• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

JustSmall

Second Lieutenant
30 Badges
Sep 1, 2013
114
135
  • Crusader Kings II: Charlemagne
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III
Make a file "0_JustSmall.csv" and put your stuff in there (and your stuff only!). You see the one that is loaded up first is used. If you edit the vanilla file you'd have to keep the full file in your mod which is not necessary.

Thanks a lot for the help! I hope I corrected my mistakes.

However, I've run into a further problem which seems to be unrelated to my previous issues:

Whenever I boot up the game (which works fine!), the political map ends up looking like this:
View attachment 121006
Googling and browsing through the various forums has yet to yield any useful information in regards to my problem.

Furthermore I get these logs, maybe they are of any help: error.log and graphics.log

Thanks in advance for any help, it's greatly appreciated! :)
 
C

Calad

Guest
Hi. I want to create a modifier that can be seen under characters stats like voice of satan and activating/deactivating it would not cause a pop-up. Trigger for it would be characters prestige level, when character has x level of prestige it would be activated and when prestige goes to level y, x would be deactivated and y would be activated. On level z y would go off and z on and so on.

Is it possible to make code like this and can you help me?
 

DC123456789

Field Marshal
87 Badges
Oct 22, 2012
6.422
2.476
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Major Wiki Contributor
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
Okay altered the decisions and events and the buttons still aren't showing up. I'm wondering if expulsion is hardcoded for Jews only.

Can you post your decision file?

Thanks a lot for the help! I hope I corrected my mistakes.

However, I've run into a further problem which seems to be unrelated to my previous issues:

Whenever I boot up the game (which works fine!), the political map ends up looking like this:
View attachment 121006
Googling and browsing through the various forums has yet to yield any useful information in regards to my problem.

Furthermore I get these logs, maybe they are of any help: error.log and graphics.log

Thanks in advance for any help, it's greatly appreciated! :)

I can't see your picture, can you try uploading it on Steam or a third-party image hosting site?

Hi. I want to create a modifier that can be seen under characters stats like voice of satan and activating/deactivating it would not cause a pop-up. Trigger for it would be characters prestige level, when character has x level of prestige it would be activated and when prestige goes to level y, x would be deactivated and y would be activated. On level z y would go off and z on and so on.

Is it possible to make code like this and can you help me?

Use triggered modifiers. Vanilla doesn't really use them but many mods do, look in some of them for an example.
 

ThePatriot1776

Colonel
53 Badges
Sep 13, 2012
1.116
326
  • Surviving Mars
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • War of the Roses
Can you post your decision file?

Sure, I can repost it.

Code:
Decisions

decisions = {

	welcome_muslims = {
		potential = {
			OR = {
				religion_group = muslim
			}	
			NOT = { 
				religion_group = muslim
				has_character_modifier = expelled_muslims_timer
			}
			has_character_modifier = expelled_muslims
			primary_title = { higher_tier_than = DUKE }
		}
		allow = {
		}
		effect = {
			remove_character_modifier = expelled_jewish
			custom_tooltip = {
				text = muslims_are_welcome
			}
			hidden_tooltip = {
				character_event = { id = ExIs.104 }
			}
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0.1 # Less likely to do it
			}
			modifier = {
				factor = 0
				trait = zealous
			}
		}
	}
	
	expel_muslims = {
		potential = {
			OR = {
				religion_group = jewish_group
			}	
			NOT = { 
				religion_group = muslim
				has_character_modifier = negative_money
				trait = incapable
				any_realm_province = { religion_group = muslim }
			}
			independent = yes
			is_playable = yes
			age = 16
			prisoner = no
		}
		allow = {
		}
		effect = {
			if = {
				limit = { has_character_modifier = borrowed_from_jews }
				remove_character_modifier = borrowed_from_jews
			}
			add_character_modifier = {
				name = expelled_muslims
				duration = -1
				inherit = yes
			}
			custom_tooltip = {
				text = muslims_are_expelled
			}
			hidden_tooltip = {
				character_event = { id = ExIs.103 }
				add_character_modifier = {
					name = expelled_muslims_timer
					duration = 7300
					hidden = yes
				}
			}
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0.001 # Less likely to do it
			}
			modifier = {
				factor = 0
				any_courtier = {
					religion_group = muslim
					reverse_opinion = { who = ROOT value = 20 }
				}
			}
			modifier = {
				factor = 0
				any_spouse = {
					religion_group = muslim
				}
			}
			modifier = {
				factor = 0
				any_child = {
					religion_group = muslim
				}
			}
			modifier = {
				factor = 0
				trait = kind
			}
			modifier = {
				factor = 1.2
				trait = zealous
				trait = arbitrary
			}
			modifier = {
				factor = 1.2
				has_character_modifier = borrowed_from_jews
				trait = greedy
			}
		}
	}
}
 

ThePatriot1776

Colonel
53 Badges
Sep 13, 2012
1.116
326
  • Surviving Mars
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • War of the Roses
Which decision are you having problems with?

