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Pandoricus

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Post here for things you want to see in the modding stream.

I personally wish to see them take a methodical approach showing the basics, for example: if you need to add a picture here is how to do that for this and you need to change these things for it to work. Looking forward to the next one and hoping for more suggestions.
 
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columbusbobby23

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I was hoping to see them show how to make a multiple event chain and add some pictures to it. I'm hoping it's a little less time consuming or more streamlined than HOI3 was. I would also like for them to make the text in sublime a little bigger. I know NP++ has a zoom control but I have never used sublime.
Also would love to get a better look at the nudger tool and everything that it does.

This is probably not possible but I would like to know if the camera can be modded in any way. I would really love to see the game from the viewpoint of the rotating "trailer camera". Or maybe even play the game at a 45 degree angle instead of the 70-80 degree angle we see in the streams. :)
 
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Art1985

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I would like to know if it's possible to create transport battalions , so that if they added in division (1 per 2 infantry battalions or 1 per 4 support battalions) division getting motorised (or mechanised if transport battalions composed of mechanised vehicles).
 
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Archangel85

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I would like to know if it's possible to create transport battalions , so that if they added in division (1 per 2 infantry battalions or 1 per 4 support battalions) division getting motorised (or mechanised if transport battalions composed of mechanised vehicles).

From what i could see in the stream, there is a function to define a piece of equipment as transport for a battalion (the mechanized battalions have something like transport= Mechanized). What I do not know is if its possible to define a piece of equipment in one battalion as a transport for another battalion.
 
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columbusbobby23

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I'm very surprised this thread isn't at least a few pages long. I haven't seen any other threads devoted to the modding stream either. I hope this doesn't mean the interest in modding HOI4 has waned.
 
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PlayerHOI

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It would be great if with the stream Paradox would release the list of effects, modifiers and scopes that modders can use in the game.

Also, I would like to see the structure of the following files:

1. Country files (not history files as were shown in the stream).
2. Army files (previously known as OOB files).
3. AI files for a major as well as a minor country.
4. Examples of how complex event chains can be created and what new tools we have to make the task more easy.
5. Map editing, how to add new provinces from A to Z.

With a brief explanation of each of these.
To be honest the whole stream kinda felt unorganized like it was done at a whim without them really planning on what they are going to show. I am all up for participation of the community via the Twitch chat but at certain times during the stream it felt like they were wasting time.
 
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columbusbobby23

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While I couldn't tell exactly what happened, I think some files got accidentally moved or copied over. I think that set them back and messed up a few things they were trying to show us.

I do think it would have been better if the scripter(sp?) would better explain all the things that he was doing as he was doing them. I kept having to pause and then lean in to try and see what he was typing because it was hard to see and he would do it too fast and not explain what he was doing.

But overall I think it was nice for them to take time out of their day to do that and I'm looking forward to the next one. @podcat you and @Wiz are funny and quick witted guys. Just something I've noticed.

For some odd reason they only let clever people be project leads at Paradox I guess.
 

ThePatriotOfDreumel

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Creating a nation from scratch, with a focus tree and some events.
 

JerkyJerry

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Can multiple mods be played at the same time?
 

ThePatriotOfDreumel

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JerkyJerry

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Art1985

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From what i could see in the stream, there is a function to define a piece of equipment as transport for a battalion (the mechanized battalions have something like transport= Mechanized). What I do not know is if its possible to define a piece of equipment in one battalion as a transport for another battalion.
But it's main question here. I really don't like idea when motorisation enabled through changing usual infantry to motorised. But adding transport battalions will make it possible to motorise artillery, anti tanks, and other brigades. And I think it would be be great if we could create also transport brigades that consists of horses. (For example 2 inf battalions (bat) have speed 4km/h, 2 inf bat + 1 horse transport bat have speed 6km/h, 2 inf bat + 1 truck bat have speed 8km/h and if truck bat have only 50% of needed then speed would be around 6km/h and so on).
I really hope that expansions and mods will add great diversity in units to hoi4.

