The cruisers have 4500-7000 km range (heavy : 6000-9500)...
Sorry, I meant firing distance.
The cruisers have 4500-7000 km range (heavy : 6000-9500)...
TairosAurelius said:Sorry, I meant firing distance.
not much. i think it's even faster a bit than the previous version with 1.2 Hoi2. ( i can't say it for sure - my computer changed since (from 2700+ to A64 3000+ ) )Da Swede said:Does it lag much?
This is absolutely amazing news. Thank you very much- you've enhanced my faith in the HOI2 modding community.samu said:not much. i think it's even faster a bit than the previous version with 1.2 Hoi2. ( i can't say it for sure - my computer changed since (from 2700+ to A64 3000+ ) )
But all i can say it is absolutely playable (it's like a game with Hoi2 DD late in the war - with many units)
samu said:New Status report : Conversion for Doomsday is now FINISHED !!!
Now, i'm working with the province.csv to balance IC resource and manpower.
So i will finish everything what i want in this weekend. After it, MDS2 for Doomsday will be released.
Reichskanzler[D said:Hello people, Im very excited about that mod!!! i have some small questions though
a) at first i am wondering about the language. the original doomsday version doesnt have most of the african or asian states which are independet today. have u given them a german name as well?
b) is it possible to create some new events for germany or other countries? like changing the event file as i did always..
b1)if yes, is it possible to change a nations flag by event? i dont like the present german flag very much and i wanna put in the one of the empire 1871-1919.
b2)i also dont like the german politics of today. i want to change the government to a national one. are there enough politicians?
c) on the screens i still see "Axis", "Allies"... but i dont believe that this are the blocks of today. can anybody give me more information?
this mod gives me the opportunity to change the future how i want it to, not like in normal hoi where u have to be historical mostly. i hope its not too hard to get germany out of Nato or Eu, if they are in.
d) i couldnt find an answer on ur page so i ask here. i install the exe file like it says but do i have to install directly into the doomsday folder? i dont really know the install path...
im really looking forward to playing that mod![]()
Reichskanzler[D said:a small tip: the americans should guarantee the independence of too many countries, because it ruins the fun if the us declares war all the time when i for example declare war upon luxemburg to get them into germany again..
theboozer10 said:Why no nukes in this mod? Is there a way in which I can edit the files to put nukes in the mod? I tried to do it in the country files and the nukes showed up in the game and I could even attach them to a bomber or missle but could not use them at all. Could you tell me how because I really want to nuke someone. lol.
well, i propably have to deal with it to play realistic. anyway, im planning mostly with events, in fact, germany can "demand" luxemburg after getting nationalist again because we see luxemburg as a part of our nation, like it has been many years in the past. lux was just an example, other parts i demand for germany will be demanded by germany as well so it basically will look like 1939 after poland war..samu said:sorry, but it's the only way to represent NATO. (but it won't be a problem for you : you can delete the lines about these guarantees from the files if you want.)
Samu, can you answer this question?Corvuz_Crovax said:What is the official policy of this mod regarding the use of it's components (examples: tech tree, pictures, unit files, province.csv etc) as components in other mods if given the correct acknowledgement? The reason I am asking this is that I am considering making a MDS mod like yours but with great alliances instead of nationstates (thus hopefully preventing lag) and with an alternative timeline.