so how have you done the russian localization withouth non-latin characters?
please please dont say that youve done the heresy called romanisation...
@Sideburnout knows about this. Not my department
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so how have you done the russian localization withouth non-latin characters?
please please dont say that youve done the heresy called romanisation...
sub_technologies = {
cv_early_fighter
}
enable_equipments = {
cv_fighter_equipment_0
}
Short answer: yes! (As in, yes, it should work just fine, and the AI would trade etc if it needed the resource.)
If it does not work like that, I would consider that a bug.
That would be the @podcat you need for this. Technically I could go in and look, but I'm afraid to get bitten. It may be one of his most closely guarded secrets, so I wouldn't get my hopes up.but is it possible to find out the functions used for naval combat
A bit of info on subtechs:
Subtechs are not specifically tied to the type of equipment they are placed on.
Look in air_techs under early_fighter
Code:sub_technologies = { cv_early_fighter }
The cv_early fighter tech just unlocks cv_fighter_equipment_0
Code:enable_equipments = { cv_fighter_equipment_0 }
In essence any tech can unlock any equipment you want.
That would be the @podcat you need for this. Technically I could go in and look, but I'm afraid to get bitten. It may be one of his most closely guarded secrets, so I wouldn't get my hopes up.
If it is really UTF-8 and you have not commited some sort of heresy to explicitly break UTF-8, then there is no problem at all representing non-latin characters. Thats the entire POINT of UTF-8, to have any and all ASCII text be valid UTF-8 text while still being able to represent all of Unicode (so basically everything you can imagine, cyrillic, greek, chinese, siames, korean, japanese, fucking old assyrian and other scripts dead for more than 2000 years....). The only problem with UTF-8 is that it is slower when using non-latin characters than latin ones. Again, since HOI4 is not a damn text processing engine, this doesn't matter in any way what so ever, unless you all are terrible programmers, but then you got bigger problems than UTF-8.@Sideburnout knows about this. Not my department
If it is really UTF-8 and you have not commited some sort of heresy to explicitly break UTF-8, then there is no problem at all representing non-latin characters. Thats the entire POINT of UTF-8, to have any and all ASCII text be valid UTF-8 text while still being able to represent all of Unicode (so basically everything you can imagine, cyrillic, greek, chinese, siames, korean, japanese, fucking old assyrian and other scripts dead for more than 2000 years....). The only problem with UTF-8 is that it is slower when using non-latin characters than latin ones. Again, since HOI4 is not a damn text processing engine, this doesn't matter in any way what so ever, unless you all are terrible programmers, but then you got bigger problems than UTF-8.
@Havebeard
Thanks for answering my question about the decisions being removed from the game, I actually managed to get that last minute as I got back home and turned on the stream
With the complete removal of decisions I am wondering what other mechanic in the game will allow us to trigger instant actions without the use of events?
I assume a possible solution is a super fast unlockable focus tree slot but will those have some kind of a "minimum time to unlock" hardcoded into them? Also, it takes space on the focus tree screen and perhaps I don't want that since I need it for other more important things.
Example of what I mean:
Let's say that I want to create a decision to destroy the French fleet as the UK as soon as Paris falls to the Germans.
Now, assuming this action can only be carried out when the French fleet is stationed in Oran, if I wait for a focus to finish after the fall of France - they might move their fleet from there after relocating it due to the surrender of France.
In short - it would take too long if used by a focus tree.
What can I use as a modder for a "right now" action that will NOT trigger an event which will require a text + an image when I need something much more simple...
I hope I got my point across :\
You could just mod the "Fall of Paris" event to give an option to destroy the fleet (I don't know why it matters that it's in Oran), or trigger an event right after that is basically "Destroy French fleet yes/no?".
Anything that needs a more flexible time trigger would have to be a focus, with a minimum research time of one day.
The question is - what kind of scenario do you envision that requires something that can not be handled by a national focus or an event?I do not want this to be an event since events have requirements that decisions did not have in HOI 3. As for the requirement for it to be in Oran - that is just for the sake of example.
What I am wondering is if we have any alternative by the devs for such situations that require them or no.
The question is - what kind of scenario do you envision that requires something that can not be handled by a national focus or an event?