Modding request (remove manual select population growth penalty)

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Zenopath

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There is a lot of fun to be had in this game, and overall I like the new mechanics.

But I spend way way too much time resettling pops from planets that they are not suited for to worlds that match their planet type. Its a real tedious bit of micromanagement, especially if you want everyone to have 80% or better habitability. I spend way too much time trading populations from planet to planet, trying to avoid paying extra food and consumer goods costs.

Could we please have some way of manually selecting which species should grow on my planets without paying the 20% growth penalty for manually selecting a race? Any modders out there who could figure out how to do that, without changing anything else, please link me your mod. Thank you.

EDIT
Neptunehs over at modding subforum was helpful enough to help me find what I wanted.

if anyone else wants to mod their game to get rid of -20% growth rate penalty to manual select population type.

look for stellaris/common/static_modifiers/00_static_modifiers.txt

use control-F to find:
planet_forced_growth

change the -0.2 to a 0
 
Last edited:

FiddleSticks96

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Zenopath

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But if you resettle all pops with incompatible habitability, they should no longer grow on that world. Unless they migrate there for some reason?

the problem is the 60% habitable pops. I will get ocean and continent dwellers on my tropical worlds, and vise versa.
It may seem like a tiny difference, 0.2 food and 20% more consumer goods per month, but it adds up over time.

So i have all 3 types of planets, and I will stubbornly be resettling them to their correct planet types, swapping them between worlds.

Is it OCD to do so? Idk. Maybe. I mean, what is it like 30 - 40 years for the energy cost of moving each pop to be paid off? Probably not worth it. So what if they also get a happiness penalty that reduces their output? Tiny tiny difference... yet there I am, moving them manually. Lol.

But it doesnt feel like I should have to do it, if a world is full of one species of population, why do other races keep trying to grow on it? Does not feel logical that if my empire consists of ocean dwellers living on ocean worlds, tropic dwellers on tropic worlds and continental dwellers living on continental worlds, I should be forced to manually keep forcing them to stay on their worlds, or pay a 20% growth rate penalty to do so automatically.
 
Last edited:

grommile

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But it doesnt feel like I should have to do it, if a world is full of one species of population, why do other races keep trying to grow on it?
Same reason you get people who hate cold, rainy, windy weather moving from India to England.
 

Zenopath

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Same reason you get people who hate cold, rainy, windy weather moving from India to England.

Lol, fair point i guess.

Someone did help me find what I wanted, though, edited OP to share info for anyone who wants to avoid OCD triggers and freely select which pops grow where without penalty.
 

Zenopath

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Wouldnt the simplest solution be to just disable migration? Then the only pops on planets will the be ones you settle there.

sure, but then your new colonies would take 2x as long to grow up.

Also, i dont think it works that way. New pops will grow of any random pop that hits the 60% habitability, regardless of who lives on planet, so long as you have 1 of that pop living anywhere in your empire.
 

Tacticus101

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sure, but then your new colonies would take 2x as long to grow up.

Also, i dont think it works that way. New pops will grow of any random pop that hits the 60% habitability, regardless of who lives on planet, so long as you have 1 of that pop living anywhere in your empire.

The benifit of migration is you gain a large growth bonus on new planets. The penalty is that you cant control what pops grow. I dont think you should be allowed to get both.

Though i am pretty sure pops have to be migrating in order to get the pop on a new planet. I have disabled migration before and had no issue.