It is strange how things turn around. VR started a valid argument, free from any bias. What he basically said was that "it is wrong to proclaim certain nations evil and others good, purly based on their form of government, religion etc.
Than you Marty, took this as a personal insult to the US, and demanded it be stopped. Then you say, in plain words, that China is evil, and you can't hide that oppinion with a

smilie. Here you say that there should be no nation bashing, and in a sense, you do the exact same thing.
As I have observed, and experienced myself, you are pretty good at shooting down other ideas or suggestions in favor of your own. I mean, in the last to pages here now, you've done it twice. You state that a commie Russia is the most "realistic thing". Personally, I would think a more Fortress USA is more realistic, taking on a more sinister role. But that is just my oppinion, and I am not forcing anyone to accept it, and neither should you. There should be some poll to see what people really want.
This is my vision of how the development process should occur:
1. Initial stage. Information gathering. Try to create the most realistic image of the real world as possible, with resources, technology, manpower, military strength, leaders, etc etc etc. THis is put into a "vanilla campaign" free of any events etc, such as we are doing now.
2. When that is done, we start creating the campaigns. We can create several at the same time, as the main work is already finished. We create nation specific events, tweak some nations to change, being fascist/commie/whatever, and change things around a bit.
This will therefore leave room for all kinds of ideas and people, since we will all in the begining work towards a common goal, and then get the reward of concentrating on our favored campaign!
