<< I did not include this text in other FTL discussions because what they discuss there is quite different from what I'm talking about here, but if the moderators want it I can move it elsewhere. >>
I really liked the new system that allows you to create geography (galactography) in space, opening up the possibility of creating frontier defenses, I loved the introduction of natural wormholes and gateways, but I did not like the removal of two FTL methods.
The idea here is to suggest a system that encompasses both old and new FTL methods, but in a way that preserves the idea of geography in space while maintaining the flavor of several FTL.
Hyperdrive:
- Very fast travel.
- Short time to activate.
- Restricted to hyperlanes
- Strong ships.
- Mutually exclusive with warpdrive.
--> Used to general warfare.
Instant-Wormhole:
- Instant travel.
- Very long activation time.
- Short range.
- It does not affect the strength of the ships.
- Stations cost fleet capacity.
- Any ship can use.
- After wormholes stabilization technology is researched, empires gain the ability to destabilize wormholes, making instant wormholes incapable of being used in invasions.
--> Used to defense.
Warpdrive:
- Very slow travel.
- Long time to activate.
- Long range.
- Very weak ships.
- They can not go through dust clouds.
- Mutually exclusive with hyperdrive.
--> Used to exploration, scouting, construction, piracy and raids.
Infinity Improbability Generator (emergency FTL):
- Medium travel duration.
- Average time to activate.
- Very long range.
- It does not affect the strength of the ships.
- Any FTL ship can use.
- Always takes the fleet to a designated starbase.
- Possible damage and loss of ships.
--> Used to escape.
Natural Wormhole:
- Instant travel.
- No actvation time.
- Unlimited range.
- It does not affect the strength of the ships.
- Any ship can use.
- Needs to be stabilized.
--> Use depends on galactography.
Gateway:
- Instant travel.
- No actvation time.
- Unlimited range.
- It does not affect the strength of the ships.
- Any ship can use.
--> Used for strategic movement.
Jumpdrive:
- Instant travel.
- Average activation time and long cooldown.
- Long range.
- Strong ships, but with momentary fragility on arrival at the destination.
- May attract interdimensional invaders.
--> Used to be an a***ole.
Essentially, hyperdrives are much smaller and more efficient than warpdrives, so ships have much more room for other systems, making them much stronger. Thus, a navy made entirely of ships with warpdrives would be much weaker than one with hyperdrives. And since warpships do not leave normal space, they are susceptible to collisions, so that initially they are unable to cross dust clouds. That is, in direct combat, hyper wins warp, so building a warp-based naval force would be suicide against an empire with a hyper-based one, which causes most of a war to occur naturally along the hyperlanes.
Sensors could still be based on hyperlanes, having warpdrive or instant-wormhole does not allows to violate this. Then, warpdrive ships can serve as scouts, entering enemy territory and gaining information from the inner region.
Instant-Wormholes have very short range due to the difficulty of creating the exit light-years away. They are of limited use, because they consume fleet capacity and, after developing the wormholes stabilization technology, it is possible to deny the creation of them in enemy territory. However it is possible to create ships without hyperdrive/warpdrive, freeing up even more space for other systems, being possible to create empires completely defensive with a powerful fleet.
In this system is possible the existence of inaccessible regions in the beginning, because they have restricted paths in relation to hyperlanes, are out of reach of wormholes and are in a region of clouds of dust.
Emergency FTL has always been a bit uncomfortable, the way it works does not make sense, the fleets simply disappear, the same is true for when a border is suddenly closed. To solve this we can introduce a new FTL, the Infinite Improbability Generator (I should have proposed this before the Adams version
), which would only serve for ships escaping to allied territory, being useless for exploration or invasion. It could already be embedded in every FTL vessel.
-----------------------------------------------------------------------------------------------------------
The technological evolution of hyperdrives is:
-> Hyperdrive I
-> Hyperdrive II (faster)
-> Hyperdrive III (even faster)
-> Jumpdrive (has the basic function of a hyperdrive III, but can access an extra dimension and jump to other systems)
The technological evolution of warpdrives is:
-> Warpdrive I
-> Warpdrive II (more range)
-> Warpdrive III (able to cross dust clouds with hypershields and neutronium armor, but suffering damage)
-> Intergalactic-Warpdrive (only works for intergalactic travel and is restricted to Pretoryn)
The technological evolution of wormholes is:
-> Instant-Wormhole
-> Wormholes Stabilization (allows to cross natural wormholes and inhibit the artificial ones)
-> Improved Wormhole Generation (more range)
and/or
-> Gateways
The technological evolution of infinity improbability generator is:
-> Infinity Improbability Generator I (damage and possible lost of ships, can only be actived in emergencies)
-> Infinity Improbability Generator II (damage to ships, can be actived any time)
----------------------------------------------------------------------------------------------------------
Each empire can choose the initial FTL method, according to personality and strategy, isolationists/pacifists choose wormhole, expansionists/conquerors choose hyperdrives, and explorers choose warpdrive. However, all other methods can be researched.
