My updated thoughts on morale:
Definite Inclusion
- MedTechSkill and MechTechSkill adjustment based upon monthly budget. Right now I am simply trying it to the morale modifier: Skill = Skill - (Skill * MoraleMod * 0.1).
That is it for definite Inclusion. It will address the a big issue and establish a foundation to build from.
Most likely to be added:
- Monthly morale reset (updated with event compatibility).
- Morale combat adjustments mod.
This seems like a good core feature to balance our other adjustments around. We need to establish early on what to do for global morale baseline to know what to tweak and how.
Combat and More Effects
I am largely undecided on this point. You have all been having an interesting discussion on this. I still favor desyncing abilities from morale expenditure. It may be gated behind a morale level and then go on a 2 turn counter or something. I like having straight buffs and malus to to-hit values at the first tier of sadness/happiness. +1 only. Should have some other impact for full morale or nothing morale. This part may be solved by not me. You have some very good opinions here.