I have a society and want the starting members to be of the same religion-group as the player is. But I dont get it how to construct the condition since random_playable_ruler is not allowed in triggers.
If I use
the society do not exists ingame. I think its because those two conditions are evaluated for every playable ruler and then connected via AND (which will always be false).
If I use
Code:
startup_populate = {
any_playable_ruler = {
ai = no
religion_group = PREV
}
}