At one point I wanted an ability to build Garrison units. It did not seem right to have to leave entire divisions of Infantry sitting on each beach and in each city when all I wanted was a small number of troops just to prevent constant small invasions (with perhaps a single mobile corp in reserve in case of a real threat). In one thread someone mentioned perhaps using the "models" concept on infantry and I decided to give it a try.
Sure enough, it is possible to create different models of infantry. I have my Garrisons as model 0 and the regular Infantry as model 1. That way, when building infantry you get the normal Infantry Division unless you specifically request otherwise. For my purposes, I just cut the cost, manpower and organization in half, reduced movement, soft attack and defense to 1, and then set everything else to 0. Since technologies that improve infantry work on these Garrisons as well, that leaves them plenty strong.
The real difficulty in including such a unit in a mod is that you must go into text.csv to name the new model and as we all know, that means it is not portable to different publishers. Additionally, you need to either provide the new model to each nation in the scenario defintion or create a new tech application that enables the model and pass that out as appropriate. And finally (and this will produce a groan to be sure) it requires modifying all of the infantry in the current OOB to model 1 else it will all be converted to Garrisons.
All-in-all there is likely not a great demand for such a unit and the requirement to modify text.csv plus all the OOB changes would almost certainly stop anyone who was considering it. But I did find it an interesting little experiment and I thought I would at least pass along my findings just as a little background knowledge.
Sure enough, it is possible to create different models of infantry. I have my Garrisons as model 0 and the regular Infantry as model 1. That way, when building infantry you get the normal Infantry Division unless you specifically request otherwise. For my purposes, I just cut the cost, manpower and organization in half, reduced movement, soft attack and defense to 1, and then set everything else to 0. Since technologies that improve infantry work on these Garrisons as well, that leaves them plenty strong.
The real difficulty in including such a unit in a mod is that you must go into text.csv to name the new model and as we all know, that means it is not portable to different publishers. Additionally, you need to either provide the new model to each nation in the scenario defintion or create a new tech application that enables the model and pass that out as appropriate. And finally (and this will produce a groan to be sure) it requires modifying all of the infantry in the current OOB to model 1 else it will all be converted to Garrisons.
All-in-all there is likely not a great demand for such a unit and the requirement to modify text.csv plus all the OOB changes would almost certainly stop anyone who was considering it. But I did find it an interesting little experiment and I thought I would at least pass along my findings just as a little background knowledge.