What would you guys like to try?
I'm ok with doing:
MLs to 12 heat
AC/2 +5 ammo per ton
AC/20 +1 ammo per ton
Minor adjustments to AC heat (I'll have to play with the numbers... but probably something similar to stock).
Some minor lostech heat buffs
Absolutely. I think these are 100% adds.
It seems people think we need to nerf LRMs more (which is funny, we already have nerfed them a lot compared to vanilla - when I was listed nerfs above I forgot to mention that LRM15 and 20 heat is higher also!).... what's the best approach (we should pick one of the two below to start with)?
- Nerf clustering further? (I'd honestly suggest 2/2/1 or something if we do this.... that cuts the chance of hitting the same location in half)
- Reduce stability damage by 1? (this would cut stability damage in half)
As much as it pains me, if I have to choose one over the other I'd choose the stability nerf. The main complain seems to be the stability damage for LRMs from what I hear, and this will make a lot of people very happy. I personally think they could both be added in, though. Increasing the sandpapering isn't that big of an issue (IMO). If we add them both and find they are too weak now, then you can do another balance pass before you take off again.
Small Laser - is everyone ok with the current heat value of 4 or should we put it back up to 5 (the vanilla value)?
I may be in the minority, but I find the small laser to be an extremely powerful weapon for dealing with lights and mediums since it ignores evasion. I use this almost exclusively over the MGs and Flamers. I would actually advocate for a small nerf to this and returning the heat to 5 seems reasonable, especially since the other super efficient weapon (MLAs) also got a heat nerf. I see they nerfed the SLas all the way up to 6. I'd even support that change if you wanted to do it.
AC/10 - do people like it as is? It's currently balanced around having to carry 2 tons of Ammo.
- We could make the ammo 10 shots per ton... if we leave damage as is it's a pretty decent buff (but still well below AC/20 dmg/ton and stab/ton).... I'm considering upping it to 10 shots per ton since it is a heavy weapon which costs a lot to carry.... going from the same efficiency as the AC/5 to something between the AC/5 and AC/20 probably isn't going to be some crazy huge change.
I have a really hard time deciding to take the AC10 over the AC5 or AC20. It's always in an awkward place for me. A buff to ammo capacity on this does seem like a small bonus and could be added to see if it changes anything significantly. One thing to consider, I guess - are there stock loadouts that only carry a single ton of AC10 ammo? If so, then a buff to AC10 ammo would help the AI as well (which I am in favor of).
@Justin Kase - can you chime in on this since you seem to have all loadouts imbedded in your head?
One other note on this - if you did this buff, you would then be increasing the ammo for AC2, AC10, and AC20. You might want to consider an increase to AC5 just to be consistent. Maybe not, though. I haven't looked at the numbers for balance on this, it just seems odd to have one missing.
LL/PPC - are people good with the current balance? Even though it does more damage our LL is not as good as the stock LL after the huge changes for it in 1.1. I'm hesitant to buff the LL much further as we don't want to make it straight up better than the AC/5 like it now is in stock (unless you really care about the increased AC/5 range)
I personally like LLas and PPCs because I like their engagement range. I hadn't really considered their balance numbers, though, as they felt fine so I didn't worry about them. Although, looking at your speadsheet now I can see the nature of your concern. The LLas and AC5 are almost the same weapon! Same damage, almost the same engagement range, and almost identical damage per adjusted ton!
AC5s can shoot longer, while Large Lasers can engage at point blank range. LLas have a bonus to hit, while AC5s do stability damage. I remember this discussion from your early balance passes now that I see it...
Anyways, changing these values without changing the other seems tricky. It seems to me that if you decrease LLas heat, you've really got to bump AC5 stability damage.
Would love some feedback.
After writing all this, I went back and looked at the 1.1 changes. What HBS/Paradox is trying to encourage seems to be a more violent battlefield. Less heat overall so you can fire your toys more often. I think we should get on board with this new design philosophy. I'd seriously consider for the next update having global heat buffs similar to what they did and rebalancing around the specific points.