Oh, wow. I just looked more into the AIM mod. The person who designed it has an absolutely great readme for it. Particularly, of note, are these values inside of it:
Adjust Roll "Correction"
Setting: RollCorrectionStrength (0 to 2, default 0.5)
It is no secret that the game fudge all hit rolls, called a "correction". As a result, real hit chances are shifted away from 50%, for example 75% becomes 84% while 25% becomes 16%. This can create a rift between what you see and what you get, especially on low chance shots.
This mod does not aim to completely disable roll adjustment, and thus default to half its strength. You can set the strength to zero to disable it, 1 to use original formula, 2 to amplify it, or any value in between. See compatibility section (below) for the formula.
(Advanced) Adjust Miss Streak Threshold
Setting: MissStreakBreakerThreshold (0 to 1, default 0.5)
In addition to roll adjustment, the game also has a "miss streak breaker". Whenever you miss an attack of which hit chance > 50%, the streak breaker will kicks in and adjust your hit chance up after and on top of roll adjustment. The bonus accumulates until you land a hit (regards of hit chance), at which point it resets to 0.
This setting let you adjust the threshold. 0.75 means it applies to attack of which hit chance > 75%, or 80% and up in other words. Set to 0 enable it for all attack, or set to 1 to effectively disable it. Default is 0.5 which is the game's default.
(Advanced) Adjust Miss Streak Bonus
Setting: MissStreakBreakerDivider (-100 to any small number, default 5)
For every miss that crosses the threshold, the threshold is deduced from hit chance, then divided by 5. The result is then added as streak breaker bonus.
Set this setting to a positive number to override the divider. For example at threshold 0.5 and divider 3, a 95% miss result in (95%-0.5)/3 = 15% bonus to subsequence shots until hit. Default is 5 which is the game's default.
Set this setting to zero or negative number to replace it with a constant value. For example -5 means each triggering miss adds 5% bonus, and -100 will make sure the next shot always hit.
- So, we do have some interesting knobs to play with here if we want. First of all is the Roll Correction that the game does. With this mod, it actually makes it easier to hit harder to-hit targets, and harder on easy to-hit targets. I will paste some examples so you can see for yourself the differences. This is sort of to-hit black magic voodoo that is going on. I'm still just staring at the numbers and wondering if this is a good or a bad thing. I think I like it as it does give a boost to the lower to-hit. It is currently at 0.5. I could see boosting it to 0.75. I could also see disabling this entirely. Either way, I will turn on real to-hit chances so we can see exactly what is going on.
- The threshold and the streak bonuses are quite interesting. I didn't realize how it was being calculated. I currently have the threshold set to 40% and the streak bonus set to 5. This helps out the high probability shots that were most likely to hit, while doing next to nothing for the low probability shots. I'm tempted to use the enhanced functionality noted in the description by giving a flat to-hit bonus for misses past the threshold. For example, if I set the threshold at 20% and the modifier at -5%, then for each shot that missed at 20% or above gets +5% added to it until a hit is scored, and then this bonus gets reset to 0. Very interesting.