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unmerged(46430)

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I absolutely can not get this mod to work. If I use the pre-installer I get an error when I try to start a game, same thing if I just install into a copy of DD. Anyone know how I can fix this? I really want to play this mod.


Edit: Well I don't know how but I fixed that. Now I get that crc32 problem. Grrrrr. :wacko:
 
Last edited:

grievous5226

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Can anybody help me or will you continue to ignore me? The PreInstaller doesn't even start when I click Yes. Can I know what the problem is or am I just a piece of toast to you? Many tanks.
 

Killerrabbit

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grievous5226 said:
Can anybody help me or will you continue to ignore me? The PreInstaller doesn't even start when I click Yes. Can I know what the problem is or am I just a piece of toast to you? Many tanks.

Make a copy of the Doomsday folder and install to that.



Edit: Well I don't know how but I fixed that. Now I get that crc32 problem. Grrrrr.

The CRC32 error means wrong checksum. (Your version of Doomsday is wrong, or you have modded it) Reinstall Doomsday, (NOT just repair it) patch to 1.3a, and continue from there.

Good Luck :)
 

Le-Boehm

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Solution for the Preinstaller Problems

It seems that the Setup.ini for the preinstaller is missing, this cause the problems you all have with your installation!

Here is the Solution!


1.) Create in the same folder as the preinstaller is a new Setup.ini -> How? -> Just create a new text document, name it Setup and change the ending from .txt to .ini

2.) Copy the following in this new Setup.ini:

Code:
config.eu
hoi2.exe
libbz2.dll
settings.cfg
avi\
avi\paradox.bik
avi\publisher.bik
GFX\
GFX\fonts\
GFX\fonts\*.*
GFX\fonts\additional\
GFX\fonts\additional\*.*
GFX\Interface\
GFX\Interface\*.*
GFX\Interface\button area\
GFX\Interface\button area\*.*
GFX\Interface\crb\
GFX\Interface\crb\*.*
GFX\Interface\eyr\
GFX\Interface\eyr\*.*
GFX\Interface\frontend\
GFX\Interface\frontend\*.*
GFX\Interface\menu\
GFX\Interface\menu\*.*
GFX\Interface\settings\
GFX\Interface\settings\*.*
GFX\Interface\tech\
GFX\map\
GFX\map\*.*
GFX\map\landscape\
GFX\map\landscape\*.*
GFX\map\units\
GFX\map\units\*.*
GFX\map\units\bmp\
GFX\map\units\bmp\*.*
GFX\palette\
GFX\palette\*.*
GFX\settings\
GFX\settings\*.*
GFX\SKINS\Default\
GFX\SKINS\Default\*.*
GFX\air.bmp
GFX\army.bmp
GFX\cross.bmp
GFX\dummy.bmp
GFX\empty.bmp
GFX\load_1024.bmp
GFX\navy.bmp
map\
map\*.*
music\
music\*.*
scenarios\
scenarios\save games\
scenarios\save games\*.*
sfx\wave\
sfx\wave\*.*

3.) Save the new content

4.) Rerun the preinstaller over a clean HOI2:DD 1.3a Installation. -> NOTE! -> The Preinstaller just knows the installation which is set in your registry!

Now the preinstaller should run fine and you also get this damn Save Game Folder ;)

Greetings,

Le-Boehm
 

ArneHD

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One thing, I find it a bit odd that the EU does not get any tech teams from other nations when they join the EU. Perhaps you could include some of the better tech teams, and have them trigger on joining event.
 

unmerged(85993)

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The CRC32 problem is fairly irritating. I uninstalled my Armageddon installation, went right back to a vanilla Doomsday (and 1.3 patch) installation, and I still get the checksum issue and a game that finishes immediately on starting.

Is there any manual edit workaround to this?
 

Johnny_Gnome

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In my opinion all the countries don't build enough military units. The USA for example need much more infantry to keep their conquered territories under control. Same with Great Britain. Also it is way too easy to conquer Russia (except for their nuclear capacity) and countries like Germany and France shouldn't be so badly equiped either (altthough Germany is really not much of a military power in reality... but all in all it destroys the balancing) ATM if I play China, I can conquer every country in the world without any problems. If I give it some time, I have almost endless resources (after I conquered some oilfields) and IC is overwhelming (1300-1400 in 2013 and it could be more...) and my army is adequately huge in all respects... Also countries that got nuked should try to rebuild IC afterwards, else the game becomes way too easy for people playing a few years passively and watching Russia and the USA nuke eachother.
Nevertheless it's a great mod :)
 

Winner

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Johnny_Gnome said:
In my opinion all the countries don't build enough military units. The USA for example need much more infantry to keep their conquered territories under control. Same with Great Britain. Also it is way too easy to conquer Russia (except for their nuclear capacity) and countries like Germany and France shouldn't be so badly equiped either (altthough Germany is really not much of a military power in reality... but all in all it destroys the balancing) ATM if I play China, I can conquer every country in the world without any problems. If I give it some time, I have almost endless resources (after I conquered some oilfields) and IC is overwhelming (1300-1400 in 2013 and it could be more...) and my army is adequately huge in all respects... Also countries that got nuked should try to rebuild IC afterwards, else the game becomes way too easy for people playing a few years passively and watching Russia and the USA nuke eachother.
Nevertheless it's a great mod :)

AFAIK Germany still maintains a pretty good land forces with top-notch equipment. German power projection capability sucks, but they're more than able to defend themselves.
 