Both since neither is showing up in the Intrigue tab in the decisions section. When the events are fired manually there is blank text in both text box for the description of the event and in the reply button. As an aside, when fired manually none of the Muslims are expelled and the icon doesn't show up for expelling Muslims.

I do have an additional problem with the traits for the messiah, descendant of the messiah, and Levite as they are being randomly assigned to characters of a new game and the code for each trait specifically says random = no.
 

DC123456789

Field Marshal
87 Badges
Oct 22, 2012
6.422
2.476
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Major Wiki Contributor
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
Your welcome_muslims decision requires you to be simultaneously Muslim and not Muslim, which is obviously impossible. What did you want to do with the first NOT = { block?

Your expel_muslims decision requires you to be Jewish, which is probably why you aren't seeing it. The "is_playable = yes" line seems unnecessary as well.
 

ThePatriot1776

Colonel
53 Badges
Sep 13, 2012
1.116
326
  • Surviving Mars
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • War of the Roses
Your welcome_muslims decision requires you to be simultaneously Muslim and not Muslim, which is obviously impossible. What did you want to do with the first NOT = { block?

Your expel_muslims decision requires you to be Jewish, which is probably why you aren't seeing it. The "is_playable = yes" line seems unnecessary as well.

Sorry, that was the older version of the decisions. Here is the current one.

Code:
decisions = {

	welcome_muslims = {
		potential = {
				has_dlc = "Sons of Abraham"
			NOT = { 
				religion_group = muslim
				has_character_modifier = expelled_muslims_timer
			}
			has_character_modifier = expelled_muslims
			primary_title = { higher_tier_than = DUKE }
		}
		allow = {
			always = yes
		}
		effect = {
			remove_character_modifier = expelled_jewish
			custom_tooltip = {
				text = muslims_are_welcome
			}
			hidden_tooltip = {
				character_event = { id = ExIs.104 }
			}
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0.1 # Less likely to do it
			}
			modifier = {
				factor = 0
				trait = zealous
			}
		}
	}
	
	expel_muslims = {
		potential = {
			has_dlc = "Sons of Abraham"
			NOT = { 
				religion_group = muslim
				has_character_modifier = negative_money
				trait = incapable
				any_realm_province = { religion_group = muslim }
			}
			independent = yes
			is_playable = yes
			age = 16
			prisoner = no
		}
		allow = {
			always = yes
		}
		effect = {
			if = {
				limit = { has_character_modifier = borrowed_from_jews }
				remove_character_modifier = borrowed_from_jews
			}
			add_character_modifier = {
				name = expelled_muslims
				duration = -1
				inherit = yes
			}
			custom_tooltip = {
				text = muslims_are_expelled
			}
			hidden_tooltip = {
				character_event = { id = ExIs.103 }
				add_character_modifier = {
					name = expelled_muslims_timer
					duration = 7300
					hidden = yes
				}
			}
		}
		ai_will_do = {
			factor = 1
			
			modifier = {
				factor = 0.001 # Less likely to do it
			}
			modifier = {
				factor = 0
				any_courtier = {
					religion_group = muslim
					reverse_opinion = { who = ROOT value = 20 }
				}
			}
			modifier = {
				factor = 0
				any_spouse = {
					religion_group = muslim
				}
			}
			modifier = {
				factor = 0
				any_child = {
					religion_group = muslim
				}
			}
			modifier = {
				factor = 0
				trait = kind
			}
			modifier = {
				factor = 1.2
				trait = zealous
				trait = arbitrary
			}
			modifier = {
				factor = 1.2
				has_character_modifier = borrowed_from_jews
				trait = greedy
			}
		}
	}
}
 

DC123456789

Field Marshal
87 Badges
Oct 22, 2012
6.422
2.476
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Major Wiki Contributor
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
It's usually easier to deal with one problem first and then move on to the next one, especially when it's probably just a simple code problem like this.

