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don Zappo

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Consolidated Company Commander.

If you could give me your ModTek log form the .mod folder and the BTML loader log from mods that could prove useful.
 

Zugs

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ok problem solved, wrong injector. Hope this helps someone else to. Thank you Don for taking the time to even look. Again great mod, couldnt play Btech with out it anymore!
 

Stonehouse

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Ok "lost mech" bug has happened once more. Mech bay was full and I sent a cicada to storage to make room for a Jenner F and the Cicada went to storage fine but the Panther R immediately to the right of the Cicada was removed from my inventory completely. Output.log seems to be saying that the Jenner was put into the Panther's bay and overwrote that mech??? So assuming it is some sort of table in the code it seems like the index is one off. <shrugs> no idea and guessing really
 

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don Zappo

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odd ? everything moves faster not just actually movement bt the firing of weapons, reducing the move faster mod will that fix that. I like slower things. :)
So, HBS in their latest update baked in a speed up into the code. I haven't had a chance to play with it, yet, but it should make everything that much faster...
 

don Zappo

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Ok "lost mech" bug has happened once more. Mech bay was full and I sent a cicada to storage to make room for a Jenner F and the Cicada went to storage fine but the Panther R immediately to the right of the Cicada was removed from my inventory completely. Output.log seems to be saying that the Jenner was put into the Panther's bay and overwrote that mech??? So assuming it is some sort of table in the code it seems like the index is one off. <shrugs> no idea and guessing really
Do you have a save that is pretty close to before this bug happened? I'd love to see if it is reproducible and if it still happens if you turn off the SortByTonnage mod.
 

Stonehouse

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Dunno might have, other than the mod saves folder though I can't see any saved games. Appdata\locallow\harebrained schemes\Battletech doesn't seem to have any. Any pointers as to where they live?
 

PauloBrito

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If GOG
C:\Users\UserName\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C0\SGS1
If Steam
'C:\Program Files (x86)\Steam\userdata\USER_ID\ 637090\remote\C#\SGS#'
 

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Thanks but Steam version here. <edit> sorry dumb of me, google is your friend really. So looking at today's saved games - have 8 files. Will try to narrow it down based on time.

For anyone else's reference location is
\steam\userdata\steamid\637090\remote\C0\SGS1

<edit2>
Ok I have one about 40-50 mins prior to the time it happened. So @don Zappo, just so I don't waste everyone's time please confirm what you would like me to try? Load the save and play through to the same point but with a particular mod folder renamed or removed/somehow disabled? or did you want me to post up the saved game file?

<edit3> ok I see that there is a true/false flag in the json for each mod to switch it on or off. I will load up the save with SortByTonnage disabled and play through and see what happens. Have to be tomorrow though sorry as it's near midnight here for me. If there is anything else special I need to do before trying to replay things please post it up here and I will check tomorrow morning before I give it a go.
 
Last edited:

don Zappo

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There's actually a fast way to test things. In the options menu in-game you can set mech parts needed for assembly to 1. Drop a mission and immediately withdraw. This should trigger all of your chassis to build from one part.

This bug is odd since it has been extensively tested in the base campaign mode. I see you also have the fast sorter installed. If you still have troubles, try turning that off as well.
 

i64man

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Also, one more thing,.... it's being a while since I installed mod, besides the files and the btml, wasn't another file that needed to be copied somewhere.... I am getting all the files ready to update the game this weekend.
 

don Zappo

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Also, one more thing,.... it's being a while since I installed mod, besides the files and the btml, wasn't another file that needed to be copied somewhere.... I am getting all the files ready to update the game this weekend.
Your current campaign will be fine. There may be an issue with your mechbay. If it won't load then there is a file on Nexus to download and address this.

Other than that, follow the article under this mod on Nexus for installation. This latest patch caused some major changes so a fresh install must be done of the mods.

The other file is probably the Metadatabase file which is listed in the installation notes in the article.
 

FrUnit7

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Convoy not moving anymore during escort mission on polar map.

After defeating initial opp forces, convoy moved normally until it stopped mid distance to the exit area. One of my mech may have ended its turn on the path near exit area, but I'm not sure.
 

soulwreav3r

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Convoy not moving anymore during escort mission on polar map.

After defeating initial opp forces, convoy moved normally until it stopped mid distance to the exit area. One of my mech may have ended its turn on the path near exit area, but I'm not sure.
If you have 1.2 you can move your mechs near the convoy to get them moving again. It's one of those weird things that the game never explains.