Wow lots of new development here lol.
Regarding mechanics right now and future ideas discussed:
1). Don’t like shooting after sensor lock / sprint. Takes too much away from hbs’s tactical mechanic. Feels good right now as is
2). If making lights harder to hit, then either allow only ace pilot to keep perm evasion, or keep current system and make sensor lock remove 3 pips. Current iMplementation feels good though
3). Like this mod’s balance of dmg/heat for ppc and large lasers. Although i usually take ppc over LL, maybe its nostalgia. Feels good over all, but maybe slightly more buff to LL may Make me want to take it over ppcs
4). Would prefer 5/10/20/45 for ac20 —> ac2 ammo count, just consistency w/ cbt, but also, 10 rounds ac10 is maaaaaaybe enough for longer fights, would def give the player more choices, vs 8, aka gotta take 2t no matter what. AC damage feels good over all. would like buff to ac2 heat, makes me wanna go quad ac2 jager more.
5). Lrms —> feels a lot better vs vanilla, i transitioned from mostly lrms to mix weapons. Feels good. If anything drop stability slightly. However, 50% of game before i up pilot skill, lrms = not as as useful due much lower chance to hit, esp indirect.
6). CBT heat, increase 1st 2 stages of shutdown / ammo explosion more. I love the new mechanic, but I routinely abuse it so i can crank out an extra alpha and never have shut down yet from 1st 2 stages. Saw AI shut down on unlucky roll on 2nd stage once. Upping % chance of shutdown/ammo expl will make me abuse this significantly less, but keep the tension high in case i need it.
7). Ok w/ SLas heat nerf to 5, i agree, my SLas boats are just insane. MLas slight nerf maybe good, will make me use other weapons more vs somewhat boating ML’s (a lot less of an issue now ppc/LL are better in this mod)
8). Srm feels significantly weaker, maybe buff clustering a tad bit? Srm boats still useful, but damn do they miss a lot. If clustering buff to srms then slight nerf to their stab would be helpful to make them not op
9). Def make pulse lasers ultra rare, but maybe nerf acc slightly and keep ignore 2 evasion? If they are ultra rare, you’ll have to get super lucky to start boating mplas or lplas, even w/ end of campaign bonuses. This makes them more appealing for extra weight / heat
Disclaimer: i did 0 math on this, just how the game felt to me (mech2 to mwo player, and read most of the books, did not play tabletop). Also this feeling is from mid game, medium lance, 5-7 in most pilot stats. So not accurate perhaps, but my opinion w/ current build