Originally posted by MartyWolf
The U.S. doesn't use city-bombing and terror bombing tactics, anymore
"Shock and Awe"?
Originally posted by MartyWolf
The U.S. doesn't use city-bombing and terror bombing tactics, anymore
Originally posted by Alikchi
"Shock and Awe"?
Originally posted by vcarter707
I think strat. bombers will be like the B-2 and F-117. Tactical could be a-10 type. The day of Carpet bombing is over.
# Modern Day Scenario
# USA BASE AI
# By Lunar
war = 90
strat_redeploy_threshold = 20
max_front_ratio = 6
max_garrison_prop = 0.6
min_garrison_prop = 0.1
influence = { MEX CAN IND RUS BRA ARG CHL VEN ENG PAK RUS }
military = {
relative_build_scheme = yes
infantry = 10
cavalry = 0
motorized = 5
mechanized = 10
panzer = 10
paratrooper = 0
marine = 7
bergsjaeger = 3
# 45 %
fighter = 9
strategic_bomber = 2
tactical_bomber = 6
naval_bomber = 2
dive_bomber = 2
transport_plane = 0
torpedo_plane = 1
# 20 %
battleship = 5
carrier = 8
destroyer = 2
cruiser = 2
submarine = 3
transports = 15
# 35 %
}
garrison = {
# OVERSEAS DISTRIBUTION
home_peace_cap = 10
defend_overseas_beaches = yes
area_multiplier = {
267 = 0
}
# PRIORITIES:
beach_1 = 50 # Beach level 1
beach_2 = 60 # Beach level 2
beach_3 = 70 # Beach level 3
capital = 100 # Our capital
human_border = 0 # Ignored for allied human players
war_target = 100 # The next country targeted for attack by this AI
opposing_alliance = 100 # For neutrals, all alliances are "opposing"
claim_threat = 100 # If we are neutral, countries with claims on us get this
unstable_border = 50 # Bordering countries at war with someone else get this
# Borders with specific countries
country_priorities = {
CAN = -1
}
# Specific provinces
province_priorities = { }
key_point_prio_mult = 15
}
}
front = {
recklessness = 3 # 0-3
distrib_vs_ai = reactive
distrib_vs_human = reactive
}
technology = {
endgoal = {}
preference = { } # Need tech tree first
electronics = 4.9
armor = 3.5
infantry = 3.5
industry = 3.0
rocket = 2.1
nuclear = 2.0
heavy_aircraft = 2.5
light_aircraft = 2.5
naval = 1.5
submarine = 1.1
artillery = 3.3
naval_doctrine = 2.8
land_doctrine = 2.9
air_doctrine = 2.9
}
invasion = {
base = 0.0 #Relative modifier. (lower = specific targets much more important.)
random = 90.0 #How big a random range. (1.0 = 1%)
coastal = 1.0 #increase to avoid coastal forts more.
beach = 0.0 #higher, avoid worst beaches.
distance = 0.0 #higher = avoid long distance.
pocket = 25.0 #prioritise pockets, ie provinces with no adjacent controlled by same.
island = 50.0 #prioritise taking pure islands.
enemy = 4.0 #higher = much more vary of troops in province.
adjacentenemy = 1.0 #higher = much more vary of troops nearby
target = {
# USA Continent
#West Coast
92 = 9000 #Los Angeles
158 = 9000 #San Francisco
106 = 9000 #Seattle
#East Coast
203 = 9000 #Houston
204 = 9000 #New Orleans
212 = 9000 #Miami
217 = 9000 #Atlanta
216 = 9000 #Columbia
181 = 9000 #Norfolk
177 = 9000 #Philadelphia
124 = 9000 #New York
125 = 9000 #Boston
150 = 9000 #Concord
#USA Outer Territories
#National
22 = 9000 #Honolulu
267 = 9000 #San Juan
#Alaska
2 = 8000 #Atka
1883 = 8000 #Kiska
150 = 8000 #Amchitka
1863 = 8000 #Attu
#West Pacific
1942 = 8500 #Guam
1937 = 8500 #Mariane Islands
1889 = 8500 #Wake
17 = 8500 #Midway
#East Pacific
28 = 8000 #Johnston
34 = 8000 #Palmyra
45 = 8000 #Baker
#Canada
100 = 8650 #Victoria (CAN)
4 = 8800 #Vancouver
153 = 8800 #Halifax
168 = 8600 #St. John's
#Mexico
80 = 8500 #Tijuana
