In light of the major AI updates that I discovered
@Amechwarrior has done, I have decided to push out another patch.
- Major AI overhaul
- Reverted to previous XP system (10% less XP for every 10,000 XP a Mechwarrior has). Still has a 60,000 XP cap.
- Permanent Evasion implemented per chassis class: 3/2/1/0 for Light/Medium/Heavy/Assault.
- Ace Pilot now gives +1 permanent evasion on top of its to-move bonus.
- Evasion tweaks
3 pips +1 evasion
4 pips +1 evasion
5 pips +1 evasion
6 pips +1 evasion
- Updated Injuries Hurt, JK_Variants, AdjustedMechAssembly, DropCostPerMech
- XP cap at 60,000. For example, this allows: 8-8-8-8 or 10-10-4-4 or 10-8-8-5
- Max contracts per system changed to 6 (from 5).
- Removed to-hit movement penalty for having Tactics 6+.
- -1 refire penalty for Gunnery 6, -2 refire penalty for Gunnery 10.
- Drop Cost per mech set to 0.25% of Mech Value.
- Fixed LosTech rarity rate. It was apparently reversed. LosTech is now rare in stores instead of common!
- Fixed bug with morale. Stupid bugs.
- Morale system changes:
Inspired level set to 35 instead of 25. Now you have to work a little to get inspired. Will trigger if you are treating your mech warriors well in the Sim Game, though!
Cost to use Vigilance and Precise Shot set to:
30 base (now you can use one to start out the mission if you are paying them moderately well and can not string them together in a single phase without High Spirits)
15 for High Spirits (If you are maxed out at 50 morale you can still take a precise shot and keep your inspired effect)
45 for Low Spirits - in line with the other costs.
- Morale Gain Rebalance Mod added to make morale in combat more dynamic.
- Pilot costs reduced by 50%.
- Fixed bug with Argo cost and PlanetDifficultyVariety.
- AI Tweaks
- Mech stability changed to 90 + (0.5 x tonnage of mech). Was 75 + (0.5 x tonnage).
- Maintenance costs changed to 0.20% instead of 0.5% of the value of the mech.
- Updated DropCostPerMech. (bug fixed with saved games)
- Side Torso destruction causes pilot injuries. (was disabled)
- Event description updates.
- Repair Bays now give diminishing returns for simultaneous 'Mech repairs. Second Repair Bay repairs at 75% efficiency. Third Repair Bay repairs at 50% efficiency.
***KNOWN ISSUES***
- When the second and third mechs are being repaired in the Repair Bays, the widget does not correctly show their repair times. You will see it seem to pause on some numbers. This is due to the decreased efficiency of these Mech Bay Pods for repairing.
- Does not display MedTech and MechTech skill bonus/malus in Financial Report screen.
***To install the patch***
1) If you have version 1.04.8 of the mod installed (or any subsequent beta version), simply copy the folders in this zip file to your BATTLETECH\Mods folder and overwrite all files when prompted.
2) If you have a previous version of the Mod you must do the full installation!
3) This patch will not invalidate your save game files for campaigns played with 1.04.8.