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Zuckergußgebäck

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Dhatori said:
2) The game brutally messes any picture that apparently doesn't use the "old photograph" look the plain game uses. :wacko:
Well, if it looks like a bad TV, the picture has a wrong size. It has nothing, I repeat NOTHING to do with not beeing black-and-white.
 

unmerged(18064)

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Zuckergußgebäck said:
Well, if it looks like a bad TV, the picture has a wrong size. It has nothing, I repeat NOTHING to do with not beeing black-and-white.

HOI2 makes the pictures alot smaller if they don't fit the size, so it will look distorted. Make sure your pictures are the right size.

Maggern, did you ever decide if we were going to put the Asian Tsunami in MDS2?
 
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Zuckergußgebäck said:
Well, if it looks like a bad TV, the picture has a wrong size. It has nothing, I repeat NOTHING to do with not beeing black-and-white.

But it was of right size! :wacko:

I had to mangle the beatifull YF-12A to make it fit and even then it won't work! :(

EDIT:What did you plan to do with secret weapons?
 
Last edited:

Zuckergußgebäck

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unmerged(37120)

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i got colured unit pics to work????
 

unmerged(15113)

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masternick201 said:
HOI2 makes the pictures alot smaller if they don't fit the size, so it will look distorted. Make sure your pictures are the right size.

Maggern, did you ever decide if we were going to put the Asian Tsunami in MDS2?

The Asian Tsunami will be noted with an event which causes some manpower losses and supply losses to the affected countries. The large nations of the world will have some "send aid to the victims" events with supply loss if they agree or dissent if they refuse.

Dhatori said:
EDIT:What did you plan to do with secret weapons?
Good question. I really want to redesign much of the tech tree anyway, so we'll see.

EDIT: Yay, 500 posts!!! *runs around in circles cheering*
 

unmerged(36636)

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Tech Teams of Zambia

1- The Zambian National Defense Force (ZNDF) consists of the army, the air force, Police. The ZNDF is designed primarily for internal defense.


2- Zambian National Service (ZNS). The ZNS is responsible primarily for public works projects. The ZDF is designed primarily for internal defense. The ZDF is designed primarily for internal defense.


3- Zambia Electricity Supply Corporation (ZESCO): Electricity


4- The Copperbelt Energy Corporation (CEC): Electricity


5- Indeni Refinery (IR): Procurement, pumping and refining of crude oil


6- Zambia National Oil Company (ZNOC): Procurement, pumping and refining of crude oil


7- TAZAMA: Procurement, pumping and refining of crude oil
 

unmerged(36636)

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Correction

Martial-law said:
1- The Zambian National Defense Force (ZNDF) consists of the army, the air force, Police. The ZNDF is designed primarily for internal defense.


2- Zambian National Service (ZNS). The ZNS is responsible primarily for public works projects. (Made the correction here)


3- Zambia Electricity Supply Corporation (ZESCO): Electricity


4- The Copperbelt Energy Corporation (CEC): Electricity


5- Indeni Refinery (IR): Procurement, pumping and refining of crude oil


6- Zambia National Oil Company (ZNOC): Procurement, pumping and refining of crude oil


7- TAZAMA: Procurement, pumping and refining of crude oil



Thanks
 

unmerged(24388)

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I don't know if this has been noticed or corrected but the screen shot for europe is wrong if i am correct - after looking at a few maps and " CIA World Fact Book " I think I am then the southern most provience of Slovakia should belong to The Ukrane and not to Slovakia...

It is marked in red on this image,

bilde10mb.jpg

If you used the HoI2 revolt.txt for Slovakia then this will be the reason for why it is incorrect if not then is there a reason for you giving this provience to Slovakia and not The Ukraine ?? :confused: ??

Please Reply,

BIOSIS
 

unmerged(15113)

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Yes, in most cases I've seen it belongs to the ukraine. But when I checked my atlas, the city the province is named after is inside Slovakia. So we have the old city vs. province conflict again. I didn't think it would affect gameplay etc because it's not worth that much.
 

unmerged(15113)

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Ok, ok, ok!
I'll change it.... :)
And I've finally managed to place the oil on the world stage. But I'm really not sure if I placed too much oil...(Saudi Arabia gets some 1400 oil per day) but I think it's quite realistic still. Oil production has increased dramatically since WWII...
Energy, Rares and Metal are also being distributed. There is enough metal and rares in the world for a 500 worldwide increase in IC.
Although there ain't much energy for that kind of increase...

