I am very excited to see the in-game building modeling tool they have come up with. What do we know about it, besides that it exists? Is there any video?
Where did you read such a thing?I am very excited to see the in-game building modeling tool they have come up with. What do we know about it, besides that it exists? Is there any video?
If you don't have Pro, then you can use Make to export to COLLADA - then you can use for instance AutoDesk's FBX converter utility:Excellent. I found out that only sketchup pro exports that file, but technically I could open it in blender and do what you said!
You apply materials by using the Material window. Once applied you can position it by right clicking the face and choose Position Texture.I believe Sketchup automatically creates UV maps? Because you can apply textures with Sketchup if I'm not mistaken.
Not sure where the claim that SketchUp isn't a low poly modelling tool - this is something that depend on the modeller - not the tool. You make low poly if you want....can't wait for high poly, inefficient models to bring the game to a crawl or cause crashes...
Unless things have changed? sketchup isn't really a low poly modelling tool and isn't part of most game developers pipelines.
Hey Thomthom,
Good to have a SU dev here!
I have been trying to convert some of my Google Earth building models to CS but I'm having a hard time with the textures.
Most of my models have 50+ textures so I need to bring that down to one for CS. Do you know of any SU plugins that might be able to do that?
Cheers,
Eduard
I haven't tried to export into the game yet - but what are the current issues with the FBX exporter in SketchUp Pro?So far I been modeling in Sketchup Pro and exporting to FBX through Blender. I would love to be able to skip Blender all together. The only thing I'm not sure on is the scale, positioning and rotation within Sketchup before exporting for asset editor. Anyone know?
I think it have something to do with FBX ASCII. I cannot import a ASCII into Blender from Sketchup. I would have to convert using FBX Converter so to keep it simple I been using OBJ. Using FBX binary works from Blender to asset editor.I haven't tried to export into the game yet - but what are the current issues with the FBX exporter in SketchUp Pro?
I think Sketchup exports to FBX ASCII. Here's the modding page of the Wiki http://www.skylineswiki.com/Asset_Editor
It says to set the model to metric where 1 unit=1.0 meters Now I have to learn the metric system. I'm used to imperial inches and feet.
Ah - was looking at this guide: http://www.skylineswiki.com/Asset_Editordid you triangulate all faces?
What do you use?but don't use blender at so so can't help on this part.
That sounds familiar - I've never tried to use a 3d modelling application where I struggled so much with doing even the basics such as basic polygon edit. The paradigm is just so different. Though a friend of mine guided me through some of the basics - but that was a couple of years ago and I realize I've forgotten everything. I think I had set up custom shortcuts to be similar to SketchUp.I don't really like blender for its interface. i don't even know how to modify my mesh in it and after 5 clicks my interface is all messed up![]()
I haven't used it much myself, as I've not really needed to UV unwrap in SketchUp. But this might be the tool for the job in this case. Though I'd love to find a way to pack existing textures into a new one.SketchUV actually looks kinda nice. will give it another try some time.