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Bigh RI Joe

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samu said:
Hi All !!!



So my first task is to make MDS 2 Doomsday compatible.
It's not as easy task as it seems, so it will take some(i have already started it in june, but most of my work was lost because of a computer failure).
And it will contain the nearly ready improvements of beta 1.1 (never released).

After that we can see in wich directions we'll go....
That's all well and good, but I've been play testing the MDS mod using HOI 1.2 and like several others in this forum, have been unable to restart saved games after the year 2017. What about that problem? Also, in a back post there was an issue about Windows files being removed when the MDS mod was removed from the person's hard drive. This is a very serious problem and it was never resolved, at least in this forum. Finally, the starting levels for all provincial infrastructure were EXACTLY the same as they were for HOI2, which begins in 1936. Will this be straightened out?
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
0
Bigh RI Joe said:
That's all well and good, but I've been play testing the MDS mod using HOI 1.2 and like several others in this forum, have been unable to restart saved games after the year 2017. What about that problem? Also, in a back post there was an issue about Windows files being removed when the MDS mod was removed from the person's hard drive. This is a very serious problem and it was never resolved, at least in this forum. Finally, the starting levels for all provincial infrastructure were EXACTLY the same as they were for HOI2, which begins in 1936. Will this be straightened out?

I think maybe it was because of we had too many models of subs (12-and max is 10 (0-9) ), now with DD we have a new category : nuclear submarine, so it is solved. I hope it will solve that problem (if not we'll see)

That thing with the install sisn't happened to me. Never. But Packman makes the installer, so maybe he can answer this.

Don't know yet (i was already making a new province.csv. maybe i'll change the infra levels too- but this time this will be also done)

Status update : the mod runs under DD now, but there is lot work to do (model numbers are changed - so many things have to be changed to reflect this - excell files, pictures....etc...), and there are some errors yet to find (i had to delete all US and chines units, cause they caused a crash)
tech changes : we have now two branches of submarines : conventional and nuclear subs. The VTOL carriers are now seperate unit from carriers. Interceptors and Air superiority fighters are merged.
 
Last edited:

Bigh RI Joe

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That thing with the install sisn't happened to me. Never. But Packman makes the installer, so maybe he can answer this.


Okay. So I assume that no more work on this mod will be done for HOI 2, but will be done with DD in mind, correct?

.[/QUOTE]
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
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Bigh RI Joe said:
That thing with the install sisn't happened to me. Never. But Packman makes the installer, so maybe he can answer this.


Okay. So I assume that no more work on this mod will be done for HOI 2, but will be done with DD in mind, correct?

.
[/QUOTE]

DD and Hoi 2 have some big differencies. So the work will be done for Doomsday. But i have a nearly complete patch for normal Hoi2-maybe i will finish that too (and release it - but it's sure it will be the last release for hoi2)
 

unmerged(59558)

Corporal
Aug 3, 2006
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Doomsday compatibility, Russia out?

This MOD looks really great.

It might be an idea to add an entry to the FAQ at your Modern Day Scenario Home site keeping people up to date with how Doomsday compatible the latest downloadable version is?

I only have the DD version of HOI2 and from what I'm reading it would be premature to install the present MDS2 version to DD. Is this right?

Also is Russia now out of the three alliances: the Coalition of the Willing; the Coalition of the Free and the Patriotic Reaction Alliance?

all the best with it,

Gordon Bennett
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
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Gordon Bennett said:
This MOD looks really great.

It might be an idea to add an entry to the FAQ at your Modern Day Scenario Home site keeping people up to date with how Doomsday compatible the latest downloadable version is?

I only have the DD version of HOI2 and from what I'm reading it would be premature to install the present MDS2 version to DD. Is this right?

Also is Russia now out of the three alliances: the Coalition of the Willing; the Coalition of the Free and the Patriotic Reaction Alliance?

all the best with it,

Gordon Bennett

It is not yet DD compatible (it will not run). But i have a very good news for you : we will release a new version for Doomsday ( i hope it will be out next week ) with many improvements.

and yes, russia is not part of these alliances. but not for long...
 

unmerged(31967)

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Jul 15, 2004
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lees said:
Great news! What will be in the new Version?