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This is an absolutely marvelous mod, thanks, mates. You must be hearing this a lot (grin), but its true meant, and I hope it’s one of the things one can’t hear often enough after all those hours of work you must have put into it.
I played three games since 1.5, one as Germany, two as EU. The last one was ‘til 2025, and with very careful preparations I survived two nuclear wars that left Russia, china and USA as EU puppet states and the rest of the world pretty much conquered.
It’s a scary mod, though, if you are the kind of guys getting involved in your game: when the shit hit the fan in the pact-coalition war and the organized unfriendliness got nuclear, I decided to intervene (btw: it would be great to have a “news on cnn event” telling you who actually started the nuclear war, since i.e. EU might want to decide on whose side to intervene according to this). I took about a dozen nukes, and when the reports came in – Berlin, London, Paris, Madrid, Prague, Budapest, Stockholm … - I realized that there was hardly a city among them I didn’t have close friends or relatives in. When my troops conquered Shanghai about a year later (I took the land route), I realized that the province was radioactive rubble (my fiancé is from Shanghai, we visited her family this summer…). The US had gotten into a nuke-frenzy, and China (now puppeted by me) had been reduced to 8 IC and suffered from severe manpower shortage ever since (imagine: cina!). Scary mod.
I don’t have much of “error reporting”, since few errors remain. The game is already great fun as it is. The Belarus and Taiwan events fired, even though both countries had accepted peaceful reuniting before, but I guess you are already working on that. A couple of crashes, but I don’t mind that, actually. The EU is really short of tech teams, but I guess you are gonna fix this by giving them teams from the member states.
Some purely European tech teams might be:
http://en.wikipedia.org/wiki/European_Union_Institute_for_Security_Studies
http://en.wikipedia.org/wiki/European_Union_Satellite_Centre
http://en.wikipedia.org/wiki/European_Defence_Agency
http://en.wikipedia.org/wiki/European_Union_Force
Generally, the implementation of the EU – especially since you made the unification optional – is brilliant, I love it.
I think the EU thing is one of the greatest potentials of the mod. What the EU story lacks (as does the entire mod so far, but it’s a beta after all) is drama. An event changing the face of the political world, creating the grates superpower of all times, and it comes along like a simple bureaucratic act ;-) well, that holds well with the EU tradition of being unromantic to the bone, but still … ;-)
Also, most of the actual EU isn’t a member in the game, most notably UK, which can’t even become one since it is in the coalition. I find a unified union hard to imagine without the UK. (and none of the member states could afford to leave the union without being thrown into economic turmoil)
How do you think about EU having all its real members, but not uniting before say 2009 earliest? (Then the constitution gets ratified. Even though one may argue that the EU members aren’t sovereign nations anymore for the past 10-15 years (whatever they tell their citizens) – so you could actually set the unification event as early as 2003 without being too unrealistic, it will not be til 2009 that the EU is an operational entity).
The six years (and the only thing I do not like about the mod is that it starts 2003. You lose so much time for your story …) ‘til unification can be filled with events leading there. The EU player could get involved more and more in geostrategic politics which eventually leads to unification.
This would be interesting only if it was possible to give the EU military units even though they have no territory. Can they have off map IC production? (zero manpower would suffice to keep them from building anything else). Or large off map money production, so they can buy the needed supplies? Or a huge supplies stack that lasts til the actual creation of a EU nation? (I tried, but it didn’t work. But I never modded anything before, so if you say it aint possible anyhow, or it aint wanted, I can stop trying to learn)
They could get the Eurocorps right from the start since it existed already before 2003 and get the EUFOR in 2004, the European Gendarmerie Force in 2006, the Battlegroups in 2007. There are thought on placing the foreign legion under EU command. The Dutch-German Corps and the Polish-German-Danish Corps are set up under the framework of NATO, but these are purely multilateral agreements between those nations with NATO actually not involved and could easily be transferred to EU (as they frequently are on a misson basis).
For transportation, the EU player would have to commandeer national units by taking command of a member with the desired capabilities (just like in real life), as for air support.
This way a player could have an interesting (if very different) game until the formation of the EU nation. A player could even choose not to unite EU and play just with those troops (up to ~20 divisions all in all), hoping for air cover and naval action from his allies. A very different game, but maybe interesting, too.
Events could call EU forces into action in missions to Congo, the Balkans, Sudan and the like. To me, here is the biggest hindrance the start in 2003, since it severely limits the possibilities for a thrilling plot. (btw.: are you planning to port the mod to today?)
My Ideas for the gradual formation of an EU army could include (obviously I had to change the Battlegroups, since the EU Battlegroup concept doesn’t fit with HOI2 Divs):

