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grommile

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"No sliders" is pretty unambiguous.
 

grommile

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eh? because? in italian the slaider indicate type the manteiment of army(in economy pages)
The maintenance sliders are the one exception (and really, in practice they're kind of weird too).

The EU3 treasury slider existed in the context of EU3's tech and stability system. Without the EU3 tech and stability system (which is a complete non-starter, don't even bother), the EU3 minting slider makes no sense.
 

grommile

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ok, but it would add realism,
A well-chosen set of abstractions provides better gameplay than a fanatical pursuit of realism does, so your "but" is not persuasive.
 

t6.28

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ok, but it would add realism, as if you lack money, create it (increasing inflation) if you want to lower inflation print less money (decreasing your revenue)!

The currency system was different back then (mostly coins made of valuable metals or sometimes bank notes backed by gold). Fiat money was extremely rare. You couldn't just print money.
 

Maq

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The currency system was different back then (mostly coins made of valuable metals or sometimes bank notes backed by gold). Fiat money was extremely rare. You couldn't just print money.
But you could fake the coins by diminishing the content of precious metals. That used to be quite common method.
 

Vlad123

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is just one method (for simple insertion of another) that would make the game better, I've seen videos and forum, where many said that "the automatic inflation was the only worsening EU4) and besides would not even so much trouble (and they would save ADM that are too few, especially now that make the province a core costs you very much!)