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Colonel
Jan 28, 2004
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Hi modders!

Never done any of this myself before, so I better ask you:

Inspired by the research of Blue Emu, I intend to mod the old Italian BB:s into BC:s lv IV, to represent the overhaul they went through pre-war.

So, as simple as that: How do I do it? I play DD.

Thanks in advance guys, I´d really appreciate assistance here. :)
 
Last edited:

unmerged(42723)

Field Marshal
Apr 6, 2005
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You either edit the scn files to turn them into BC IV right from the start, or you need events (or one event) that remove the BBs and create BC IV with their names instead.
 

UberFelix

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BeBro said:
You either edit the scn files to turn them into BC IV right from the start, or you need events (or one event) that remove the BBs and create BC IV with their names instead.

In the HOI2, I would:
1. Go to Paradoz/HOI2/Scenario/1936
2. Select the italy file via MS Word
3. Scroll down to the Italian BB and change their levels, type, or both.
4. Save

I would advise saving the original Italy file as italy-2.
I have made this mistake manny times which resulted in having to reinstall HOI.
 

unmerged(25131)

Colonel
Jan 28, 2004
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Thanks guys.

BeBro, I´d sure love an event popping up at the right time with a nice text and options, but I think I´ll keep it simple and just change it from scratch. At least until I have learned more how to make events.

Uberfelix, I´ll follow your advice... If I screw up, I know who directed me. ;)
Nothing you want to add? I´m scared.

Edit:
Found the text in the file. So, it says:

{ id = { type = 23500 id = 127 }
name = "RM Andrea Doria"
type = battleship
model = 0

Questions:
1) What about this id number? Can I leave it as it is?
2) The model number (0) seems to indicate that I should type "3" if I wan´t level 4. Correct?
 
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DeathDemon

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Sir Galahad said:
Edit:
Found the text in the file. So, it says:

{ id = { type = 23500 id = 127 }
name = "RM Andrea Doria"
type = battleship
model = 0

Questions:
1) What about this id number? Can I leave it as it is?
2) The model number (0) seems to indicate that I should type "3" if I wan´t level 4. Correct?
1) Yes you can.
2) Exactly.
 

unmerged(25131)

Colonel
Jan 28, 2004
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DeathDemon said:
1) Yes you can.
2) Exactly.

That was quick. Thanks a lot! :)

Edit:

It worked fine! The old BB:s are now upgraded to improved BC:s. :) A bit earlier than historically and totally free, but anyway.

To change in a saved gamed is another issue I reckon. Those files are not possible to go into it seems... Should I give that up or is it doable in some way?

Edit 2:

Well, I´ve found the ships in my save game file... Opened it with Wordpad. However, in that file all the stats for them are included which makes it trickier. Bad idea to put new numbers in there? Will it screw something up if I, say, only change certain things like model and naval attack?
 
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unmerged(42723)

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It's very similar in a savegame, it's just that they are usually bigger so they seem a bit confusng first. But searching for the ship names will do it.

Entries can look like this:

division = {
id = { type = 4712 id = 219503 }
name = "RM Andrea Doria"
model = 2
type = battleship
strength = 100.0000
organisation = 52.0000
morale = 40.0000
experience = 5.0000
defaultorganisation = 50.0000
redep_unit_name = ""
maxspeed = 22.0000
supplyconsumption = 0.8000
fuelconsumption = 1.0000
surfacedetectioncapability = 1.0000
airdetectioncapability = 1.0000
subdetectioncapability = 2.0000
visibility = 90.0000
seadefence = 16.0000
airdefence = 3.0000
seaattack = 18.0000
subattack = 0.0000
convoyattack = 18.0000
shorebombardment = 10.0000
airattack = 2.0000
transportcapability = 0.0000
range = 3000.0000
distance = 0.3400
travelled = 0.0000
}

I bolded the lines which you can edit to make them BCs (I personally made them BB III via event) :)
 

unmerged(25131)

Colonel
Jan 28, 2004
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BeBro said:
It's very similar in a savegame, it's just that they are usually bigger so they seem a bit confusng first. But searching for the ship names will do it.

Entries can look like this:



I bolded the lines which you can edit to make them BCs (I personally made them BB III via event) :)

Thanks. Don´t know how, but I actually found it rather quickly in that huge text. Must have been lucky. :)

Events are obviously the best way. I envy you... But I have no knowledge of how to do it, so I´m happy with the simple solution.

But what do you say... Will it matter if I only change some stats, like model, naval attack and some more but keeping other stuff like air attack etc. Will it screw something up if the ships stats say it´s part BB I, part BC IV?

Thinking of it because it feels easy to skip some of the stats.
 

unmerged(42723)

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Ah yes, the stats....hmh....well, if you already edited it in the scenario file (where the stats play no role) you could just start a game with that edited scn file, save it, then look into that (new) savegame, copy the entire section posted above plus the stats and edit it into the (older) save. You just need to be careful that you don't mess up the entries in the process.
 

unmerged(25131)

Colonel
Jan 28, 2004
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BeBro said:
Ah yes, the stats....hmh....well, if you already edited it in the scenario file (where the stats play no role) you could just start a game with that edited scn file, save it, then look into that (new) savegame, copy the entire section posted above plus the stats and edit it into the (older) save. You just need to be careful that you don't mess up the entries in the process.

Great. I´ll be careful. Thanks a bunch for the info, all of you. I really appreciate it.

I changed most of the stats in my old save. They became BC IV. It seemed logical though to not have visibility lowered (the were built bigger after all) and the same with oil and supply consumption.

Hint: Feel free to check out my new thread. ;)
 

DeathDemon

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Making events is actually really easy, if you're willing to put a little (really, after about an hour of trial and error, you can make any event you want -with the help of existing event files and this little gem-) time into it.

Simply get yourself the Event Help File, made by Packman.
It's a great source of about all event commands, and will really help you to master event-making.

http://forum.paradoxplaza.com/forum/showthread.php?t=323438
 

unmerged(25131)

Colonel
Jan 28, 2004
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DeathDemon, I have used the word "thanks" a lot lately. Thanks!

Very interesting indeed. Great links. I have a feeling that if I get going with event-making, I´ll probably stop playing because I will enjoy it so much. :)