v1.04.1 changelog
***Mods added***
Battletech Balance Overhaul -
https://forum.paradoxplaza.com/forum/index.php?threads/mod-battletech-balance-overhaul.1100320/
Partial implementation of this mod. All of the weapons changes were added and some of the other balance tweaks as well. This replaces the previous weapons pack.
Improved AI -
https://forum.paradoxplaza.com/foru...2-still-building-a-better-mouse-trap.1075322/
NOTE: THIS MOD IS NOT ENABLED BY DEFAULT. This is a highly experimental mod that aims to improve the AI in the game and make it more competetive. I don't know how balanced or effective it is which is why it is disabled. If you'd like to play this mod pack with it enabled, open up the mod.json file in "Improved AI" and change the "enabled" value from false to true.
***Weapons rebalancing***
Base weapon balance (changes from vanilla):
AC/2:+5 damage
AC/10: +10 damage, +5 stability
SRM2: Heat -2, Stability -1 (per missile)
SMR4: Heat +1, Stability -1 (per missile)
SRM6: Stability -1 (per missile)
LRM5: Stability -1 (per missile)
LRM10: Heat -2, Stability -1 (per missile)
LRM15: Heat +1, Stability -1 (per missile)
LRM20: Heat +2, Stability -1 (per missile)
S Laser: Heat -1
PPC: Damage +5, Heat -10
L Laser Damage +5, Heat -6
ER PPC: Dmg +5, Heat -10
ER LL: Dmg +5, Heat -10
LPL: Dmg +5, Heat -10, Ignore 2 evasion pips
ERML: Heat -5
MPL: Heat -8, Ignore 2 evasion pips
ERSLL: Heat -7
SPL: Heat -4, Ignore 2 evasion pips
All +/++/+++ weapons have been re-balanced as well. Bonuses have been normalized so we no longer have some weapons getting 50% damage bonuses while others get 20% (or even less)
***Minor Changes***
Increased sensor and spotter range
Base Spotter distance = 350
base sensor distance = 450
Increased the number and variety of contracts. These changes provide a better diversity of contracts.
"MaxContractsPerSystem" : 6 (from 5)
"ContractDifficultyVariance" : 5 (from 1)
The patch for JK_Variants was incorporated. The error in this file could cause errors when trying to load certain missions.
Mech speed changed to be 1.5x vanilla speed values instead of 2.0x. Audio delay values also slightly added. These changes make combat flow much better and feel less silly.
Indirect fire penalty increased from 3 to 5.