200 = 8500 #Culiacán
248 = 8500 #Acapulco
238 = 8500 #Veracruz
#Carribean
229 = 8500 #La Habana -Cuba
259 = 8500 #Camagüey -Cuba
269 = 3000 #Pointe-à-Pitre -Fr. Virgin Islands
312 = 3000 #Cayenne -Fr. Guiana
271 = 3000 #Fort-de-France -Fr. Virgin Islands
283 = 4000 #Curacao -Dutch
287 = 8000 #Panama City
238 = 8800 #Colón -Panama
#Guyana, Venzuela,Colombia, Ecuador, Peru
309 = 6000 #Georgetown (GUY) -Guyana
282 = 6000 #Maracaibo -Venzuela
277 = 6000 #Caracas -Venzuela
281 = 6000 #Cartagena -Colombia
271 = 6000 #Guayaquil -Ecuador
338 = 6000 #Arequipa -Peru
#Brazil, Uruguay
313 = 6000 #Macapá
322 = 6000 #Belém
318 = 6000 #Recife
354 = 6000 #Salvador
356 = 5900 #Rio de Janeiro
368 = 5900 #Montevideo (Uruguay)
#Argentina, Chile
384 = 6200 #Buenos Aires
410 = 6000 #San Sebastián -Argentina ISL
372 = 5500 #Santiago
342 = 6000 #Antofagasta
339 = 5500 #Puerto Ambrosio -Chile ISL
376 = 5500 #Puerto Juan Fernández -Chile ISL
#British Atlantic
222 = 5000 #Bermuda Islands
461 = 3000 #Ascunsion
469 = 3000 #St.Helena
414 = 1000 #Port Stanley
#United Kingdom
493 = 4000 #Belfast
501 = 8000 #Plymouth
502 = 8000 #Southampton
503 = 8000 #Portsmouth
498 = 7500 #Coventry
461 = 7000 #Edinburgh
485 = 6500 #Perth
482 = 3000 #Scapa Flow
#Other Atlantic
432 = 4000 #Gothab -Greenland
441 = 5000 #Reykjavik -Iceland
442 = 5500 #Akureyri -Iceland
451 = 4000 #The Azores -Portugal
1020 = 1000 #Santa Cruz de Tenerife -Spain
1019 = 1000 #Las Palmas -Spain
1018 = 1000 #Fuerteventura -Spain
1017 = 1000 #Lanzarote -Spain
#Australia
#Southeast
2074 = 5000 #Hobart
2075 = 8000 #Melbourne
2076 = 8000 #Canberra
2078 = 8000 #Sydney
2104 = 8000 #Brisbane
#North
2093 = 7500 #Borroloola
2095 = 7500 #Darwin
2060 = 7000 #Wyndham
2062 = 6500 #Broome
#Southwest->South
2042 = 4000 #Perth
2095 = 5000 #Geraldton
2041 = 5000 #Kalgoorlie
2066 = 5500 #Adelaide
#New Zealand & French Islands
2144 = 5000 #Christchurch
2140 = 8100 #Wellington
2135 = 8100 #Auckland
2126 = 500 #New Caledonia
67 = 600 #Tahiti
#Papua New Guinea
1966 = 4000 #North Solomon Islands
1991 = 4000 #New Ireland
1990 = 4000 #Admirality Islands
2025 = 4000 #New Britain
2003 = 4000 #Port Moresby
#Indonesia
1984 = 1500 #Barapasi
1991 = 1500 #Babo
2011 = 1500 #Ambon
2012 = 1500 #Namlea
2010 = 1000 #The Molucks
1971 = 1000 #Manado
2030 = 1000 #Baubau
2008 = 1000 #Kupang
2028 = 800 #Ende
2009 = 800 #Memboro
1952 = 800 #Raba
1954 = 800 #Besar
1955 = 800 #Mataram
1956 = 800 #Denpasar
1794 = 1500 #Banjarmasin
1950 = 1000 #Surabaya
1780 = 1000 #Batavia
1774 = 900 #Oosthaven
1760 = 900 #Medan
1756 = 500 #Sinabang
1757 = 500 #Lahewa
1771 = 500 #Silagui
1772 = 500 #Sipora
#Malaysia, Singapore, Thailand
1787 = 2500 #Kuching -Malaysia
1766 = 3500 #Singapore
1747 = 2000 #Trang -Thailand
1746 = 2000 #Thon Buri -Thailand
1744 = 2500 #Bangkok
#Philippines
1800 = 2200 #Baguio
1804 = 2200 #Manila
1805 = 500 #Casiguran
1799 = 2000 #Calbayog
1973 = 1000 #Bacolod
1975 = 2000 #Zamboanga
1974 = 2000 #Cagyan de Oro
1976 = 2300 #Davao
1790 = 1000 #Babuyan
#Japan
1812 = 1000 # Bonin Islands
1894 = 1000 # Minamitorishima
1688 = 1000 # Naha
1681 = 1500 # Kagoshima
1684 = 4000 # Fukuoka
1683 = 4200 # Kochi
1682 = 900 # Hiroshima
1825 = 6000 # Osaka
1824 = 2500 # Kanazawa
1823 = 7000 # Nagoya
1833 = 5000 # Asahikawa
#Taiwan, South Korea, North Korea
2004 = 9200 # Takao
1676 = 8200 # Koshu
1677 = 9500 # Saishu
1672 = 4000 # Heijo
#Russia
1663 = 3000 # Vladivostok
1832 = 4000 # Toyohara
1835 = 4000 # Shana
1836 = 4000 # Tomari
