive. There is no UI support for this and players are expected to remember an arbitrary sequence when playing the game.
2. It's too much evasion. With light mechs getting 20% naturally, adding an additional 70 makes them invulnerable except to melee and sensor lock. That's bad gameplay.
3. Pips were already exponentially more valuable as you gain more so that the 6th was approximately 3 times as good as the 1st. With this now the 6th is 10 times as good as the 1st. That seems like too much.
4. There is no need to vary the pip levels. Since they are based upon distance traveled, just make the later distance closer if you really want to reward far movement.
I strongly think it should be brought back to 10 per pip and the distances should be the only thing adjusted. Additionally, other factors should be looked as so the total amount of relatively permanent evasion acquirable is no more than 70%.
It is not my experience that LRMs kill faster, and it is definitely my experience that they are inferior at crippling enemy mechs (as in, I can knock the AC20 off a mech before it gets in range far easier with ACs, PPCs, and LLs, than I can with LRM spam).
Appreciate the feedback... I personally have not noticed LRMs being OP myself, but I'm only one person and wanted to get more opinions. For now I'm hesitant to change anything wrt LRMs as theorycrafting doesn't always match reality.
Also, don't you guys think flamers are too weak in the campaign?