I really liked the new system that allows you to create geography (galactography) in space, opening up the possibility of creating frontier defenses, I loved the introduction of natural wormholes and gateways, but I did not like the removal of two FTL methods.
The idea here is to suggest a system that encompasses both old and new FTL methods, but in a way that preserves the idea of geography in space while maintaining the flavor of several FTL.
Hyperdrive:
- Very fast travel.
- Short time to activate.
- Restricted to hyperlanes
- Strong ships.
- Mutually exclusive with warpdrive.
--> Used to general warfare.
Instant-Wormhole:
- Instant travel.
- Very long activation time.
- Short range.
- It does not affect the strength of the ships.
- Stations cost fleet capacity.
- Any ship can use.
- After wormholes stabilization technology is researched, empires gain the ability to destabilize wormholes, making instant wormholes incapable of being used in invasions.
--> Used to defense.
Warpdrive:
- Very slow travel.
- Long time to activate.
- Long range.
- Very weak ships.
- They can not go through dust clouds.
- Mutually exclusive with hyperdrive.
--> Used to exploration, scouting, construction, piracy and raids.
Infinity Improbability Generator (emergency FTL):
- Medium travel duration.
- Average time to activate.
- Very long range.
- It does not affect the strength of the ships.
- Any FTL ship can use.
- Always takes the fleet to a designated starbase.
- Possible damage and loss of ships.
--> Used to escape.
Natural Wormhole:
- Instant travel.
- No actvation time.
- Unlimited range.
- It does not affect the strength of the ships.
- Any ship can use.
- Needs to be stabilized.
--> Use depends on galactography.
Gateway:
- Instant travel.
- No actvation time.
- Unlimited range.
- It does not affect the strength of the ships.
- Any ship can use.
--> Used for strategic movement.
Jumpdrive:
- Instant travel.
- Average activation time and long cooldown.
- Long range.
- Strong ships, but with momentary fragility on arrival at the destination.
- May attract interdimensional invaders.
--> Used to be an a***ole.
Essentially, hyperdrives are much smaller and more efficient than warpdrives, so ships have much more room for other systems, making them much stronger. Thus, a navy made entirely of ships with warpdrives would be much weaker than one with hyperdrives. And since warpships do not leave normal space, they are susceptible to collisions, so that initially they are unable to cross dust clouds. That is, in direct combat, hyper wins warp, so building a warp-based naval force would be suicide against an empire with a hyper-based one, which causes most of a war to occur naturally along the hyperlanes.
Sensors could still be based on hyperlanes, having warpdrive or instant-wormhole does not allows to violate this. Then, warpdrive ships can serve as scouts, entering enemy territory and gaining information from the inner region.
Instant-Wormholes have very short range due to the difficulty of creating the exit light-years away. They are of limited use, because they consume fleet capacity and, after developing the wormholes stabilization technology, it is possible to deny the creation of them in enemy territory. However it is possible to create ships without hyperdrive/warpdrive, freeing up even more space for other systems, being possible to create empires completely defensive with a powerful fleet.
In this system is possible the existence of inaccessible regions in the beginning, because they have restricted paths in relation to hyperlanes, are out of reach of wormholes and are in a region of clouds of dust.
Emergency FTL has always been a bit uncomfortable, the way it works does not make sense, the fleets simply disappear, the same is true for when a border is suddenly closed. To solve this we can introduce a new FTL, the Infinite Improbability Generator (I should have proposed this before the Adams version
-----------------------------------------------------------------------------------------------------------
The technological evolution of hyperdrives is:
-> Hyperdrive I
-> Hyperdrive II (faster)
-> Hyperdrive III (even faster)
-> Jumpdrive (has the basic function of a hyperdrive III, but can access an extra dimension and jump to other systems)
The technological evolution of warpdrives is:
-> Warpdrive I
-> Warpdrive II (more range)
-> Warpdrive III (able to cross dust clouds with hypershields and neutronium armor, but suffering damage)
-> Intergalactic-Warpdrive (only works for intergalactic travel and is restricted to Pretoryn)
The technological evolution of wormholes is:
-> Instant-Wormhole
-> Wormholes Stabilization (allows to cross natural wormholes and inhibit the artificial ones)
-> Improved Wormhole Generation (more range)
and/or
-> Gateways
The technological evolution of infinity improbability generator is:
-> Infinity Improbability Generator I (damage and possible lost of ships, can only be actived in emergencies)
-> Infinity Improbability Generator II (damage to ships, can be actived any time)
----------------------------------------------------------------------------------------------------------
Each empire can choose the initial FTL method, according to personality and strategy, isolationists/pacifists choose wormhole, expansionists/conquerors choose hyperdrives, and explorers choose warpdrive. However, all other methods can be researched.
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