The sectors in the new patch are just beyond stupid (bordering on retarded) and I'm wondering if anything in the workshop or elsewhere has attempted to fix or get rid of them.
Preferably save compatible.
Preferably save compatible.
You can already get rid of them with in-game tools. Turn off sectors mapmode to hide them on the galactic map, and go to Outliner Options (the little cog button in the top of the outliner), and disable "Sectors" and enable "Planets". You will get a straightforward list of planets in your outliner with no mention of sectors. With these two steps sectors will no longer affect your game in any way anymore. They will not build anything or mess with your jobs as long as you don't give them resources or enable their AI. You'll probably still want to assign governors to them to get their resource bonuses though, but that is optional.The sectors in the new patch are just beyond stupid (bordering on retarded) and I'm wondering if anything in the workshop or elsewhere has attempted to fix or get rid of them.
Preferably save compatible.
I'm not sure what you're trying to ask here. Could you please rephrase?Would it be possible to make events serve as a trigger? For instance, if I make a planet event with trigger = { planet_event = colony.1 } and it takes place immediately after that event with the same scope. This would make compatibility patches much easier, as it would allow us to add stuff without overwriting vanilla content as often.
I'm not sure what you're trying to ask here. Could you please rephrase?
custom_tooltip = {
fail_text = "requires_no_binary_trinary"
NOR = {
is_star_class = sc_binary_1
is_star_class = sc_binary_2
is_star_class = sc_binary_3
is_star_class = sc_binary_4
is_star_class = sc_binary_5
is_star_class = sc_binary_6
is_star_class = sc_binary_7
is_star_class = sc_binary_8
is_star_class = sc_binary_9
is_star_class = sc_binary_10
is_star_class = sc_trinary_1
is_star_class = sc_trinary_2
is_star_class = sc_trinary_3
is_star_class = sc_trinary_4
}
}
custom_tooltip = {
fail_text = "requires_no_binary_trinary"
count_planets = {
limit = { is_star = yes }
count = 1
}
}