dirty_anal said:
how do i stop the ai to send me expeditionary forces all the time in this mod?
well mister.....ehhhhhhmmm......mister - edit the allied nations AI - add the line no exp to: whatever nation you are
example: the CHC - commie China AI file
#AI for China by Killerrabbit.
switch = no
flags = { }
claim_acceptance = -10
demand_claims = {
TRA
IND
BUR
}
liberate = { }
###################################
# Diplomacy
###################################
resistance = {
GER = 4
ENG = 6
FRA = 4
IND = 2
JAP = 6
USA = 7
}
combat = { }
befriend = {
RUS = 70
IND = 20
PER = 65
U09 = 20
KAZ = 70
CHL = 40
UZB = 55
VEN = 55
INO = 50
CUB = 50
BUR = 50
KYG = 45
ARG = 45
WLL = 20
NEP = 20
LBY = 45
}
protect = { }
target = { }
upgrading = 0.04
reinforcement = 0.04
desperation = 0.4
max_redeploying = 0.25
use_offensive_supply = yes
max_fuel_offensive = 100
evac_islands = yes
war = 50
neutrality = 20
max_front_ratio = 4.0
max_front_ratios = { }
exp_force_ratio = 0.75
no_exp_forces_to = { RUS USA DEN LUX etc etc etc etc }
max_garrison_prop = 0.1
min_garrison_prop = 0.0
###################################
# Construction
###################################
construction = {
max_factor = 0.10
land_fort = no
max_land_level = 10
fort_borders = { }
ic_at_war = no
force_ic_until = 1990
ic_end_year = 2008
IC_provs = { }
}
###################################
# Garrison
###################################
garrison = {
defend_overseas_beaches = no
home_multiplier = 0.5
overseas_multiplier = 0.3333
home_peace_cap = 5
war_zone_odds = 1.0
area_multiplier = { }
beach = 30
capital = 20
human_border = 30
war_target = 100
reserves = 0
opposing_alliance = 20
claim_threat = 10
unstable_border = 0
country_priorities = {
IND = 20
AFG = 10
WLL = 10
}
province_priorities = { }
ignore = { }
key_point_prio_mult = 1.2
}
front = {
river = 1.0
largefort = 0.5
smallfort = 1.0
occupied = 1.1
owned = 1.1
frozen_attack = 0.50
snow_attack = 0.50
blizzard_attack = 0.25
storm_attack = 0.60
muddy_attack = 0.75
jungle_attack = 0.85
mountain_attack = 0.60
swamp_attack = 0.60
forest_attack = 0.85
hill_attack = 0.75
urban_attack = 0.60
support_defense_prop = 0.33
recklessness = 3
distrib_vs_ai = offensive
distrib_vs_human = offensive
enemy_handicap = { }
passivity = { }
province_priorities = { }
reserve_prop = 0.2
panic_ratio_vs_ai = 2.0
panic_ratio_vs_human = 1.75
enemy_reinf_days = 2
base_attack_odds = 1.3
min_attack_odds = 0.6
max_attack_odds = 4.0
reinforce_odds = 1.15
withdraw_odds = 0.55
}
###################################
# Military
###################################
military = {
relative_build_scheme = no
max_batch_peace = 500
max_batch_war = 400
max_batch_home_front = 200
# China build-up:
infantry = 0
cavalry = 0
motorized = 0
mechanized = 8
light_armor = 3
armor = 0
paratrooper = 0
marine = 9
bergsjaeger = 0
garrison = 0
hq = 0
militia = 0
# 20 %
interceptor = 0
multi_role = 13
cas = 0
strategic_bomber = 0
tactical_bomber = 5
naval_bomber = 3
transport_plane = 0
flying_bomb = 0
flying_rocket = 0
