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Ostovar Hossein

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Why doesn't paradox try their hand on a modern day mod, like from 1991-2020 there is alot of potential in both diplomacy, detailed economy and trading use of money etc.
More sophisticated combat, more in-depth resource management, road construction, domestic industry and foreign investment!!!
I think unlike hoi iv it should have more detailed units where everything has its own stats and different nations have their own strength and weaknesses of course you also have your super power nations too not a game that looks for balance rather leans a bet more on realism.
 
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gigau

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Why doesn't paradox try their hand on a modern day mod, like from 1991-2020
If i want to be picky, i'll say Paradox would make a game, not a mod... :p

More seriously, when one sees some of the difficult discussions on games like HoI4 or Stellaris or EUIV... and the difficulties about perception and balance... i understand if Paradox is frisky about making a modern day game.
 
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Ostovar Hossein

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If i want to be picky, i'll say Paradox would make a game, not a mod... :p

More seriously, when one sees some of the difficult discussions on games like HoI4 or Stellaris or EUIV... and the difficulties about perception and balance... i understand if Paradox is frisky about making a modern day game.
I see what you mean but I figure it should be alot easier if they have realistic approach on a game where balance is not the main objective. What I mean is like we have in real life: gdps and military equipment we know to a degree the capabilities of each nation where they Excell in their research and where they are behind. We have actual numbers to go with it this making it close to realism. I think hoi iv is good example where you got nations that are majors you have minors and not all are equal either between majors. What hoi iv lacks is a good economical system it is too abstract in my opinion.
 

Matt714

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A most interesting, was there a reason that they cancelled it I am guessing it was USSR block vs nato block?

You could control any nation you want, like HOI. In fact the complete name was East vs West: A Hearts of Iron Game.

It was a 3rd party developer and IIRC Paradox wasn't satisfied with the work done. It's a shame because the dev diaries were promising.
 
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I see what you mean but I figure it should be alot easier if they have realistic approach on a game where balance is not the main objective. What I mean is like we have in real life: gdps and military equipment we know to a degree the capabilities of each nation where they Excell in their research and where they are behind. We have actual numbers to go with it this making it close to realism. I think hoi iv is good example where you got nations that are majors you have minors and not all are equal either between majors. What hoi iv lacks is a good economical system it is too abstract in my opinion.
True. But the closer the game would be to present day, the more complicated discussions would be all around, with player nationalism, politics,...
 
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ALANZX123

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Why doesn't paradox try their hand on a modern day mod, like from 1991-2020 there is alot of potential in both diplomacy, detailed economy and trading use of money etc.
More sophisticated combat, more in-depth resource management, road construction, domestic industry and foreign investment!!!
I think unlike hoi iv it should have more detailed units where everything has its own stats and different nations have their own strength and weaknesses of course you also have your super power nations too not a game that looks for balance rather leans a bet more on realism.
i wish that would be beast
 

captainroot

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True. But the closer the game would be to present day, the more complicated discussions would be all around, with player nationalism, politics,...

Strange that Realpolitics and its upcoming sequel are doing just fine in terms of NOT being considered controversial by the gamer community. Their respective forums are devoid of heated discussion regarding politics, nationalism, etc. They are quite civil when taking into consideration the potential powder keg constituting the contents of these games.

I think that the developer - Jujubee - made a smart move in terms of making the aforementioned games. The people working there simply know that they can safely profit from this particular market niche without being rivaled by Paradox, because Paradox is simply too afraid of making such a game.

This is one battle Paradox has lost by a walkover, and by “lost” I mean by relegating themselves to copying someone in the future instead of being pioneers now (e.g. A: “Have you checked out this new Paradox game about the modern world?" B: “Yeah, I heard it’s something like Realpolitics, right?”). Another one will be lost when a Cold War grand strategy game will be made by another company which is not afraid to tackle this particular time period.

The question is: will Paradox finally acknowledge that its fears about its reputation being tarnished, ruined and destroyed due to making a Cold War/Modern Day grand strategy game are irrational and open itself to the opportunities offered by the post-1945 world, or will it continue to be governed by its fears regarding this matter and allow the competition to reap the rewards of daring to make such a game?

Am I passionate about this case? Yes, you can see it clearly in my signature. Why am I passionate about this case? Because I still believe that Paradox has the potential to make both the best Cold War grand strategy game and the best Modern Day grand strategy game EVER, ones which could set the standard for games depicting their respective time period for DECADES to come, as Paradox already did with their other titles.

One last thing: before anyone here says that I am an unfeeling, devoid of empathy cold-blooded monster because I am O.K. with depicting relatively recent conflicts (both military and political) in video games, please check this little gem, based upon the beloved Twilight Struggle board game: Labyrinth: The War on Terror. If this game can exist and no one has a problem with it (content warnings notwithstanding), then so can a high-budget Cold War/Modern Day game made by Paradox.
 
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