If you want to know....
First : it will run under Doomsday

And i have a chngelog with other changes already in the game (but more to come):

Mod is now DD compatible (almost finished)

Proffessional Army (LD tree) gives now more Morale and Org, but reduces manpower, and makes supply more expensive

IC to TC ratio changed from 1.5 to 2.0

Air Units need less supply

World Oil Production decreased

There is two new unit category : nuclear submarines, and light carriers.
Cold War interceptors and Air Superiority Fighters are now one unit category

Some Graphical Changes

Added Cold War Infantry Div
Added Cold War Paratrooper Div
Added Cold War Marine Div
Added Cold War Mechanized Div
Added Cold War Motorized Div
Added Cold War Special Div
Added Cold War Air Cavalry Div
Changed All OOB's to reflect this.

Added Field Hospital Techs

Corrected Bug : Missing Future Infantry Div
Corrected Bug : Missing event commands in Secret Weapons Event File
Corrected Bug : Port Removed from Ciudad Bolivar to Maracaibo
Corrected Bug : Vietnam can be selected now
Corrected Bug : Myanmar and CHC has now +200 relations
Corrected Bug : Uzbek and Tajik slider moved changed
Corrected typos

Russia now has AA techs at start

Added a Beta version of Nato vs Warsaw Pact 1989 battlescenario

Added Iraq Insurgency Events
Added Ukrainan Gas Crisis Events
Added Belarus civil war events
Added Georgian War Events

New Tech teams for Italy
Added Tech Teams for New Zealand
Added Some New Teams for Russia (Kurchatov Institute, Army,Air Force,Navy)
Added tech teams for Thailand
Added Shanghai Institute of Nuclear Research for China
Added some teams for Poland
Added more teams for Netherlands
Added more teams for canada
Added more team for greece
Added tech teams for Egypt
Added nuclear engineering skill for Max Planck institute
Added doctrine Teams for France
Changes in Korean Tech teams
Patria and Nokia are more skilled

Added Leaders for New Zealand
Added Leaders for Iraq

Changed slider settings for Belarus (less left)
Changed slider settings for Germany (less open)

Added Ministers for Nepal
Changes in Swedish Minister File
Changes in Russian Minister File
Corrected Errors in UK Minister File
Corrected Errors in Spanish Minister file
Corrected Error : Ariel Sharon is now head of Government
Added Minister Replacements for New Zealand
Corrected Errors among Burman Ministers
Corrected Taiwanese Ministers
Putin is now autocratic charmer
Replacement ministers for Russia Added
Czech HoS is now Vaclav Klaus
Added Ministers for Slovenia
Added Ministers for Saudi Arabia
Added Ministers for Kazahstan
Adrienne Clarckson is Replaced with Queen Elizabeth II in Canada
Added Canadian Replacement Ministers
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
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Aldous said:
If someone does excel out of info I've collected...130new leaders!

wow !
If you have complete info about them (skill, trait) you can send(or better : load them up to the mdshome) them to me, i can put them into the game.
 

Bigh RI Joe

Big RI Joe
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Samu, I too am glad you're back. I found the MDS mod for HOI2 (I used version 1.2 unstead of 1.3a or 1.3b) to be superior in content to any other HOI mod I've ever played. Great work! I'm eagerly awaiting the mod for DD and would equally enjoy a possible patch to HOI2 1.2. Thanks again!
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
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Bigh RI Joe said:
Samu, I too am glad you're back. I found the MDS mod for HOI2 (I used version 1.2 unstead of 1.3a or 1.3b) to be superior in content to any other HOI mod I've ever played. Great work! I'm eagerly awaiting the mod for DD and would equally enjoy a possible patch to HOI2 1.2. Thanks again!

Thanks. We try to do our best.
 

PackMan

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Gordon Bennett said:
This MOD looks really great.
I only have the DD version of HOI2 and from what I'm reading it would be premature to install the present MDS2 version to DD. Is this right?

all the best with it,
Gordon Bennett

Hi Gordon,

Your assumption is correct. Today MDS only works under Hoi2 but with Samu back behind the wheel I think we'll see a MDS screenshot or two from inside DD soon.
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
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PackMan said:
Hi Gordon,

Your assumption is correct. Today MDS only works under Hoi2 but with Samu back behind the wheel I think we'll see a MDS screenshot or two from inside DD soon.

Just ask.... :
 

unmerged(59558)

Corporal
Aug 3, 2006
32
0
Doomsday still on it's way, Russia the swinging power

samu said:
It is not yet DD compatible (it will not run). But i have a very good news for you : we will release a new version for Doomsday ( i hope it will be out next week ) with many improvements.

