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Nocchi575

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could we make sympathy_xxxx trait with original religion? F.e. Are we able to create tolerates_protestantism = yes?
 

Nocchi575

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history folder sub folder titles
My game crashes when I do that. That seems to be a de jure assignment. I'm looking to give the title to an independant character that randomly generates at the game start.
 

blackninja9939

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could we make sympathy_xxxx trait with original religion? F.e. Are we able to create tolerates_protestantism = yes?
Yep that is totally possble, here is an example of how we did it an AGOT
Code:
sympathy_westerosi = {
	opposites =  {
		zealous
	}
	
	potential = {
		NOT = { religion_group = westerosi_religion }
	}

	tolerates_westerosi_religion = yes		# Tolerates and is tolerated by Westerosi

	customizer = no
	random = no
}
Just replace the westerosi with anything else so an outline of it would be
Code:
sympathy_xxx = {
	opposites =  {
		zealous
	}
	
	potential = {
		NOT = { religion_group = xxx }
	}

	tolerates_xxx = yes		# Tolerates and is tolerated by xxx

	customizer = no
	random = no
}
Where xxx is the religion group
You don't need the zealous bit but we just put it in, you also can have it available in the customizer if you choose obviously
 

Ryuga10

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What to put in the graphical unit culture to let a culture use the Iberian unit pack? For example I used to put graphical unit culture = Celtic if I wanted to use the Celtic unit pack in other cultures.
 

jursamaj

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refering to the cut "Unserer..." part here (german localisation):
29y3x3s.jpg


So i looked at the ledger.gui file and changed a bit here and there, but i'm still pretty much clueless. I probably just stopped to early the changing-failing-learning process.

Anyway, before proceed like a blind fish without water, can anyone hint me or tell what i actually need to change in ledger.gui ?
Where i need to look and experiment with ?

The ledger.gui
<snip>

Any help or hint is appreciated.
Very strange. The text "Our Position" is in the localization key LEDGER_OUR_POSITION. But I don't see that key in any of the gui files. It is in the executable file, so I suspect most of the ledger window stuff is hardcoded. :(
 

richvh

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That doesn't seem to work either.

Capital changes belong in title history, not character history.

My game crashes when I do that. That seems to be a de jure assignment. I'm looking to give the title to an independant character that randomly generates at the game start.

If the character getting the title is generated by event, the assignment of the title has to be done by event, not in history.
 

Rags17

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How do I go about deleting an event or cassus belli ? I am currently working on an improved decadence mod and want to get rid of the cb decadence_invasion. My understanding is that anything written in a mod folder overwrites the vanilla version, so to delete the above mentioned cb would I have to create a dummy blank version or is there an easier way ?

Also, in place of the above cb I am hoping to create a series of escalating very high negative opinion modifiers based on Decadence, the goal being to completely ruin all support for the dynasty at 100 decadence and trigger a standard overthrow_liege civil war cb. Apart from adding the new entries into the opinion_modifiers folder is there anything else I have to do (part from write the events that assign them I mean) ?

Finally, does anyone know what the "decadence = 2" entry means in the add decadence flag events in decadence_events.txt ? I was hoping that it meant that the newly acquired flag (eg decadence_homosexual) causes this much decadence every month (they are all currently set at 2), but I am thinking now that it just means a flat penalty on acquisition of the flag, while the monthly penalty is fixed no matter what type. Which is correct ? I am hoping to change these values to be a bit more representative, eg most Muslims wouldn't consider someone being Ambitious to be too bad (0.5) but being homosexual is a hideous offence (4).
 

starwarsfan541

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How do I go about deleting an event or cassus belli ? I am currently working on an improved decadence mod and want to get rid of the cb decadence_invasion. My understanding is that anything written in a mod folder overwrites the vanilla version, so to delete the above mentioned cb would I have to create a dummy blank version or is there an easier way ?

Also, in place of the above cb I am hoping to create a series of escalating very high negative opinion modifiers based on Decadence, the goal being to completely ruin all support for the dynasty at 100 decadence and trigger a standard overthrow_liege civil war cb. Apart from adding the new entries into the opinion_modifiers folder is there anything else I have to do (part from write the events that assign them I mean) ?

