Just to be absolutely clear on what has been done to the mod in the last 6 weeks or so. This is taken directly from the changelog in the game folders, but I'll expand where I think it is necessary to make things clear:
REMEMBER, the mod was almost unplayable, with crashing happening all the time, and that was if you could even load the game up from the start...
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September 2012
Extensive code fixes done by novapaddy to get the mod working properly and not crashing any more.
This was done by going back to an earlier version, fixing that, and working forward to version 0.6.
Tested by Arcangelus, with his fixes and changes added.
Fixed version 0.6 is now version 0.7.
All of the above before this September note, is resolved AFAIK.
....................THIS MAY BE way some peoples' fixes were lost and somehow didn't show up in this version. I started with an earlier version...
ALSO, stuff was done to get the mod to work. I don't have any hangups with anything. My only concern was to get the mod working. Anything that was causing a problem was taken out. Simple.
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version 0.7.1 DH1.02
ARMENIA file fixed, with new ID's. (duplicate id's before).
99% of missing event pics are now in place (novapaddy).
OOB's are half-done,and Guglie_ is finishing them off.
vincesportsman is doing the tech files.
Other contributions have been included, including new city pics (ottoman master).
jimian re-did the Taiwan files (extensive).
AgentSmith2012 contributed the model pics, not allocated yet, as awaiting tech getting sorted.
Filled in some missing model pics and changed others.
Totally redid the ai files where required.
Added an event where required.
USA invasion of Iraq now works under AI control.
Swapped Guglie_'s dprk, south korea and romania inc files
with Arcangelus's files (got rid of dummies).
Put back Decisions, added previously by Wilksjohnson.
Sahrawi removed as start up country.
Various minor changes found while playing.
This version uploaded as MDS20701.
THIS was a major effort by the community to start getting stuff sorted out and added to improve the mod.
REMEMBER, no-one knew when DH1.03 was going to be released. If I'd know that DH1.03 was only a week away, I'd not have bothered doing all this work... BUT in the end by doing it, it familiarised me with all the code, where stuff was etc, and made the Port to DH1.03 easier and quicker...
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October 2012, DH 1.03beta released.
Main effort to clean up files in an effort to get rid
of the LAG issue, and make ready for DH1.03... which
has a new ERROR CHECKER, which finds ALL ERRORS.
Files in Config folder checked against DH1.03 files
and found to be in a total mess.
Files in config folder totally redone from scratch
using the DH1.03 files as Master, and MDS2 files
added/overwriting DH where needed.
db folder files as above, much less messy.
map folder files as above, used DH1.03 map files
and only added province_name file from MDS2.
New Minister files added from Arcangelus for DH1.03 added.
Put all bases into the bases.INC file.. removed from
individual country INC files.
THIS MAY NEED REWORKING AS bases may be now missing?? cHECK
273 new AI files created so country's can now have their own
individual AI file, instead of default.ai or minor_default.ai
being used.
Removed DH Lite map from mod.
Set Tech year from 1000 to 2000.
Only did minor gfx changes so far to suit DH1.03 new graphics.
..........
MDS2_07DH03 now the current version.
Loads and works in DH1.03
BUT, set error checker to 1, and there are still
gazillions of errors to be sorted out.
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MDS2 in Darkest Hour (current DH1.03) version IS DARKEST HOUR 1.03. Totally!
How?
I started with DH1.03(beta) and ONLY removed the DH tech/units/ whatever, and replaced it with the MDS2 stuff.
SO, all the DH1.03 goodies are in the mod and should work. ...
I removed the DHLite map to save space and it meant I could upload a single file, and not have to upload 2 files...
I only added the graphics that was required. Lots of the old graphics dated back to EU2?? as it looked like it was from another game altogether??
DH1.03 has a new Error Checker.. It checks EVERYTHING.. the ai, the events, ministers, leaders... everything.
Today, whereas the previous version DH1.02 was clean of errors (I removed them ALL).. this version is now showing many many errors.
These will need to be fixed. But in the meantime the mod is fully playable.
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I said I would fix the mod, and get rid of all the crashing etc. I did.
I said I would port this mod into DH1.03. I did.
Now it is up to you guys to carry on and make it the mod YOU want it to be.
For me, there really wasn't anything more I could do, as I don't have a vision of where this mod should be. It is not my mod...
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EDIT: If I can give you some advice:
I found the "manager" duty overwhelming. Just too much stuff coming at me from all directions every day. Sometimes 2 guys would give me different versions of the same file.... a recipe for chaos!
Use Github, as the the guys can fix the files, everyone has access, and "managing" becomes much easier?
ENSURE; if people contribute something.. Ensure THEY have checked it, tested it that it works, else YOU will spend YOUR LIFE trying to fix and fathom what they wanted in the first place.
So, if a file has not been checked and tested to see if it actually works, you should reject it.
Cheers