1839 = 4000 # Uruppu
1841 = 4000 # Shumushushima
1843 = 4000 # Petropavlovsk-Kamtjatskij
1847 = 7000 # Commodore
#Vietnam
1732 = 8000 # Rach Gia
1733 = 8000 # Saigon
1727 = 8000 # Da Nang
1607 = 8000 # Hanoi
#China
1724 = 9000 # Haikou
1700 = 5000 # Zhanjiang
1702 = 5000 # Bobai
1722 = 5000 # Macao
1717 = 9000 # Hong Kong
1703 = 5000 # Kowloon
1698 = 5500 # Shanghai
1700 = 5000 # Zhanjiang
1699 = 5000 # Nantong
1621 = 5000 # Lianyungang
1700 = 5000 # Zhanjiang
1699 = 5000 # Nantong
1626 = 7000 # Qingdao
1622 = 5000 # Jinan
1625 = 4000 # Tianjin
1562 = 5000 # Jinzhou
#Burma & Sri Lanka
1590 = 6000 # Rangoon
1589 = 6000 # Bassein
1480 = 6000 # Colombo
#India
1490 = 6000 # Calcutta
1752 = 1000 # Port Blair
1468 = 4000 # Madras
1451 = 2000 # Rajkot
#Pakistan & Iran
1450 = 6000 # Hyderabad
1414 = 9000 # Bandar Abbas
1413 = 7000 # Kerman
1350 = 9500 # Shiraz
#Arabia
1355 = 9000 # Basrah
1278 = 9000 # Kuwait
1349 = 9000 # Az Zahran
1348 = 8000 # Abu Dhabi
1283 = 7000 # Aden
1346 = 8000 # Muscat
1284 = 7500 # Sana
1269 = 9500 # Aleppo
1273 = 8000 # Beirut
1205 = 9000 # Jerusalem
#N. Africa
1099 = 500 # Alexandria
1100 = 500 # Port Said
1098 = 500 # Benghazi
1085 = 500 # Tripoli
1081 = 500 # Tunis
1077 = 500 # Algiers
1011 = 500 # Casablanca
}
bomber = {
#defensive fighter ai factors
defensiveIC = 15.0
recentlyBombed = 25.0 #protect anything bombed.
protectOil = 8.0
protectCoal = 1.0
protectSteel = 1.0
protectRubber = 1.0
#Evaluation factors for determening which landarea to be strategically bombarded.
areaSize = 0.0 #size of area.
areaDistance = 0.0 #distance
adjacency = 0.0 #if its neighbor to us.
#Evaluate which province to get a bombing mission.
targetIC = 20.0 #How important are IC to target..
avoidAA = 5.0 #how bad AA are.
targetCoal = 2.0
targetSteel = 2.0
targetOil = 10.0
targetRubber = 10.0
occupied = 99.0 #Subtract for provinces which are occupied, ie bomb germany ahead of france as UK.
}
admiral = {
target = {
#Asia
1769 = 100 #Strait of Malacca (Singapore)
1737 = 100 #Saigon Sea
1738 = 150 #Hanoi Sea
1723 = 500 #Bobai Sea
1719 = 700 #Hong Kong Sea
1720 = 500 #Sea of Shanghai
1680 = 200 #South Yellow Sea
1697 = 100 #North Yellow Sea
1686 = 150 #Korean Strait
1669 = 150 #West Sea of Japan
1595 = 100 #Sea of Calcutta
#Mid-East
1351 = 800 #Persian Gulf
1416 = 100 #Straits of Hormuz
1208 = 800 #Eastern Mediterranean
}
Originally posted by vcarter707
Excellant! now i know why I am not doing the ai file. complicated!
Originally posted by Lunar
It's not as bad as it looks. For example, a minor's AI would just need the tech and build preferences, and perhaps an invasion point or two on their bordering countries. Most of the other stuff is can remain at default (not with the USA though).
Originally posted by Lunar
Updated US AI. Before, my invasion AI was accidently labled as province priorities, that's fixed now. Also added admirals and made it so that the 2:1:1 ratio between land, air, and ships didn't include the 15% transports.
Originally posted by Lunar
I tested it by giving the USA their 1941 tech and OOB in the 36 scenario and starting them at war with various countries.
Originally posted by MartyWolf
So Lunar, how has the progress on the AI been doing?
Have you gotten the U.S. to do the correct invasions, yet?
Originally posted by Lunar
Well I haven't done anything new, the AI I did up there was necessary so events and such could be tested. It seems like they do pretty good invasions to me.