Veldmaarschalk said:
I was just saying my personal opinion of course. So what I find boring doesn't have to be boring for someone else.
But I wonder, when you don't like the vassal management and feudalism in this game, why did you buy and play it ? Since that is what this game is about mostly.
Because I love the medieval settings, the power struggle where kings reconquered their own kingdom (which was what middle-ages were practically all about in Western Europe), the ambiance, and so on.
Additionnally, I'll probably enjoy playing the "vassals management" later, when I'm in mood for a more subtle and mischevious kind of play.
But right now, I'm in an epic conquest-like setting, wishing to replay the growth of an empire in these settings. So...
Byakhiam said:
But is not Feudalism delegating power? Just one particular type of it, certainly different from modern governments, but still it's delegating power. I might have exaggerated to call modern national and sub-national units lieges and vassals, but in a way they are similiar. Both liege and national goverment oversee the realm, but give various rights, like taxation, to vassals or state governments.
Feudalism is a very particular way of delegating power. As I said, army is not formed of liege and vassal, with each sergeant doing what he wants and only giving lip service to his lieutenant, and still army is all about delegating power to the next level of hierarchy.
This is to support my whole point that even in modern day world, a single unit, be it a king or national parliament, cannot effectively govern dozens of provinces, but has to rely on subnational entities in between.
With this kind of reasoning, even allowing one single province to be ruled by a king is unrealistic. After all, the province include several towns and sometimes a city, and each one is ruled by a mayor, under the command of the king.
As such, it prove that one man or parliament cannot effectively govern a single province, but has to rely on subregional entities in between.
By the way, the mayor himself cannot manage the town alone. He needs to delegate power to police officers, tax collectors and the like. So it's unrealistic to let one man rule a town, we should fragment that even more and make these police officers vassals...
:wacko:
Here, you can see the huge difference between "feudalism" and "direct command of".
Therefore, in Crusader King's game terms, the process of centralization of power is replacing powerful dukes with vast lands and vassals of their own with weak counts that only rule over one province. In real world we would call the counts something else too, like govenor for example.
No. As proved above, delegates aren't vassals. In centralized countries, people aren't autonomous. They rule for the nation leader, and answer before him, and only have their power and legitimacy because of him. He can give order to them directly, and bypass their authority to do what he wants.
In feudalism, there is only a very lax link between a liege and a vassal, who is in a very autonomous, if not independant, position. He rules for himself, and only has a set of duties toward the liege, who usually doesn't have the authority to give direct order nor take control in place of his vassal.
The difference between vassality and centralization, is the same as between the province a count hold, and the province which is directly part of your personnal demesne.
EDIT: We are getting a bit offtopic for this forum though.

o
Yeah, well, but as what I asked for seems to be hardcoded, the topic itself seems a bit unreachable, so...