When I've finished placing resources, work goes on to VPs...I think I'll use the VPs used in MDS1 for the time being.
And then, ladies and gentlemen, the map is complete!

Then work goes on with the OOBs.

Keep going folks, we are really making progress now!
 

Phoenix Dace

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This stuff's a few days old so forgive me if something's already been covered, but I have some ideas for events/storyline ideas, some OOBs and tech teams for Canada.


Events/Ideas

Don’t forget the events in Lebanon just recently involving the past president being killed and protests telling Syrian troops to stay/go, not to mention the government resigning. I think there should be at least an event or two in there for Syria and Lebanon, and other Middle Eastern powers as well. This could possibly even be a way to start a Middle Eastern war in early 2005 with Israel wanting Syria to move troops out of Lebanon so they can have it, or something along those lines. An event involving the Lebanese government resigning could have something for Syria about installing a new government (Event options something like: Allow the Lebanese people to choose or Install a pro-Syrian puppet government)

Possibly another war breaking out between the nations that used to be Yugoslavia and other powers in there like Romania, Bulgaria or Hungary seeing this as a chance to seize more land and trying a ‘peacekeeping’ event in there. This also works if there was a coup in one of those nations and a power-hungry ruler came to power. The Western nations could oppose this, of course, and even have trade embargoes or something, although I’m not sure if that would work with the HoI2 system.

Maybe a civil war in one of the major nations that split off from the USSR or that Russia tried to conquer during WWII like Finland or Poland between pro-Russian rebels who want to rejoin the USSR and the regular government. The Russians could get events asking whether to send aid to a side or other, or to sit back and watch. If they watch, when the war’s over they could rush in to seize the territory. This would work especially well if there was a Russian civil war and Putin was ousted. Possibly even the whole democratic system could be destroyed by a civil war or coup and they could revert back to Communism or some form of despotism.

Don’t forget Afghanistan being a puppet state of the US with American troops stationed there.

Some minor stuff, but a lot of nations will have claims on different countries, especially in Africa. Ireland will have claims on Northern Ireland, Iraq (If it still exists) will have claims on Kuwait, the Middle East all has claims on each other, and Russia will probably have claims on different parts of the old USSR.

There should be some storyline centred around Cuba and the Caribbean and Central American nations. Don’t forget apparently the CIA is trying to kill the Venezualan Prime Minister/President (Can’t remember which he is) again. Maybe there could be something about Fidel Castro, possibly him dying of ‘natural causes’ and the US trying to move in to install a capitalist society while Cuba itself tries to remain communist. Maybe an incident involving Guantanamo Bay.

China going after Taiwan should probably be done with events to begin with, given their penchant for negotiating recently. The events could go something like China asking for Taiwan to be given back to them, because it’s rightfully theirs (Territorial claims) and Taiwan and the US having events asking what to do. If they decide to give it back, it gets handed back to China and the US should lose face in the international world, given the fact that they’re guaranteeing Taiwan’s right to be independent. South Korea would probably break off really strong ties to the States, as well as Japan disliking them a lot. All their really close Pacific Rim allies would despise them, wondering who’s next for China to just grab and take, as apparently the US wouldn’t stop them. However, denying Taiwan could lead to an event where if they decide to go to war over it, both China and the US lose ICs (The US moreso) because of the loss of trade between the two nations, and the Chinese propping up the US economy, given Bush’s massive deficit that the Chinese and Japanese are supporting.

There’s a great article about China and Taiwan and China passing a new anti-secession bill here

Also Syria and Iran recently signed a Self-Defence Pact so if the US holds off an invasion of Syria/Iran to 2005, they will have to deal with both of them. That would probably just be an event for both Syria and Iran saying “Sign the Pact” or “This Pact is not needed” to try and stop US aggression. The US would get a little event too, saying “These nations have signed a pact etc…”

Israel should get an event whether or not to create Palestine and give them some land. If they do, their slider setting should change towards Dove Lobby and possibly Democracy as well as raising their standing with a bunch of major Western powers. There might also have to be an event for Israel, the US or other nations involving the defence of the newly created Palestinian state and who would handle it.

Maybe an event about the blackout in the States and Canada on August 14, 2003 just a few months after the game starts. It could lose a lot of IC for the nations for a day or two, then gradually let up. Power wasn’t fully back until August 18, and we could have one of those “Minus 500% of daily supply income” or something for it.


