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unmerged(44784)

Who is John Galt?
May 28, 2005
4.238
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Maggern2k said:
They had a discussion over that in MDS1. But they agreed that if China had claims on Taiwan and that Taiwan had claims on China, they would constantly ask for it and eventually get it. Which would ruin the main plot.
So they won't. The "claims" will be simulated through events instead.
If I conquered China as Taiwan, would I have more National Provinces?
 

unmerged(15113)

Abdicated MDS God
Feb 26, 2003
1.234
0
First of all, I really don't see that happening :)
But if it did happen, and you conquered China, you would annex them and thereby inheriting their national provinces.
I could also make an evnent that triggers when the war starts that add china as national provinces to taiwan and the other way round.
 

Krayt

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Tried it, some things I noticed:

1. Slow as hell, stops for a few seconds every midnight :wacko:
2. USA can't invade Iraq because in HoI2 you can't attack through a country that has given you military access
3. Crash hadn't occured to me by May 2 2003
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
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Yes, its slow as hell, it even loads very slow.
About the crash I had it at 8th April at 23 o'clock. I had this problem also in Total Realism Project Beta0.5(not so often once a year). The problem is i think there is something eating the resources like hell, and that's why the game freezes irregularly when changing day(this is when game recounts much things. (don't think this is because of the color pictures - i have a Hoi "workversion" where i tested the tech trees and model pictures and everything else i've made - and it's working well without crash and at normal speed ).
So I have two ideas:
a,problem with leader file. i see that US has color leader pics. Hoi had always problems with leader pics - every version produced crashes irregularly 4 me when i searched between leaders.
b,too many countries needs too much resource which the HoI engine can't handle.

I'll test that ideas see what will be the result.

another problem:
-US has no tech team slots!

and last thing:
I'm very happy to see such a strong Hungarian Army: with 3 full strength divisions and 2 fighter groups. wow!
 

unmerged(15113)

Abdicated MDS God
Feb 26, 2003
1.234
0
samu said:
Yes, its slow as hell, it even loads very slow.
About the crash I had it at 8th April at 23 o'clock. I had this problem also in Total Realism Project Beta0.5(not so often once a year). The problem is i think there is something eating the resources like hell, and that's why the game freezes irregularly when changing day(this is when game recounts much things. (don't think this is because of the color pictures - i have a Hoi "workversion" where i tested the tech trees and model pictures and everything else i've made - and it's working well without crash and at normal speed ).
So I have two ideas:
a,problem with leader file. i see that US has color leader pics. Hoi had always problems with leader pics - every version produced crashes irregularly 4 me when i searched between leaders.
b,too many countries needs too much resource which the HoI engine can't handle.

I'll test that ideas see what will be the result.

another problem:
-US has no tech team slots!

and last thing:
I'm very happy to see such a strong Hungarian Army: with 3 full strength divisions and 2 fighter groups. wow!

Nice to have feedback and I hope you realize this is an alpha, meaning it's virtually unplayable at this point.
The slowness I've encountered myself. The amount of data created by 170 countries might be too much for the average computer to handle.
I thought about this being the reason for the crash, but I just hoped it wasn't and continued. What do we do then? Remove some ten-twenty countries??
About Hungary,
They have an army of approx. 25000 (ok, I'll tune down a division).
The airforce has 29 MiG-29s and 44 MiG-21s, so two squadrons should suit perfectly. (I take the remark sarcastically...)

The oobs are the guilty ones when it comes to slowness. The tech trees and such don't cause much work for the computer, but the armies of 100+ countries and extras do.
 
Last edited:

unmerged(15113)

Abdicated MDS God
Feb 26, 2003
1.234
0
Krayt said:
Tried it, some things I noticed:

1. Slow as hell, stops for a few seconds every midnight :wacko:
2. USA can't invade Iraq because in HoI2 you can't attack through a country that has given you military access
3. Crash hadn't occured to me by May 2 2003

1. I know. This is because of the amount of data that occurs.
2. I discovered this also, but failed to solve it until the release. Will be fixed in next build.
3. Weird. I guess this strengthens the thesis that the crash is related to data overload.
 

unmerged(44784)

Who is John Galt?
May 28, 2005
4.238
0
Wait! Where do you download it?
 

unmerged(15113)

Abdicated MDS God
Feb 26, 2003
1.234
0
Check the downloads section on our homepage.
WARNING:
You HAVE to be registered on the homepage to see the downloads section and the forum, so do so immediately.
This alpha is just for registered members and a link to the download may NOT be posted here!
If it is, it will result in severe punishment to the guilty one.
 

unmerged(44784)

Who is John Galt?
May 28, 2005
4.238
0
Is it labeled "MDS2 Setup"?
 

unmerged(44784)

Who is John Galt?
May 28, 2005
4.238
0
Why is it only about 10 MB?
 

unmerged(44784)

Who is John Galt?
May 28, 2005
4.238
0
I cannot start up the mod. Why does it say "Missing Shortcut" when I click on it?
 

unmerged(44784)

Who is John Galt?
May 28, 2005
4.238
0
What do you mean? It is in the Hearts of Iron 2 folder.