# 20 %
battleship = 0
carrier = 10
escort_carrier = 5
destroyer = 3
light_cruiser = 18
heavy_cruiser = 0
battlecruiser = 5
submarine = 6
nuclear_submarine = 0
transport = 13
# 60 %
# Land types:
artillery = 0
sp_artillery = 30
rocket_artillery = 0
sp_rocket_artillery = 0
anti_tank = 10
tank_destroyer = 0
light_armor_brigade = 0
heavy_armor = 15
super_heavy_armor = 0
armored_car = 0
anti_air = 35
police = 0
engineer = 10
# Naval types:
cag = 100.000
}
###################################
# Leaders
###################################
leader_ratio = {
land_field_marshal =0.04
land_general =0.030
land_lt_general =0.40
sea_grand_admiral =0.09
sea_admiral =0.060
sea_vice_admiral =0.395
air_marshal =0.02
air_general =0.091
air_lt_General =0.11
}
###################################
# Invasions and Naval
###################################
invasion = {
invasion = yes
base = 0.2
random = 5.0
coastal = 0.0
beach = 0.0
distance = 0.0
max_distance = 40.0
pocket = 0.0
island = 0.0
enemy = 0.0
adjacentenemy = 0.0
air_base = 0.0
naval_base = 0.0
air_support = 0.0
redirect = nearest
ignore = yes
target = { }
}
admiral = {
target = {
2185 = 50
2186 = 50
2187 = 50
2188 = 50
2189 = 50
2190 = 50
2263 = 50
2191 = 50
2192 = 50
2193 = 50
2194 = 50
2195 = 50
2205 = 50
2212 = 50
2213 = 50
2145 = 50
2148 = 50
2149 = 50
2150 = 50
2151 = 50
2152 = 50
2153 = 50
2154 = 50
2155 = 50
2156 = 50
2157 = 50
2158 = 50
2159 = 50
2252 = 50
2253 = 50
2254 = 50
2256 = 50
2257 = 50
2262 = 50
}
core = { }
base = { }
ignore = {
#Baltic Area
"Northern Baltic"
"Southern Baltic"
"Bothnian Bay"
#Murmansk/Archangel
"Barents Sea"
"Arctic Ocean"
#Norway Coast (Denmark Coast)
"Norwegian Sea"
"East North Sea"
"Kattegat"
#North Sea, East Coast of England
"Central Northsea"
"West Northsea"
"Southeast Northsea"
#England/France border Sea Areas
"English Channel"
"Bay of Biscay"
"Cape Finisterre"
#Spanish Coast (Atlantic Side)
"Portugese Coast"
"Cap St Vincent"
#Iceland
"Faroes Gap"
"Denmark Strait"
#Ireland/West Coast of England
"Irish Sea"
"The Hebreides"
"Irish West Coast"
#Greenland
"Greenland Coast"
"Northern Sea of Labrador"
"Southern Sea of Labrador"
#Canada East Coast
"Hudson Bay"
"Grand Banks"
"Canadian Maritimes"
#Western Mediterranean
"Costa del Sol"
"Gulf of Lyon"
"Algerian Coast"
#Central Mediterranean
"Tyrrhenian Sea"
"Adriatic Sea"
#Eastern Mediterranean
"Black Sea"
"Aegean Sea"
"Egyptian Coast"
#North Atlantic
"North Atlantic"
"Western Approaches"
"The Seamounts"
"Azores"
#Central Atlantic
"Central Atlantic"
"Central Mid-Atlantic Ridge"
"Bermuda Triangle"
"Guiana Basin"
"South-Central Mid-Atlantic Ridge"
"Cap Verde"
#South Atlantic
"Pernambuco Plain"
"Ascension Fracture Zone"
"Argentine Plain"
"Angola Plain"
#Caribbean Sea and Guilf of Mexico
"West Gulf of Mexico"
"East Gulf of Mexico"
"Florida Strait"
"Yucatan Strait"
"Windward Islands"
"Central Carribean"
#Brazil and Argentina Coast
"Coast of Guyana"
"Coast of Recife"
"Coast of Uruguay"
"Coast of Brazil"
"Coast of Argentina"
# West Africa
"Coast of Africa"