Thankyou. I was a third of the way through DLing it and then decided I'd better check to be sure.

samu said:
and yes, russia is not part of these alliances. but not for long...

Yeah that reflects the current Moscow position. And then Russia COULD be a lynch pin power depending on which alliance they end up going with...

I will be happy to play a post WWII MOD as Russia where a) my capital and secondary strategic city (beautiful Kuybyshev / Samara) are NOT nuked by monster bombs in the first minute [bombs that are far more powerful than the little squibs the U.S. had in 1945, without any chance of defence] :eek: and b) Where I can chart my own foreign policy instead of being locked into invading Western Europe, maybe even join an Alliance that will champion progressive values for the future... :D Who knows....

Looking forward to the new DD version.

Gordon
 
Apr 30, 2006
947
0
Will countries like Israel be playable now? In the previous version, they couldn't support themselves at all. Even Russia had serious problems, and I couldn't trade for enough supplies to keep up my military.

And are the insurgency events multiple choice? It'd be cool if you have the choice to deal with the insurgents with varying degrees of harshness, with more ruthlessness meaning less insurgency, more manpower, worse foreign relations, and more dissent.

Also, is the trading system fixed? Before, trading deals were extremely lopsided with even the best of friends. That was pretty irritating.

An extra mobile AA model would be very helpful. It's a huge leap between model 1992 and model 2014, and against US airpower, brigaded ground units can use all the help the can get.

At the moment, missile cruisers have only a 30 kilometer range, which still allows them to get owned by carriers. Shouldn't modern missile ships have a range comparable to carriers? Remember that carriers are basically the BB's of today; they should no longer rule the waves.

Oh, and a Three Gorges Dam event for China would be very helpful, as its power shortage can be quite dire. And, as I mentioned earlier, a manpower overhaul is in order. Sorry for being impudent.
 
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unmerged(59558)

Corporal
Aug 3, 2006
32
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Alliance joining, changing

Actually my last posting contained the assumption that originally "non-aligned" powers like Russia could be courted / led to formally join / leave the three major Alliance teams.

Is this possible within the HOI2 code?

Gordon

"About the fall of Singapore - ask Blamey!!! :wacko: "
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
0
Gordon Bennett said:
Actually my last posting contained the assumption that originally "non-aligned" powers like Russia could be courted / led to formally join / leave the three major Alliance teams.

Is this possible within the HOI2 code?

Gordon

"About the fall of Singapore - ask Blamey!!! :wacko: "

Yes, only the leaders of these major alliances cannot leave.
 

unmerged(31967)

MDS 2 Team Leader
Jul 15, 2004
437
0
TairosAurelius said:
Will countries like Israel be playable now? In the previous version, they couldn't support themselves at all. Even Russia had serious problems, and I couldn't trade for enough supplies to keep up my military.

Yes it was changed. I gave the small countries more IC (like it was in vanilla). But this is not yet finished, i had to balance it. But Israel and NK still needs foreign support (from USA and China )

TairosAurelius said:
And are the insurgency events multiple choice? It'd be cool if you have the choice to deal with the insurgents with varying degrees of harshness, with more ruthlessness meaning less insurgency, more manpower, worse foreign relations, and more dissent.

Sorry. The only choice is to leave iraq or not if time comes. The main goal is to make costly the occupation for US.

TairosAurelius said:
Also, is the trading system fixed? Before, trading deals were extremely lopsided with even the best of friends. That was pretty irritating.

We'll see, how will it work (the resource levels-except oil- are higher now This will solve worldwide shortage.)

TairosAurelius said:
An extra mobile AA model would be very helpful. It's a huge leap between model 1992 and model 2014, and against US airpower, brigaded ground units can use all the help the can get.

Good Idea. I'll see what i can do about it

TairosAurelius said:
At the moment, missile cruisers have only a 30 kilometer range, which still allows them to get owned by carriers. Shouldn't modern missile ships have a range comparable to carriers? Remember that carriers are basically the BB's of today; they should no longer rule the waves.

The cruisers have 4500-7000 km range (heavy : 6000-9500)...

TairosAurelius said:
Oh, and a Three Gorges Dam event for China would be very helpful, as its power shortage can be quite dire. And, as I mentioned earlier, a manpower overhaul is in order. Sorry for being impudent.

I know about the manpower problem, and i'll change it. These small events are not yet in the game - But if somebody write it, i'll put it into the game.