EU Army (as of 2007)
Eurocorps (Start)
• Eurocorps HQ (Headquarters) (Strasbourg)
o Eng. Brigade
• Franco-German Brigade (Infantry) (Freiburg)
o Rec Brigade
• Etat-Major de Force 3 (Armoured) (France)
• 10. Panzerdivision “Löwendivision” (Armoured) (Friedrichshafen)
o Rec Brigade
• 1 Gemechaniseerde Division (Mechanized) (Belgium)
o Rec Brigade
• División de Infantería Mecanizada Brunete n. 1 (Mechanized) (Spain)
o W. Arm Brigade

EU Battlegroups (2007)
• Nordic Battlegroup (Paratroops) (Sweden)
o AT Brigade
• Mediterranian Battlegroup (Marines) (Italy)
o Rec Brigade
• HELBROC Battlegroup (Special Division) (Greece)
o Pol Brigade
• Transport Squadron (for Nordic BG)
• Transport Flotilla (for Med. BG)

Further Units
• European Gendarmerie Force (Special Division) (Venice) (2006)
o Pol Brigade
• EUFOR HQ (Headquarters)
o Pol Brigade

Possible Units
Foreign Legions
• Légion étrangère (Paratroops) (Guyana)
o Pol Brigade
• Legión Española (Special Division) (Ceuta)

EU Based NATO Units
Multinational Corps North East
• Multinational Corps North East HQ (Headquarters) (Stettin)
o Eng Brigade
• Danske Division (Mechanized) (Denmark)
o Helicopter Batallion
• 12. mechanizovaná divize (Mechanized) (Stettin)
o SP Art Batallion
• 14. Panzergrenadierdivision „Hanse“ (Mechanized) (Stralsund)
o W. Armour Brigade
1. Deutsch-Niederländisches Corps
• 1. Deutsch-Niederländisches Corps HQ (Headquarters) (Münster)
• 1. Mechanisierte Division Schaarsbergen (Mechanized) (Neatherlands)
• 1. Panzerdivision „Division Eingreifkräfte“ (Armoured) (Hannover)
o Eng Batallion
When the player decides not to unite Europe in 2009, events spawn more EU Battlegroups in member nations, named with “Battlegroup”, “Kampfgruppe” or “doesanyoneknowwhattheyarecalledinfrench”
 

Radu

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Is the MDS2 forum up,or still rebuilding? I saw today what seems like the old forum (May/Jun post dates) up.

I would be interested to contribute to the mod with what I can.

Regards,Radu.
 

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kapitan said:
Also, most of the actual EU isn’t a member in the game, most notably UK, which can’t even become one since it is in the coalition. I find a unified union hard to imagine without the UK. (and none of the member states could afford to leave the union without being thrown into economic turmoil)
How do you think about EU having all its real members, but not uniting before say 2009 earliest? (Then the constitution gets ratified. Even though one may argue that the EU members aren’t sovereign nations anymore for the past 10-15 years (whatever they tell their citizens) – so you could actually set the unification event as early as 2003 without being too unrealistic, it will not be til 2009 that the EU is an operational entity).

I don't think leaving the UK outside is "unrealistic". Check UK policy for matters like the EU-army and the EU-constitution, and you will understand why the UK would have major objections to the "enhanced" union the mod portrays.

Giving UK the choice (through events) to choose is a nice alternative.
 

unmerged(89162)

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DesertSnow said:
I don't think leaving the UK outside is "unrealistic". Check UK policy for matters like the EU-army and the EU-constitution, and you will understand why the UK would have major objections to the "enhanced" union the mod portrays.

Giving UK the choice (through events) to choose is a nice alternative.

Are you sure the UK has any strict policy toward an EU army? Don't forget that the UK is a member of the WEU, Eufor, the EU battlegroups and helped develop the Eurofighter Typhoon jet, which is used in the mod. In fact, the default Chief of the Army minister in the MDS mod is David Leakey, who was the commander of Eufor and he is from the UK. Also, recently the foreign secretary of the UK, David Miliband, called for the EU to build up its defense capabilities. If anything, politically the UK seems more supportive of an EU army. As for the constitution, which evolved into the Lisbon Treaty, it was recently signed by Gordon Brown. And remember that the UK is also a key contributer to the Galileo GPS system.

So I agree with Kapitan, it simply doesn't make sense to leave the UK out of the EU, which is in fact one of its largest contributers. Although I agree with DesertSnow's idea about giving the UK some events to join the EU alliance to get around the whole coalition alliance thing.