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markmid

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What file modifies how much a unit or retinue type costs in retinue cap usage.

I can mod the overall cap, but I can't find how to for instance turn down how much Breton retinues cost in cap, from 1200 to something more manageable. Thanks for any help.
 

theStormWeaver

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What file modifies how much a unit or retinue type costs in retinue cap usage.

I can mod the overall cap, but I can't find how to for instance turn down how much Breton retinues cost in cap, from 1200 to something more manageable. Thanks for any help.

Its automatically calculated from the retinue composition and the cost of each unit (say, 6/Knight. A 100 Knight retinue would cost 600 retinue cap).
 

markmid

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Its automatically calculated from the retinue composition and the cost of each unit (say, 6/Knight. A 100 Knight retinue would cost 600 retinue cap).

Yep I am wondering where I mod that cost per unit, which file that's in, thanks for the help.

-edit
Ah I think I finally found it thanks to you giving the terminology to search under.

http://forum.paradoxplaza.com/forum/showthread.php?807842-So-Retinues-cost-SIX-times-more!/page9

It's tied to maintenance now, meh i'll have to raise the cap generally for republics to balance it a bit, which is not ideal. Please correct me if this is wrong though.
 
Last edited:

omega20056

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Would it be possible to apply the unreformed pagan attrition modifiers to a culture? Like the Nubians being impossible to invade due to attrition even though they are feudal Christians.
 

illathid

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Would it be possible to apply the unreformed pagan attrition modifiers to a culture? Like the Nubians being impossible to invade due to attrition even though they are feudal Christians.

As far as I know the answer is no. You could always try it and see if it works though... ;)
 

meseejos

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is it possible to create a mod or event that would instant cause de jure drift of all lands held, i've been looking around for a possible mod but can't seem to find one so i figure i can do a event at the very least
 

starwarsfan541

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Can certain provinces or baronies/counties be welathier/stronger than others without buildings? Or are all provinces share the same base?
 

starwarsfan541

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You can increase levy sizes, garrison sizes, tax income, etc. with province modifiers. Otherwise, a barony is a barony is a barony.

Thank you, I have a plan now
 

Deathlinger

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On the Colormap and Colormap_water what settings do I save the DDS as?
 

DireEpidemic

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im trying to publish a mod to the steam workshop, however when i hit the publish button nothing happens?

in /mod folder my hierarchy is the .mod file and folder containing the files. is there something else i need?
 

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Maybe I'm missing something basic, but I can't figure out how to make the character portraits appear in long event chains.

I've made a long intrigue chain, but by the end the target is no longer under any scope and I need to use event_target: scope to refer to them. Is there any way to manually choose the portraits shown for the event?
 

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Maybe I'm missing something basic, but I can't figure out how to make the character portraits appear in long event chains.

I've made a long intrigue chain, but by the end the target is no longer under any scope and I need to use event_target: scope to refer to them. Is there any way to manually choose the portraits shown for the event?

Use a ping hide_window event to get the target into the FROM scope. The character portrait is, by default, the FROM character.