• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Apr 30, 2006
947
0
The cruisers have 4500-7000 km range (heavy : 6000-9500)...

Sorry, I meant firing distance.
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
0
TairosAurelius said:
Sorry, I meant firing distance.

Oh...Okay, i will look it.

By the way : I've put in another AAA bde and static AAA tech. ( + don't forget there is an AAA tech in the SW tree)


STATUS Update : Doomsday version is now 90 % finished (i have to assign correct techapps to the nations-that what's only leftto do).
(after i'll put in stuffs made in the summer by the community(ministers,leaders,pictures), and finish the province.csv and we can release it)
 
Apr 30, 2006
947
0
Yacob88 said:
:rofl: :rofl: MDS2 for Doomsday :rofl: :rofl:

wtf.jpg
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
0
New Status report : Conversion for Doomsday is now FINISHED !!!
Now, i'm working with the province.csv to balance IC resource and manpower.
So i will finish everything what i want in this weekend. After it, MDS2 for Doomsday will be released.

To make the waiting a bit easier, here are some screens :

The main menu(the scenario with the Bear picture is the NATO vs. Warsaw Pact 1989):


Air tree : cold war interceptors gone to the air superiority fighters:


US spy in germany:


The Naval tech tree (CVLs and SSNs are a new unit category now):
 
Apr 30, 2006
947
0
Excellent.
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
0
Da Swede said:
Does it lag much?
not much. i think it's even faster a bit than the previous version with 1.2 Hoi2. ( i can't say it for sure - my computer changed since (from 2700+ to A64 3000+ ) )

But all i can say it is absolutely playable (it's like a game with Hoi2 DD late in the war - with many units)
 

semihippie

Second Lieutenant
67 Badges
Apr 18, 2006
104
0
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: La Resistance
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
samu said:
not much. i think it's even faster a bit than the previous version with 1.2 Hoi2. ( i can't say it for sure - my computer changed since (from 2700+ to A64 3000+ ) )

But all i can say it is absolutely playable (it's like a game with Hoi2 DD late in the war - with many units)
This is absolutely amazing news. Thank you very much- you've enhanced my faith in the HOI2 modding community.
 

unmerged(59558)

Corporal
Aug 3, 2006
32
0
Excellent!!!!!

samu said:
New Status report : Conversion for Doomsday is now FINISHED !!!
Now, i'm working with the province.csv to balance IC resource and manpower.
So i will finish everything what i want in this weekend. After it, MDS2 for Doomsday will be released.

This is absolutely fantastic! A historic step for HOI2 MODding. :rolleyes: :rolleyes: :D
 

unmerged(54850)

Second Lieutenant
Mar 14, 2006
193
0
Hello people, Im very excited about that mod!!! i have some small questions though :)
a) at first i am wondering about the language. the original doomsday version doesnt have most of the african or asian states which are independet today. have u given them a german name as well?
b) is it possible to create some new events for germany or other countries? like changing the event file as i did always..

b1)if yes, is it possible to change a nations flag by event? i dont like the present german flag very much and i wanna put in the one of the empire 1871-1919.

b2)i also dont like the german politics of today. i want to change the government to a national one. are there enough politicians?

c) on the screens i still see "Axis", "Allies"... but i dont believe that this are the blocks of today. can anybody give me more information?

this mod gives me the opportunity to change the future how i want it to, not like in normal hoi where u have to be historical mostly. i hope its not too hard to get germany out of Nato or Eu, if they are in.

d) i couldnt find an answer on ur page so i ask here. i install the exe file like it says but do i have to install directly into the doomsday folder? i dont really know the install path...:(

im really looking forward to playing that mod :)
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
0
Reichskanzler[D said:
Hello people, Im very excited about that mod!!! i have some small questions though :)
a) at first i am wondering about the language. the original doomsday version doesnt have most of the african or asian states which are independet today. have u given them a german name as well?
b) is it possible to create some new events for germany or other countries? like changing the event file as i did always..

b1)if yes, is it possible to change a nations flag by event? i dont like the present german flag very much and i wanna put in the one of the empire 1871-1919.

b2)i also dont like the german politics of today. i want to change the government to a national one. are there enough politicians?

c) on the screens i still see "Axis", "Allies"... but i dont believe that this are the blocks of today. can anybody give me more information?

this mod gives me the opportunity to change the future how i want it to, not like in normal hoi where u have to be historical mostly. i hope its not too hard to get germany out of Nato or Eu, if they are in.

