I think modder should be given move power on localisation. Sometimes, we may need events to do what we want, or the modifier code is in somewhere else, like the traits about amenities, the code is in jobs files. job/building/component(event technology) can't show these things directly, what we can do is only write a mouthful desc and pray players can see it.
I think we should can remove the default desc of its ability(produce, modifier or other thing that spawn automatic), and rewrite it as we want, just like what you do in traits. It's not very difficult, right?
By the way, please pay more attention on the ground army, I even can't design a new job that can spawn stronger defense army(instead of more armies).
Well, do devs still check this thread? If you check, say something please