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Romulien

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Is it possible to set custom localisation for empires with short-form names ("Byzantine Empire" instead of "Empire of Britannia")? What I want to do is to change the "Latin Empire" name to "Latin Republic" if the holder is one, I wonder if I can add something like "city_e_latin_empire" in the csv.

It's not possible via localization, but I believe you can do this by event, using the set_name command on the title.

What DLC file are the Early Western Portrait files situated in? Trying to find the one that the early Franks use but I can't figure out for the life of me.

dlc046.zip, you can find the list here http://www.ckiiwiki.com/DLC#DLC_files ;)
 

theBowerer

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Hello everyone!

Does anyone know how to add a lover into the character history? I've tried doing this:

Code:
867.1.1 = {
add_lover = charID
}

But it doesn't work. Does anyone know how to do this?

P.S: Also, is there any way to add twins?
 

JonStryker

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Hello everyone!

Does anyone know how to add a lover into the character history? I've tried doing this:

Code:
867.1.1 = {
add_lover = charID
}

But it doesn't work. Does anyone know how to do this?

P.S: Also, is there any way to add twins?

You probably have to use the add_lover command inside of an effect.

Like this:
867.1.1={
effect={ add_lover = charID }
}

You can just add the twin trait, no?
 

fanoI

General
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I can't find it in the mod (the nationalism CB I was looking for) :/

It's called "cultural_liberation" but the sense is pretty much the same: you could attack another realm if he controls a province of your culture..
Check in the file "00_cb_types.txt".

Do you know a way to see this fu*cking '*' character in a editor? Neither VIM or Notepad++ show it!
It is two days that I was having problem with an event that does not triggered (but could be called via console) and now copying it here to have help what I discover?

This:

Code:
namespace = eog

character_event = {
	id = eog.1
	desc = [B]*EVTDESCeog.1[/B]
[...]
 

Romulien

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Do you know a way to see this fu*cking '*' character in a editor? Neither VIM or Notepad++ show it!

It's a non breakable space, you can find it with Notepad++ by searching with "Extended mode" the unicode string \u00A0
I'm not sure why the validator does not systematically detect it :confused:
 

Sleight of Hand

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Is there some sort of general weird glitch with Anhalt? I am a bit lost here. I'm doing a scenario mod, so using replace_ paths on province and character stuff; everything seems to work fine, but for reasons unknown to me the province of Anhalt (#310) refuses to load up with the culture and religion I assign it, and defaults as Saxon and Catholic. All other provinces (I've edited most, and use my own culture and religion files) work fine, and I've checked 310 - Anhalt.txt for typos and suchlike.

It's the de jure capital of d_saxony, if that helps...

No ideat all. :confused:
 

Romulien

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Is there some sort of general weird glitch with Anhalt? I am a bit lost here. I'm doing a scenario mod, so using replace_ paths on province and character stuff; everything seems to work fine, but for reasons unknown to me the province of Anhalt (#310) refuses to load up with the culture and religion I assign it, and defaults as Saxon and Catholic. All other provinces (I've edited most, and use my own culture and religion files) work fine, and I've checked 310 - Anhalt.txt for typos and suchlike.

It's the de jure capital of d_saxony, if that helps...

No ideat all. :confused:

Noticed similar behavior for a bug on WtWSMS: despite replace_path, the engine loads history/provinces/ from vanilla when it gets confused !?!

The cause was the file name of a vanilla province (810) vs a new province (1546), it was:
- 1546 - Leptis Magna.txt
- 810 - Aneb.txt (not processed, used vanilla 810 - Leptis Magna.txt)
but needed to be:
- 1546 - Aneb.txt
- 810 - Leptis Magna.txt (processed correctly)
Not sure what happened. Your case might have different cause...
 

Sleight of Hand

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I haven't added any new provinces, I've just replaced a number of existing ones with empty files because I removed India. I've renamed a few counties and duchies, but everything seems to be linked up okay.

I appreciate the advice, but any other ideas? =/
 

ThePatriot1776

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Ever since I wrote the Ben HaMasiakh event, no Jewish child is getting educational traits. Any help is appreciated.

Code:
#Children gains the Ben HaMashiakh trait
character_event = {
    id = ExIs_102
	title = EVTNAME_ExIs_102
	
    hide_window = yes
	
	trigger = {
		OR = {
			mother = { trait = hamashiakh }
			father = { trait = hamashiakh }
			mother = { trait = ben_hamashiakh }
			father = { trait = ben_hamashiakh } 
		}
		NOT = {
			has_character_flag = the_ben_hamashiakh
		}
	}
	
	mean_time_to_happen = {
		days = 1
		modifier = {
			factor = .01
		}
	}
	
	option = {
		name = EVTOPTA_ExIs_102
		add_trait = ben_hamashiakh
		set_character_flag = the_ben_hamashiakh
	}
}
 

omega20056

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Is Hellenism free of the usual unreformed pagan province conversion troubles? I'm not sure if the pre-reformed mechanics give it a normal conversion rate.

Secondly, would it be possible to disable church taxes for a specific Christian religion? I'm looking to really make Fraticelli the "poor man's" church it's suppose to be.
Bumping these two.
 

Carsomyr Khan

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Question: I'd like to fiddle with the Exalted Among Men and Paragon of Virtue/Enlightenment ambitions, but I can't seem to find them in the files. Are they even moddable? If so, where in the files are they?
 

Derfel06

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Question: I'd like to fiddle with the Exalted Among Men and Paragon of Virtue/Enlightenment ambitions, but I can't seem to find them in the files. Are they even moddable? If so, where in the files are they?

All ambitions are moddable. They are at:
crusader kings ii\common\objectives\00_ambitions.txt

--------------------------------------------------------------


I have a question. ckiiwiki says narrative_event appears for all characters but some CM story events uses narrative_event for events that's triggered for single characters. What is the difference between a character_event and narrative_event? Why should I use one instead of the other?
 

jursamaj

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Yes if the Validator would have given an error I have not lost two days, I've asked in the Validator thread if they could add this check...
The problem with having Validator spot them is that there are almost 3000 of them in the vanilla files. In fact, it's needed in some character names (00_cultures.txt, landed_titles.txt, levantine_arabic.txt, and turkish.txt), and in a lot of localization files. The character is not itself an error, but I suspect that it messes up some text editors. 2 weeks ago, starwarsfan541 had this issue, and I asked what editor & OS he was using but got no response. :(