# Modern Day Scenario
# China BASE AI
# By Lunar
war = 90
strat_redeploy_threshold = 20
max_front_ratio = 3
max_garrison_prop = 0.6
min_garrison_prop = 0.1
influence = { VIC JAP RUS SOV IDC TAN U07 INO IND SIK PER TAJ KYG TRK UZB KAZ MON}
military = {
relative_build_scheme = yes
infantry = 32
cavalry = 5
motorized = 0
mechanized = 5
panzer = 12
paratrooper = 0
marine = 3
bergsjaeger = 3
# 60 %
fighter = 8
strategic_bomber = 4
tactical_bomber = 6
naval_bomber = 3
dive_bomber = 0
transport_plane = 0
torpedo_plane = 0
# 20 %
battleship = 0
carrier = 2
destroyer = 2
cruiser = 2
submarine = 9
transports = 5
# 20 %
}
garrison = {
# OVERSEAS DISTRIBUTION
home_peace_cap = 10
defend_overseas_beaches = no
area_multiplier = {
}
# PRIORITIES:
beach_1 = 120 # Beach level 1
beach_2 = 140 # Beach level 2
beach_3 = 170 # Beach level 3
capital = 200 # Our capital
human_border = 0 # Ignored for allied human players
war_target = 300 # The next country targeted for attack by this AI
opposing_alliance = 100 # For neutrals, all alliances are "opposing"
claim_threat = 100 # If we are neutral, countries with claims on us get this
unstable_border = 30 # Bordering countries at war with someone else get this
# Borders with specific countries
country_priorities = {
VIC = -1
}
# Specific provinces
province_priorities = {
2004 = 1000 # Takao
1804 = 800 # Manila
1804 = 1000 # Tokyo
}
key_point_prio_mult = 3
}
}
front = {
recklessness = 2 # 0-3
distrib_vs_ai = even
distrib_vs_human = even
}
technology = {
endgoal = {}
preference = { } # Need tech tree first
electronics = 3.9
armor = 3.5
infantry = 4.5
industry = 3.5
rocket = 1.9
nuclear = 1.2
heavy_aircraft = 2.8
light_aircraft = 2.5
naval = 1.5
submarine = 2.5
artillery = 3.9
naval_doctrine = 2.1
land_doctrine = 4.0
air_doctrine = 2.0
}
invasion = {
base = 2.0 #Relative modifier. (lower = specific targets much more important.)
random = 45.0 #How big a random range. (1.0 = 1%)
coastal = 1.0 #increase to avoid coastal forts more.
beach = 0.0 #higher, avoid worst beaches.
distance = 0.0 #higher = avoid long distance.
pocket = 25.0 #prioritise pockets, ie provinces with no adjacent controlled by same.
island = 50.0 #prioritise taking pure islands.
enemy = 4.5 #higher = much more vary of troops in province.
adjacentenemy = 1.0 #higher = much more vary of troops nearby
target = {
#China
1724 = 9500 # Haikou
1700 = 9500 # Zhanjiang
1702 = 9500 # Bobai
1722 = 9500 # Macao
1717 = 9500 # Hong Kong
1703 = 9500 # Kowloon
1698 = 9500 # Shanghai
1700 = 9500 # Zhanjiang
1699 = 9500 # Nantong
1621 = 9500 # Lianyungang
1700 = 9500 # Zhanjiang
1699 = 9500 # Nantong
1626 = 9500 # Qingdao
1622 = 9500 # Jinan
1625 = 9500 # Tianjin
1562 = 9500 # Jinzhou
#Malaysia, Singapore, Thailand
1787 = 4500 #Kuching -Malaysia
1766 = 4000 #Singapore
1747 = 3000 #Trang -Thailand
1746 = 3000 #Thon Buri -Thailand
1744 = 3500 #Bangkok
#Philippines
1800 = 2200 #Baguio
1804 = 2200 #Manila
1805 = 2500 #Casiguran
1799 = 2000 #Calbayog
1973 = 1000 #Bacolod
1975 = 2000 #Zamboanga
1974 = 2000 #Cagyan de Oro
1976 = 2300 #Davao
1790 = 1000 #Babuyan
#Japan
1812 = 2000 # Bonin Islands
1894 = 2000 # Minamitorishima
1688 = 2000 # Naha
1681 = 2500 # Kagoshima
1684 = 3000 # Fukuoka
1683 = 3200 # Kochi
1682 = 3400 # Hiroshima
1825 = 5000 # Osaka
1824 = 5200 # Kanazawa
1823 = 5000 # Nagoya
1833 = 4000 # Asahikawa
#Taiwan, South Korea, North Korea
2004 = 9200 # Takao
1676 = 4200 # Koshu
1677 = 4500 # Saishu
1672 = 4000 # Heijo
#Russia
1663 = 5000 # Vladivostok
1832 = 1000 # Toyohara
1835 = 1000 # Shana
1836 = 1000 # Tomari
1839 = 1000 # Uruppu
1841 = 1000 # Shumushushima
#Vietnam
1732 = 8000 # Rach Gia
1733 = 8000 # Saigon
1727 = 8000 # Da Nang
1607 = 8000 # Hanoi
#Burma & Sri Lanka
1590 = 7000 # Rangoon
1589 = 7000 # Bassein
1480 = 1000 # Colombo
#India
1490 = 5000 # Calcutta
1752 = 300 # Port Blair
1468 = 5000 # Madras
1451 = 5000 # Rajkot
}
bomber = {
#defensive fighter ai factors
defensiveIC = 15.0
recentlyBombed = 35.0 #protect anything bombed.
protectOil = 1.0
protectCoal = 1.0
protectSteel = 1.0
protectRubber = 1.0
#Evaluation factors for determening which landarea to be strategically bombarded.
areaSize = 0.0 #size of area.
areaDistance = 5.0 #distance
adjacency = 10.0 #if its neighbor to us.
#Evaluate which province to get a bombing mission.
targetIC = 25.0 #How important are IC to target..
avoidAA = 5.0 #how bad AA are.
targetCoal = 2.0
targetSteel = 2.0
targetOil = 20.0
targetRubber = 20.0
occupied = 2.0 #Subtract for provinces which are occupied, ie bomb germany ahead of france as UK.
}
admiral = {
target = {
#Asia
1737 = 500 #Saigon Sea
1738 = 550 #Hanoi Sea
1723 = 800 #Bobai Sea
1719 = 1000 #Hong Kong Sea
1720 = 500 #Sea of Shanghai
1680 = 500 #South Yellow Sea
1697 = 1000 #North Yellow Sea
1669 = 350 #West Sea of Japan
1595 = 200 #Sea of Calcutta
}