PS I also would like to know if we get enemy equipment after successful battles? (Encirclements and so on). It's feels strange that divisions just destroyed and no equipment left.
And I would like to know what % of equipment do we get when enemy country surrendered?
And if country is in faction, for example France, do we have to win this faction to get equipment from France or how this working?
 

Gamer_1745

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I'm very surprised this thread isn't at least a few pages long. I haven't seen any other threads devoted to the modding stream either. I hope this doesn't mean the interest in modding HOI4 has waned.
Many of the HoI 3 modders (proven modders) that I know have been very disappointed in what has been shown of HOI IV. :(

I have heard nothing about the need to relearn things or if they will be able to do it. It is all about how disappointed they are in HOI IV.

I have seen many times many people new to a game that say "I have this great idea for a new mod who want to help me/join the team" Either their ambition is to big or they need too many different skill sets & can't find volunteers with them. I am not disparaging any new modders here, but just don't know which will produce something.
 
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Archangel85

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But it's main question here. I really don't like idea when motorisation enabled through changing usual infantry to motorised. But adding transport battalions will make it possible to motorise artillery, anti tanks, and other brigades. And I think it would be be great if we could create also transport brigades that consists of horses. (For example 2 inf battalions (bat) have speed 4km/h, 2 inf bat + 1 horse transport bat have speed 6km/h, 2 inf bat + 1 truck bat have speed 8km/h and if truck bat have only 50% of needed then speed would be around 6km/h and so on).
I really hope that expansions and mods will add great diversity in units to hoi4.

I've been looking through battalion TOEs for my mod and most of the time motorized transportation was organic to the battalions they transported. It makes sense, too, if you want to motorize a division you need to have enough trucks to transport all of it anyway. But there is hope for you yet. We don't know how the game deals with divisions of different battalions. It would make little sense if having a division with 8 motorized battalions and one marching battalion meant it moved at walking speed.

PS I also would like to know if we get enemy equipment after successful battles? (Encirclements and so on). It's feels strange that divisions just destroyed and no equipment left.
And I would like to know what % of equipment do we get when enemy country surrendered?
And if country is in faction, for example France, do we have to win this faction to get equipment from France or how this working?

Encirclements don't give equipment in Vanilla, modding it in will require workaround at best and might be impossible.
If a country is in a faction you don't get equipment until you defeat the faction I believe. That, however, might be easier to mod since we already have a "country surrenders" event even if it is in a faction, so adding in equipment capture may be quite possible.
 
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columbusbobby23

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How would one know if the same files are affected?

When you have a file in the mod folder it essentially replaces the corresponding file in the game folder. If you have two mods replacing the same files there could be conflicts between the two.

Also, if mod A needs a certain file to be vanilla to function properly and mod B changes that file, the two mods would conflict with each other.

Basically it's not a good idea to run two mods at the same time unless you know what you're doing.
Exceptions to this would be if they are made to be compatible with each other or you know for sure that they affect separate parts of the game.
 
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Nicolas I

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I am very disappointed they only showed lots of code lines. That was interesting for modding wiz kids only.

The developer diary #52 showed an in game "nudger tool" that looked pretty easy to understand and use by the average player. I would really like them showing basic modding for dummies. I don't want to have to revert to editing savegames to make minor tweaks to the game.
 
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Havebeard

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Thank you for the feedback.
The mod stream is a new concept we're trying out and we know there is plenty of room for improvement.
Since both @podcat and me prioritize work on the actual game there is little time to prep, but we will do what we can to improve the stream for today.
 
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Gamer_1745

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Thanks & thanks for making the streams!

I might be late because of work (I still not have gotten an offer from Paradox to make HoI content so I still need to go to work) but will be there as soon as I can & will rewatch anything I miss later.

Oh, I am very good with you showing coding & I think when archived other modders will be too (general audience may not be so much).
 
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