Canadian Tech Teams

Some tech teams for Canada. Some of the ones from actual HoI2 should work, but we should have these ones in as well:

University of Waterloo: Skill 9 Mathematics and maybe something else like administration. It’s the best university in the world for math, and that’s my justification.

Air Canada: Fairly high skill level Aeronautics, Mechanics, aircraft testing and possibly other aircraft-related stuff.

Possibly JetsGo, or at least an event involving the bankruptcy of JetsGo. If it is a team, it has to suddenly die in early 2005, pissing off anybody who has it almost done researching something. But with or without it being a team, there should be a JetsGo event where you get an option to prop up JetsGo temporarily to allow the customers to get home (Loses you supplies and money) or to allow the passengers to be stranded, which raises dissent.

JTF2: High level land tactical tech team involving small unit tactics, individual planning/courage and more small-scale stuff. Canada’s secret super-commandoes.

Diemaco: High level General Equipment, Electronics, Training, maybe Artillery – These are the guys that make artillery, weapons, NVGs, etc. for the Canadian military. Most of them are US designs that Diemaco takes and eliminates any flaws from. They’re very good at it. I can’t find whether they’re the ones making the artillery for Canadians or not, but we could say they could make some for the purposes of the mod.

McDonnell: Fairly high level Aeronautics and all fighter-related stuff. They made the CF-18 Hornet, one of the best Fighter/Attack planes in the world. Canada should start with that (It’s a fighter/multi-role fighter, not an Interceptor) that’s very good at both ground attack and air superiority.

Canadian Forces School of Aerospace Technology and Engineering: Air Doctrine group. I’m not quite sure what it’s really good at, but I know it’s the Canadian Air Force training place.

We should keep de Havilland from the original HoI2, although nowadays they rarely make fighters, they’re mostly transport planes. We might even be able to get rid of Air Canada if we take this one, although it would be cool to have Air Canada in an HoI2 mod.

I always forget if CN (Canadian National Railroad) has been bought up/destroyed yet. If it hasn’t it should be an Industrial/Management tech team with a fairly high rating.

I think we should keep Halifax Shipyards from HoI2.


Yes, I realize I’m giving Canada a lot of good tech teams, but that’s because we have them. We do have a lot of good stuff, and we are pretty good at it. Hence the fairly high ratings.



A Couple Questions

I’m not sure what nations you’re planning on being able to liberate, but I think that Tibet should be one of them. Considering the whole world hates China for annexing Tibet, if you weren’t able to liberate them after taking China, that would be silly.

I’m also wondering how victory points are going to be divided. Obviously some of the provinces from WWII won’t be worth as much strategically now.




OOBs

Russia complete with locations of where the troops are based. (http://www.fas.org/nuke/guide/russia/agency/army-oob.htm)

I’ve got China complete with Land, Air and Naval forces and listings on what kinds of vehicles they use for Tech Tree purposes. (http://www.sinodefence.com/army/orbat/default.asp)

I’ve got the Iraqi OOB pre-US invasion – sort of. (http://www.benadorassociates.com/article/264)

And I’ve got something that may come in handy for you guys. It’s the CIA World Factbook as of January 1, 2004 with detailed information on every country in the world. (http://www.cia.gov/cia/publications/factbook/index.html)

Also, for Canada’s navy: (http://www.navy.forces.gc.ca/mspa_fleet/fleet_home_e.asp)

And the air force: (http://www.airforce.forces.gc.ca/organization3_e.asp)

And the army: (http://www.army.forces.gc.ca/lf/English/7_1.asp)



A note on the helicopter carriers: Frigates usually carry a helicopter on their back, and carriers usually have helicopter contingents. Has anybody thought about what the aircraft contingents for carriers are gonna be?
 

Careful Plum

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Hmm... some things about TAGs:

I noticed Swaziland is in the TAG list (It's on page 2 of this thread, Phoenix, BTW). Is it really big enough to warrant an "own" country?

More generally, I'd suggest merging some of the Really Tiny Island countries. It would IMHO be better if there were some revolters/liberatable nations for China... (Manchuria, Xinjiang for example. I was also thinking about a possible division for China itself: Perhaps a southern, coastal state called Wu, a northern, core-Han state called Wei and a western, poor backland state called Shu (named after the famous Sanguo period) ).

Of course, it's your mod, and it would certainly add flavor to have those tiny countries represented, too ;). (Also, perhaps it would reduce the confusion for "late-comers" if the default PRK TAG would be used for North Korea)