Finally, does anyone know what the "decadence = 2" entry means in the add decadence flag events in decadence_events.txt ? I was hoping that it meant that the newly acquired flag (eg decadence_homosexual) causes this much decadence every month (they are all currently set at 2), but I am thinking now that it just means a flat penalty on acquisition of the flag, while the monthly penalty is fixed no matter what type. Which is correct ? I am hoping to change these values to be a bit more representative, eg most Muslims wouldn't consider someone being Ambitious to be too bad (0.5) but being homosexual is a hideous offence (4).

To get rid of the CB copy CB folder find the file and delete it inside that file.
 

Rags17

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To get rid of the CB copy CB folder find the file and delete it inside that file.

So if I edit a particular file I need to keep all of its elements intact ? In my first attempt I copied the relevant folder and file into my mod but only kept the cbs for crusade, holy war and the shia rising, this should mean that my mod wiped out all other cbs and yet I saw lots of other wars in my zero player tests.
 

starwarsfan541

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So if I edit a particular file I need to keep all of its elements intact ? In my first attempt I copied the relevant folder and file into my mod but only kept the cbs for crusade, holy war and the shia rising, this should mean that my mod wiped out all other cbs and yet I saw lots of other wars in my zero player tests.

Just need to delete the specific cb
 

JonStryker

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Yep that is totally possble, here is an example of how we did it an AGOT
Code:
sympathy_westerosi = {
	opposites =  {
		zealous
	}
	
	potential = {
		NOT = { religion_group = westerosi_religion }
	}

	tolerates_westerosi_religion = yes		# Tolerates and is tolerated by Westerosi

	customizer = no
	random = no
}
Just replace the westerosi with anything else so an outline of it would be
Code:
sympathy_xxx = {
	opposites =  {
		zealous
	}
	
	potential = {
		NOT = { religion_group = xxx }
	}

	tolerates_xxx = yes		# Tolerates and is tolerated by xxx

	customizer = no
	random = no
}
Where xxx is the religion group
You don't need the zealous bit but we just put it in, you also can have it available in the customizer if you choose obviously

Wait .... this really works?
You can use your own tolerates_xxx commands? Where do you define these? Is this really working for custom added religion groups?? If so that's pretty great!
 
Last edited:

Ryuga10

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Can anybody help me how to use the Iberian unit pack in other cultures? I know that you need to put graphical_unit_culture in the culture but I don't know what to put in the last part is it. Putting = Iberian, Italian and Southern didn't work.
 

blackninja9939

Experienced Programmer - Crusader Kings 3
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Wait .... this really works?
You can use your own tolerates_xxx commands? Where do you define these? Is this really working for custom added religion groups?? If so that's pretty great!
You just define them as normal traits, and yeah it totally works we have them in AGOT for all the religious groups:D
 

Aardvark Bellay

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Very strange. The text "Our Position" is in the localization key LEDGER_OUR_POSITION. But I don't see that key in any of the gui files. It is in the executable file, so I suspect most of the ledger window stuff is hardcoded. :(

Oh that would explain it.

If anyone has another idea, please share. Until then we (the mod crew) will probably simply change localisation entry to something simple.
Thanks.
 

JonStryker

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Oh that would explain it.

If anyone has another idea, please share. Until then we (the mod crew) will probably simply change localisation entry to something simple.
Thanks.

Is it this important to translate "Our position" with "Unsere Position"? There's plenty of single word translations that make the same or even more sense. Wouldn't "Stelle" be the right word here? http://de.wikipedia.org/wiki/Alexandra_Ogilvy
"Position" or "Stelle" alone would make sure that the text there wouldn't get too long and overflow as "Unsere Position" does.
"Derzeitiger Halter" doesn't sound all that German to me as well. Sure, translating "holder" as "Halter" is obvious but does it really make sense? Wouldn't "Inhaber" work better?
 

Nocchi575

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I've gotten everything working but there are quite a few kinks.

My Empire title is on investiture succession, I do not know why.
uvbJ8hr.jpg
After modding, the three titles around the capital province of Wyzima, the two left of it and the north one specifically; they do not respond to being assigned to the holder of e_tevinter. No other province has this issue, and when I assign the provinces to any other title they switch visually as well as effectually.
zOssMHB.jpg
The head of my modded religion's title is a kingdom. Is this solved purely by adding short_name = yes to the code ?
wja5SyW.jpg

I will post any code requested, but I don't know what code to paste as of now. Request any file and I will post the code in it.