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Captain
Nov 19, 2002
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At one point I wanted an ability to build Garrison units. It did not seem right to have to leave entire divisions of Infantry sitting on each beach and in each city when all I wanted was a small number of troops just to prevent constant small invasions (with perhaps a single mobile corp in reserve in case of a real threat). In one thread someone mentioned perhaps using the "models" concept on infantry and I decided to give it a try.

Sure enough, it is possible to create different models of infantry. I have my Garrisons as model 0 and the regular Infantry as model 1. That way, when building infantry you get the normal Infantry Division unless you specifically request otherwise. For my purposes, I just cut the cost, manpower and organization in half, reduced movement, soft attack and defense to 1, and then set everything else to 0. Since technologies that improve infantry work on these Garrisons as well, that leaves them plenty strong.

The real difficulty in including such a unit in a mod is that you must go into text.csv to name the new model and as we all know, that means it is not portable to different publishers. Additionally, you need to either provide the new model to each nation in the scenario defintion or create a new tech application that enables the model and pass that out as appropriate. And finally (and this will produce a groan to be sure) it requires modifying all of the infantry in the current OOB to model 1 else it will all be converted to Garrisons.

All-in-all there is likely not a great demand for such a unit and the requirement to modify text.csv plus all the OOB changes would almost certainly stop anyone who was considering it. But I did find it an interesting little experiment and I thought I would at least pass along my findings just as a little background knowledge.
 

unmerged(12283)

First Lieutenant
Dec 3, 2002
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Hmmm, the solution i came up with originally was to make the garrison unit model 1, that way you wouldn't have to change all the infantry in the game, just the ones you added (it automatically assumes model=0 if it's not stated).....

just occured to me though, whether the game would always build the newest model in preference(cause its the newest), and so later on every new infantry unit would be a garrison unit. Thinking about it, i believe it would - so that screws up everything...

otherwise, you conclusions were pretty similar to mine :)

the other problem that arises is the one inherent in the model system the game uses. As you mentioned, in your moding your garrision unit starts off weak, but with upgrades gets decently powerful. The problem that arises is that the game become unbalanced.

Look at it this way: Regular infantry costs some 350 IC to build(5*70 days i think(just memory)). For this you get a unit that is 2/1/6 (soft attack, hard attack, defense (im sure im wrong here, but they're ballpark)). If you lower the IC requirement to 280(4*70), but lower the stats to 1/1/3 you end up with a unit that is about half as strong for 80% of the price. So far no problem...

several upgrades down the road your regular infantry is now 6/4/12 and your garrison unit is 5/4/9. Now we're about 3/4s the strength of a regular division and for 80% of the price....care to see what a few more upgrades do to the ratio? But i hope you see my point.....and this is just one infantry model, doing anything like this with the panzer unit file, and trying to make it balanced, is an exercise in futility...
 

unmerged(2716)

Corporal
Apr 6, 2001
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If you can add models to infantry, then I presume they can be added to mot and mech inf as well.

In that case you could make models of mech inf, that represent upgrades in equipment (better half tracks, SP artillery, SP AT, SP AAA, etc.). Now rather than have the upgrade be automatic, as it presently is (which always seemed kinda fishy), it would require an expenditure of time and IC to upgrade to the next model.

You could also use the infantry models to represent square and triangular divisional organization.

This is just an idea I'm tossing out and I haven't given much thought to how it would affect play balance or how the AI would handle it. It's likely that these ideas aren't very practical and wouldn't significantly enhance the game enough to justify the effort.
 

unmerged(12283)

First Lieutenant
Dec 3, 2002
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Originally posted by JSobieski3
If you can add models to infantry, then I presume they can be added to mot and mech inf as well.

In that case you could make models of mech inf, that represent upgrades in equipment (better half tracks, SP artillery, SP AT, SP AAA, etc.). Now rather than have the upgrade be automatic, as it presently is (which always seemed kinda fishy), it would require an expenditure of time and IC to upgrade to the next model.

Yes you can make new models for just about anything.

the part that bugs me though, is why? If you can modify any stat with the tech tree(hard/soft attack, defense, speed, cost) and make it an upgrade(meaning in order to gain the bonus you need to click upgrade on your unit), why bother making different models in the unit files? The only thing i can think of is that new models allow for changes to stats that are not changeable(like mp).