Watch the video especially towards the end on how to export from Blender to get an idea on the export settings.
So far that's the method that I succeeded with (SU>Blender via OBJ>Asset Editor). The only things I did in Blender was UV mapping (which it seems we may have a native SU solution for) and exporting via FBX 7.4 Binary. It seems to be something about the way the model is prepared before export. If we can find this translation in Sketchup, I think we can go straight from SU to asstet editor after a quick FBX binary conversion.
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