I just had the worst mod idea ever: a civic which makes your entire society based on clerks. Right off the bat, all planets get +2 clerks, but the more you play, the more options of unlocking clerks become available. All tradition trees will now give you more clerks in some way, like +1 clerks from mining districts, or +1 clerk per research building. Technologies focused on other jobs instead just give clerks more powers, so instead of “+20% minerals from miners”, you get “clerks produce +1 minerals”. Instead of assault armies, you build clerk armies. Eventually, all pops will just be clerks, and all resources will be produced by clerks, as all other jobs will have been made obsolete.