Modding Requests/Suggestions megathread

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Zxcpoi

Sergeant
15 Badges
Sep 29, 2018
74
234
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
It's impossible to do this in species_rights,so you can do this in decisions,like this.
Thank you very much.
Previously I've just added the same quantity of pops through console (by build_pops x) while real pops were purging.
 

GreyJack

Second Lieutenant
60 Badges
Dec 26, 2013
105
426
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
Is it possible to create a policy/species right that limits what species can grow on certain planet types? For instance, limiting Habitats to Void Dwellers or Citizens?
 

IdiotsOpposite

Captain
47 Badges
Aug 15, 2013
448
1.288
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Europa Universalis IV: Pre-order
I hope this doesn't come off as too odious a request. I've got a species mod that worked at one point in the game's history, but isn't any longer. I've checked and checked and checked again to try to figure out what the problem could possibly be, but I simply cannot figure it out. The game simply refuses to admit that the species even exists when the mod is active. Could someone just give it a quick peek and see if there's anything they notice? I would really appreciate it. Mod folder is attached below.
 

Attachments

  • touhoumonspeciesmod.rar
    21,1 MB · Views: 0

TrotBot

Major
45 Badges
Feb 2, 2018
653
898
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
hi i'd really like to have a mod that allows immigration treaties with rogue servitors, driven assimilators, and hive minds. i have no problem with people voluntarily going into these societies and i'd like to roleplay being able to have them in a federation with egalitarian xenophile materialists in multiplayer with my friends lol
 

Emperor Neil

Recruit
29 Badges
Mar 11, 2013
4
3
  • Crusader Kings II
  • Knights of Honor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Victoria 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Europa Universalis IV
  • The Kings Crusade
  • Majesty 2
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
Hey everyone,

I hope that the devs are checking this thread to add more modding features to the game, as one of the biggest issues I have to deal with is the lack of possibility to change a country's name list through an event. I was hoping to learn something by checking how they changed the galactic defense force's fleet names to the imperial armadas with the new DLC but it seems that all of it is hardcoded (from what I gathered).

I wondered if it was possible to bring this up to the devs as it seems to me that it could possibly be simple to implement. What do you guys think?
 
  • 1
Reactions:

Rodmar18

Lt. General
8 Badges
Sep 19, 2018
1.488
175
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
It would be awesome if we could split a ship into a new fleet.
Other than being able to create a new fleet and affect a new ship to it? Or do you mean sorting a single ship out of an existing, non single-ship fleet, and affect it to a new fleet?
 

Mitchz95

Field Marshal
16 Badges
Feb 4, 2016
3.303
1.940
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
Other than being able to create a new fleet and affect a new ship to it? Or do you mean sorting a single ship out of an existing, non single-ship fleet, and affect it to a new fleet?

The latter. Moving an existing ship into a newly-created fleet.

you can do all that

I don't see any such functionality on the wiki or in the game files.
 

TrotBot

Major
45 Badges
Feb 2, 2018
653
898
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
The latter. Moving an existing ship into a newly-created fleet.



I don't see any such functionality on the wiki or in the game files.
yeah, user guide is patchy.

just click on the specific ship, or ship type, in the fleet's popup window on the galaxy map (not fleet manager). If you click the ship type, it will popup a new fleet window and you will notice it's only that ship type, which is now its own fleet. If you click on a SPECIFIC SHIP instead of a ship type, it pops up a menu to move it to a new fleet, and the new popup has options for taking other ships with it. And last but not least, all ships and ship type icons are drag and droppable from the fleet's pop up directly. into other fleets (which will popup that menu to decide to send more if you want) or to the galaxy map if you want to create a new fleet I think (this I'll have to fiddle with to be sure).
 

Mitchz95

Field Marshal
16 Badges
Feb 4, 2016
3.303
1.940
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
yeah, user guide is patchy.

just click on the specific ship, or ship type, in the fleet's popup window on the galaxy map (not fleet manager). If you click the ship type, it will popup a new fleet window and you will notice it's only that ship type, which is now its own fleet. If you click on a SPECIFIC SHIP instead of a ship type, it pops up a menu to move it to a new fleet, and the new popup has options for taking other ships with it. And last but not least, all ships and ship type icons are drag and droppable from the fleet's pop up directly. into other fleets (which will popup that menu to decide to send more if you want) or to the galaxy map if you want to create a new fleet I think (this I'll have to fiddle with to be sure).

I meant via a modded event, but thanks.
 

Firegolem

Second Lieutenant
16 Badges
Oct 19, 2019
127
37
  • Crusader Kings II: The Old Gods
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids

Mangas

Recruit
2 Badges
Feb 26, 2016
1
0
  • Age of Wonders III
  • Crusader Kings II
It would be amazing to have a mod that forces the borders to be draw without depending on the galaxy dust. Would make wonders performance-wise for a lot of people with integrated graphics, and since it's probably a shader thing, it wouldn't change the checksum. But i don't know anything about programming or modding so i really don't know
 

Duuk

Reformed Badboy
106 Badges
Oct 16, 2001
6.122
1.248
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Necroids
  • Europa Universalis III
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • Majesty 2 Collection
Does anyone know which file controls the "background" stars? I'd like to black it out but I can't seem to make it work.
 

Duuk

Reformed Badboy
106 Badges
Oct 16, 2001
6.122
1.248
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Necroids
  • Europa Universalis III
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • Majesty 2 Collection
You mean the skyboxes? IIRC there are several extant mods that change those.
Not the ones on the system view. The background on the galactic map. I'm trying to black all of that out to make unexplored systems easier to see for colorblind people. The underlay makes it harder to see, especially with the new "fog of war".

Edit: Found it. gfx/worldgfx/stars.dds if anyone ever needs it.
 
Last edited:
  • 1Like
Reactions:

Rodmar18

Lt. General
8 Badges
Sep 19, 2018
1.488
175
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
I see "merge_fleet_order", but what I want is to move a ship out of a fleet. I don't see an order for that.
I don't have the game at hand to compare with existing event scripts. Did you try a loop to select a ship of a given class in the fleet, then save it as an event target, and try to create a new fleet and affect this saved ship to it?