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Plokoon111

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Will it be possible to model buildings in this, and import them into the game? I am learning blender as well, but sketchup seems much more flexible to me for building buildings.
 

Plokoon111

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Excellent. I found out that only sketchup pro exports that file, but technically I could open it in blender and do what you said!
 

BrunoDerKaiser

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I am also interested in this, is it just make the model and export or do we need to do rendering, uv mapping, etc...? If so, how?
 

BrunoDerKaiser

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I believe Sketchup automatically creates UV maps? Because you can apply textures with Sketchup if I'm not mistaken.

It does seem you can apply textures! If you cannot then I have no idea what I did :p. If it really creates UV maps then I am a happy man.
 

Hackner

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it does not UV map as far as i understand it. What it does is paint surfaces with some alpha channel texture. The game engines requirements might be higher than that.
 

OlaHaldor

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If you successfully can apply textures, and export an object file (including textures), and open them in any other 3D app - check the UV map info for the model. The textures may also be automatically loaded as well, depending on how the 3D app handles object import.
 

BrunoDerKaiser

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I'll be careful and not promise too much, but I guess I can check the free version of Sketchup, SketchUp Make, and create a little guide on using it to create models for Cities Skylines, just like I plan on doing with LightWave and other tools in my pipeline.

Thank you! I appreciate your sharing.
 

uebs

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...can't wait for high poly, inefficient models to bring the game to a crawl or cause crashes...

Unless things have changed? sketchup isn't really a low poly modelling tool and isn't part of most game developers pipelines.
 

OlaHaldor

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Yet, I don't see them doing any harm using it for low detailed, small lot buildings in general if that's what they have access to.
I don't blame anyone for using Sketchup all though I certainly wouldn't normally use it.

The way other free tools are in terms of (counter)intuitive user experience, Sketchup is the easiest to get started with. Blender's learning curve is quite steep in comparison. Yes, can do tons more - but for simple things like this I don't see a problem.

Besides, nobody force you to download their mods.
 

bibihest

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So, after you have a model, you put it in the Skylines model asset editor thingy and can then create a mod that way? Never really done it in other games, but I'd like to learn more about it for Skylines