d) i couldnt find an answer on ur page so i ask here. i install the exe file like it says but do i have to install directly into the doomsday folder? i dont really know the install path...:(

im really looking forward to playing that mod :)

a,mod supports only the english language. (and we have only a few african nations in game - many was cut off because of speed problems)

b1,of course.( and we waiting any events the community writes)

b2,we have 30 german ministers. but you can also add more (or provide your info to us, and we'll put them into the game)

c,it's not possible by event i think. But it's very easy to do another way : just copy your version to the flag directory over the previous one.


c, EU is not in the game. NATO is simulated with guarantee of independence pacts. And you can do whatever you want...
We have three main alliances in our mod:
The CotW - Coalition of the Willing : Includes UK, the US and other coalition members.
The CTF - Coalition of The Free : Includes Belgium, France and Germany.
The PRA - Patriotic Reaction Alliance : Includes China, Burma, North Korea and later other countries.

d, the Doomsday installer is not finished yet (so i cannot say anything about that (yet) )
 

unmerged(54850)

Second Lieutenant
Mar 14, 2006
193
0
ok thanks for the fast answer. if have got the german version of the game, but i dont mind playing in english, just have to change a number.

a small tip: the americans should guarantee the independence of too many countries, because it ruins the fun if the us declares war all the time when i for example declare war upon luxemburg to get them into germany again..

events..well, because i am a nationalist i kinda want to raise the former german power again. at first i will make an event which changes the german politics into nationalism again and build a dictatorship.
i will create a new Anschluß of Austria event and will have to declare war upon czechia and poland to get them into my county. (before i gave germany more core provinces so they can demand).

and i will do some more events......
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
0
Reichskanzler[D said:
a small tip: the americans should guarantee the independence of too many countries, because it ruins the fun if the us declares war all the time when i for example declare war upon luxemburg to get them into germany again..

sorry, but it's the only way to represent NATO. (but it won't be a problem for you : you can delete the lines about these guarantees from the files if you want.)
 

unmerged(58867)

Corporal
Jul 10, 2006
26
0
Why no nukes in this mod? Is there a way in which I can edit the files to put nukes in the mod? I tried to do it in the country files and the nukes showed up in the game and I could even attach them to a bomber or missle but could not use them at all. Could you tell me how because I really want to nuke someone. lol.
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
0
theboozer10 said:
Why no nukes in this mod? Is there a way in which I can edit the files to put nukes in the mod? I tried to do it in the country files and the nukes showed up in the game and I could even attach them to a bomber or missle but could not use them at all. Could you tell me how because I really want to nuke someone. lol.

We left out nukes comletely from this mod, because AI can't handle it (in Hoi2 it's the ultimate weapon - but in our time many countries have hundreds of nukes - in case of war AI will drop it as soon as he can (for example AI would drop nukes to Iraq right at the beginning), which would lead to "doomsday", making the game unplayable....)

(there are no nuclear techs. So if you want to put in some nukes you have to do the following steps :
write these into one of the known tech files :
command = { type = enable_task which = nuke }
command = { type = nuclear_carrier which = flying_bomb }
command = { type = nuclear_carrier which = flying_rocket }

and add some nukes (easiest way is to mod for example the usa.inc : put
nuke = 5
line into the resource reserves )
 

unmerged(54850)

Second Lieutenant
Mar 14, 2006
193
0
samu said:
sorry, but it's the only way to represent NATO. (but it won't be a problem for you : you can delete the lines about these guarantees from the files if you want.)
well, i propably have to deal with it to play realistic. anyway, im planning mostly with events, in fact, germany can "demand" luxemburg after getting nationalist again because we see luxemburg as a part of our nation, like it has been many years in the past. lux was just an example, other parts i demand for germany will be demanded by germany as well so it basically will look like 1939 after poland war..
 

unmerged(51702)

Le Banlieusard
Dec 15, 2005
1.062
0
I don't think there should be a event that would fit germany back to it's old forms,at least not luxembourg as luxembourgians don't see themselves as Germans...but perhaps somekind of event that would make them national provinces if Germany invades Poland?
 

dusan989

Colonel
33 Badges
Apr 3, 2005
1.066
0
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
Corvuz_Crovax said:
What is the official policy of this mod regarding the use of it's components (examples: tech tree, pictures, unit files, province.csv etc) as components in other mods if given the correct acknowledgement? The reason I am asking this is that I am considering making a MDS mod like yours but with great alliances instead of nationstates (thus hopefully preventing lag) and with an alternative timeline.
Samu, can you answer this question?