What file did you put them your decisions in? Did you create a new file in decisions or did you copy an existing one?
 

DC123456789

Field Marshal
87 Badges
Oct 22, 2012
6.422
2.476
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Major Wiki Contributor
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back

ThePatriot1776

Colonel
53 Badges
Sep 13, 2012
1.116
326
  • Surviving Mars
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • War of the Roses
Try removing all the other files and see if the decisions show up. You're sure the file is in the decisions folder of your mod? Try moving everything in the potential block to the allow block and see if it shows up then.

I got it to show up finally. Thank ya.:) It doesn't show up for Jewish characters for me. For Christians and everyone else it shows up.
 
Last edited:

JustSmall

Second Lieutenant
30 Badges
Sep 1, 2013
114
135
  • Crusader Kings II: Charlemagne
  • Magicka
  • Hearts of Iron III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III
What files have you overwritten for your mod?

history/technology/india.txt (I'm still not quite sure where to put my part of that), common/bookmarks.txt (only added my character to the TOG startdate for easier access) and from the map folder default.map, definition.csv, positions.txt and provinces.bmp.
 

omega20056

Basileus Basileon
94 Badges
Dec 27, 2012
4.463
2.009
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • March of the Eagles
  • Europa Universalis IV
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Green Cities
  • Stellaris: Federations
  • Europa Universalis IV: Res Publica
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome Deluxe Edition
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Third Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: El Dorado
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Stellaris: Ancient Relics
  • Victoria 2
  • Imperator: Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • Stellaris: Lithoids
I made an event which is meant to add a +500 retinue cap province modifier to all realm provinces, but it's only being applied to my demense provinces.

The modifier shows up on my vassals provinces, but it doesn't add the +500 to the retinue cap. If I start in 769 I get +1,500 instead of the calculated +36,500.

Code:
namespace = IMP

character_event = {
	id = IMP.1

        hide_window = yes

	trigger = {
		is_feudal = yes
		higher_tier_than = duke
                has_law = imperial_administration
                NOT = { has_province_modifier = imperial_rule }
	}

	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = OK
		any_realm_province = { 
			limit = {
                                NOT = { has_province_modifier = imperial_rule }
                }
		         add_province_modifier = { name = imperial_rule duration = -1 }
                         }
		capital_scope = {
			}
			limit = {
				NOT = { has_province_modifier = imperial_rule }
			}
			add_province_modifier = { name = imperial_rule duration = -1 }
		}
	}
}

That's the event itself (It originally came from the Imperial Revamp mod). I think the issue is that the modifier is giving my vassals +500 towards their retinue cap instead of mine.
 

DC123456789

Field Marshal
87 Badges
Oct 22, 2012
6.422
2.476
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Major Wiki Contributor
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Surviving Mars
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
I got it to show up finally. Thank ya.:) It doesn't show up for Jewish characters for me. For Christians and everyone else it shows up.

Is there anything in the potential = { block? If there isn't then it should show up for everybody. It's better if you move everything to allow so you can see which condition is making it unavailable for Jews.

history/technology/india.txt (I'm still not quite sure where to put my part of that), common/bookmarks.txt (only added my character to the TOG startdate for easier access) and from the map folder default.map, definition.csv, positions.txt and provinces.bmp.

It's most likely definition.csv. What changes did you make to it?

I made an event which is meant to add a +500 retinue cap province modifier to all realm provinces, but it's only being applied to my demense provinces.

The modifier shows up on my vassals provinces, but it doesn't add the +500 to the retinue cap. If I start in 769 I get +1,500 instead of the calculated +36,500.

Code:
namespace = IMP

character_event = {
	id = IMP.1

        hide_window = yes

	trigger = {
		is_feudal = yes
		higher_tier_than = duke
                has_law = imperial_administration
                NOT = { has_province_modifier = imperial_rule }
	}

	mean_time_to_happen = {
		days = 1
	}

	option = {
		name = OK
		any_realm_province = { 
			limit = {
                                NOT = { has_province_modifier = imperial_rule }
                }
		         add_province_modifier = { name = imperial_rule duration = -1 }
                         }
		capital_scope = {
			}
			limit = {
				NOT = { has_province_modifier = imperial_rule }
			}
			add_province_modifier = { name = imperial_rule duration = -1 }
		}
	}
}

That's the event itself (It originally came from the Imperial Revamp mod). I think the issue is that the modifier is giving my vassals +500 towards their retinue cap instead of mine.

Can you post the modifier itself?