"Coast of Bissao"
#Equitorial Africa
"Gulf of Guinea"
"Coast of Angola-Namibia"
#South Africa
"Coast of South Africa"
"Atlantic-Indian Ridge"
#East Africa
"Red Sea"
"Horn of Africa"
#Madagascar Coast
"South Mozambique Channel"
"North Mozambique Channel"
"Northeast Coast of Madagascar"
"Southeast Coast of Madagascar"
#South American West Coast
"Southeast Pacific Basin"
"West Coast of Chile"
"West Coast of Peru"
"South Southeast Pacific Ocean"
"North Southeast Pacific Ocean"
}
min_org = 95%
min_dmg = 95%
return_org = 60%
return_dmg = 50%
}
###################################
# Tech Priorities
###################################
technology = {
endgoal = { }
preference = { 8220 8230 8240 8250 8260 3810 3820 3830 3840 4621 4631 4641 4651 }
ignore = { }
armor = 3
infantry = 3
industry = 5
aircraft = 4
naval = 3
land_doctrines = 3
secret_weapons = 0
air_doctrines = 3
naval_doctrines = 5
}
##################################################
# Trade and Tech-share
##################################################
trade = {
favored = {
RUS = 100
GER = 100
IND = 100
U09 = 100
PER = 100
MOR = 100
SUD = 100
ANG = 100
PAK = 100
KYG = 100
KAZ = 100
VEN = 100
ARG = 100
CUB = 100
EUS = 100
}
embargo = { }
cancel_deal_threshold = 3.0
energy = -1
rare_materials = -1
metal = -1
oil = -1
supplies = -1
money = -1
}
# Factors to modify Tech Sharing
tech_sharing = {
favored = {
RUS = 100
IND = 100
PER = 100
VEN = 100
CUB = 100
ANG = 20
SUD = 20
EUS = 20
KAZ = 20
KYG = 20
UZB = 20
}
embargo = { }
not = { }
prioritized = { }
}
ferocity = no
exp_force_ratios = { }
##################################################
# SPY
##################################################
spyprefs =
{
percentage_on_spies = 0.2
percentage_foreign_mission = 0.7
spyprefsdata =
{
country_priorities = 10
NumberOfSpies = 10
min_number_of_spies = 4
steal_blueprint = 20
minister_assassination = 0
smear_campaign = 6
coup = 0
sabotage_industry = 0
nuclear_sabotage = 0
found_partisans = 0
massmedia = 2
counter_espionage = 3
disrupt_techteam = 2
country = USA
}
spyprefsdata =
{
country_priorities = 4
NumberOfSpies = 10
min_number_of_spies = 4
steal_blueprint = 20
minister_assassination = 0
smear_campaign = 0
coup = 0
sabotage_industry = 0
nuclear_sabotage = 0
found_partisans = 0
massmedia = 0
counter_espionage = 5
disrupt_techteam = 0
country = CAN
}
spyprefsdata =
{
country_priorities = 6
NumberOfSpies = 10
min_number_of_spies = 4
steal_blueprint = 20
minister_assassination = 0
smear_campaign = 0
coup = 0
sabotage_industry = 0
nuclear_sabotage = 0
found_partisans = 0
massmedia = 0
counter_espionage = 4
disrupt_techteam = 0
country = JAP
}
spyprefsdata =
{
country_priorities = 10
NumberOfSpies = 10
min_number_of_spies = 4
steal_blueprint = 0
minister_assassination = 0
smear_campaign = 8
coup = 0
sabotage_industry = 4
nuclear_sabotage = 0
found_partisans = 5
massmedia = 5
counter_espionage = 3
disrupt_techteam = 4
country = TRA
}
spyprefsdata =
{
NumberOfSpies = 8
counter_espionage = 10
country = CHC
}
}