Yes! "Crisis of the Confederation" has this CB.
I can't find it in the mod (the nationalism CB I was looking for) :/
Yes! "Crisis of the Confederation" has this CB.
Is it possible to set custom localisation for empires with short-form names ("Byzantine Empire" instead of "Empire of Britannia")? What I want to do is to change the "Latin Empire" name to "Latin Republic" if the holder is one, I wonder if I can add something like "city_e_latin_empire" in the csv.
What DLC file are the Early Western Portrait files situated in? Trying to find the one that the early Franks use but I can't figure out for the life of me.
867.1.1 = {
add_lover = charID
}
Hello everyone!
Does anyone know how to add a lover into the character history? I've tried doing this:
Code:867.1.1 = { add_lover = charID }
But it doesn't work. Does anyone know how to do this?
P.S: Also, is there any way to add twins?
It's not possible via localization, but I believe you can do this by event, using the set_name command on the title.
I can't find it in the mod (the nationalism CB I was looking for) :/
namespace = eog
character_event = {
id = eog.1
desc = [B]*EVTDESCeog.1[/B]
[...]
Do you know a way to see this fu*cking '*' character in a editor? Neither VIM or Notepad++ show it!
Is there some sort of general weird glitch with Anhalt? I am a bit lost here. I'm doing a scenario mod, so using replace_ paths on province and character stuff; everything seems to work fine, but for reasons unknown to me the province of Anhalt (#310) refuses to load up with the culture and religion I assign it, and defaults as Saxon and Catholic. All other provinces (I've edited most, and use my own culture and religion files) work fine, and I've checked 310 - Anhalt.txt for typos and suchlike.
It's the de jure capital of d_saxony, if that helps...
No ideat all.![]()
#Children gains the Ben HaMashiakh trait
character_event = {
id = ExIs_102
title = EVTNAME_ExIs_102
hide_window = yes
trigger = {
OR = {
mother = { trait = hamashiakh }
father = { trait = hamashiakh }
mother = { trait = ben_hamashiakh }
father = { trait = ben_hamashiakh }
}
NOT = {
has_character_flag = the_ben_hamashiakh
}
}
mean_time_to_happen = {
days = 1
modifier = {
factor = .01
}
}
option = {
name = EVTOPTA_ExIs_102
add_trait = ben_hamashiakh
set_character_flag = the_ben_hamashiakh
}
}
Bumping these two.Is Hellenism free of the usual unreformed pagan province conversion troubles? I'm not sure if the pre-reformed mechanics give it a normal conversion rate.
Secondly, would it be possible to disable church taxes for a specific Christian religion? I'm looking to really make Fraticelli the "poor man's" church it's suppose to be.
Thank you.All factors regarding province conversion are in the event itself in events/job_lord_spiritual (900, IIRC).
Question: I'd like to fiddle with the Exalted Among Men and Paragon of Virtue/Enlightenment ambitions, but I can't seem to find them in the files. Are they even moddable? If so, where in the files are they?
The problem with having Validator spot them is that there are almost 3000 of them in the vanilla files. In fact, it's needed in some character names (00_cultures.txt, landed_titles.txt, levantine_arabic.txt, and turkish.txt), and in a lot of localization files. The character is not itself an error, but I suspect that it messes up some text editors. 2 weeks ago, starwarsfan541 had this issue, and I asked what editor & OS he was using but got no response.Yes if the Validator would have given an error I have not lost two days, I've asked in the Validator thread if they could add this check...