• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Bittenfeld

Second Lieutenant
37 Badges
Sep 23, 2007
166
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So I know this game was more or less abandoned by Paradox, which is a shame, because I love CK II and I love the Sengoku period, so putting them together would be like heaven... Anyway, I have some experience with modding past Paradox games like Hearts of Iron II, CK and Victoria, so I thought I might try to spice up Sengoku so it's more like CK II.

I tried editing the feudal life events event file by adding an event from CK II, just to check it out. I reduced the mean-time-to-happen (MTTH) to 5 months in order for it to fire sooner, just to make sure it happened while I was playing. Unfortunately, no luck. And yes, I did add the event description text to one of the text files in the localization folder. I also added the character modifier to the event_modifiers file. Any ideas on what might keep it from firing?

# Who Owns The Pig?
character_event = {
id = 4038
desc = "EVTDESC4038"

is_triggered_only = yes

trigger = {
war = no
in_command = no
is_ruler = yes
}

mean_time_to_happen = {
months = 5

modifier = {
factor = 5
honor = 15
}
modifier = {
factor = 3
trait = just
}
modifier = {
factor = 0.66
trait = arbitrary
}
modifier = {
factor = 0.8
trait = content
}
}

option = { #Ignore
name = "EVTOPTA4038"
add_trait = just
}

option = {
name = "EVTOPTB4038"
trigger = {
trait = just
NOT = {
trait = wroth
}
}
add_character_modifier = {
name = the_judger
duration = 180
}
}
option = {
name = "EVTOPTC4038"
treasury = 5
}

}
Also, what are some other things you'd like to see changed about Sengoku to make it more CK II? Keep in mind I can't do anything fancy like redo the map or add more scenarios. I mostly just want to add more flavor so it has that "dynasty simulator" feel to it that CK II has, where it's more than just "fabricate, invade, conquer, repeat."
 
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